当前位置: 首页>>代码示例>>C++>>正文


C++ MyAvatar::getHead方法代码示例

本文整理汇总了C++中MyAvatar::getHead方法的典型用法代码示例。如果您正苦于以下问题:C++ MyAvatar::getHead方法的具体用法?C++ MyAvatar::getHead怎么用?C++ MyAvatar::getHead使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MyAvatar的用法示例。


在下文中一共展示了MyAvatar::getHead方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: getPalmClickLocation

//Caculate the click location using one of the sixense controllers. Scale is not applied
QPoint ApplicationOverlay::getPalmClickLocation(const PalmData *palm) const {
    Application* application = Application::getInstance();
    GLCanvas* glWidget = application->getGLWidget();
    MyAvatar* myAvatar = application->getAvatar();

    glm::vec3 tip = myAvatar->getLaserPointerTipPosition(palm);
    glm::vec3 eyePos = myAvatar->getHead()->getEyePosition();
    glm::quat invOrientation = glm::inverse(myAvatar->getOrientation());
    //direction of ray goes towards camera
    glm::vec3 dir = invOrientation * glm::normalize(application->getCamera()->getPosition() - tip);
    glm::vec3 tipPos = invOrientation * (tip - eyePos);

    QPoint rv;

    if (OculusManager::isConnected()) {
        float t;

        //We back the ray up by dir to ensure that it will not start inside the UI.
        glm::vec3 adjustedPos = tipPos - dir;
        //Find intersection of crosshair ray. 
        if (raySphereIntersect(dir, adjustedPos, _oculusUIRadius * myAvatar->getScale(), &t)){
            glm::vec3 collisionPos = adjustedPos + dir * t;
            //Normalize it in case its not a radius of 1
            collisionPos = glm::normalize(collisionPos);
            //If we hit the back hemisphere, mark it as not a collision
            if (collisionPos.z > 0) {
                rv.setX(INT_MAX);
                rv.setY(INT_MAX);
            } else {

                float u = asin(collisionPos.x) / (_textureFov)+0.5f;
                float v = 1.0 - (asin(collisionPos.y) / (_textureFov)+0.5f);

                rv.setX(u * glWidget->width());
                rv.setY(v * glWidget->height());
            }
        } else {
            //if they did not click on the overlay, just set the coords to INT_MAX
            rv.setX(INT_MAX);
            rv.setY(INT_MAX);
        }
    } else {
        glm::dmat4 projection;
        application->getProjectionMatrix(&projection);

        glm::vec4 clipSpacePos = glm::vec4(projection * glm::dvec4(tipPos, 1.0));
        glm::vec3 ndcSpacePos;
        if (clipSpacePos.w != 0) {
            ndcSpacePos = glm::vec3(clipSpacePos) / clipSpacePos.w;
        }

        rv.setX(((ndcSpacePos.x + 1.0) / 2.0) * glWidget->width());
        rv.setY((1.0 - ((ndcSpacePos.y + 1.0) / 2.0)) * glWidget->height());
    }
    return rv;
}
开发者ID:dimentox,项目名称:hifi,代码行数:57,代码来源:ApplicationOverlay.cpp

示例2: savePreferences

void PreferencesDialog::savePreferences() {
    
    MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();

    bool shouldDispatchIdentityPacket = false;
    
    QString displayNameStr(ui.displayNameEdit->text());
    if (displayNameStr != _displayNameString) {
        myAvatar->setDisplayName(displayNameStr);
        UserActivityLogger::getInstance().changedDisplayName(displayNameStr);
        shouldDispatchIdentityPacket = true;
    }

    if (shouldDispatchIdentityPacket) {
        myAvatar->sendIdentityPacket();
    }
    
    myAvatar->setCollisionSoundURL(ui.collisionSoundURLEdit->text());

    if (!Menu::getInstance()->isOptionChecked(MenuOption::DisableActivityLogger)
        != ui.sendDataCheckBox->isChecked()) {
        Menu::getInstance()->triggerOption(MenuOption::DisableActivityLogger);
    }

    if (!ui.snapshotLocationEdit->text().isEmpty() && QDir(ui.snapshotLocationEdit->text()).exists()) {
        Snapshot::snapshotsLocation.set(ui.snapshotLocationEdit->text());
    }

    if (!ui.scriptsLocationEdit->text().isEmpty() && QDir(ui.scriptsLocationEdit->text()).exists()) {
        qApp->setScriptsLocation(ui.scriptsLocationEdit->text());
    }

    myAvatar->getHead()->setPupilDilation(ui.pupilDilationSlider->value() / (float)ui.pupilDilationSlider->maximum());
    myAvatar->setLeanScale(ui.leanScaleSpin->value());
    myAvatar->setClampedTargetScale(ui.avatarScaleSpin->value());
    
    DependencyManager::get<AvatarManager>()->getMyAvatar()->setRealWorldFieldOfView(ui.realWorldFieldOfViewSpin->value());
    
    qApp->setFieldOfView(ui.fieldOfViewSpin->value());
    
    auto dde = DependencyManager::get<DdeFaceTracker>();
    dde->setEyeClosingThreshold(ui.ddeEyeClosingThresholdSlider->value() / 
                                (float)ui.ddeEyeClosingThresholdSlider->maximum());

    FaceTracker::setEyeDeflection(ui.faceTrackerEyeDeflectionSider->value() /
                                (float)ui.faceTrackerEyeDeflectionSider->maximum());
    
    auto faceshift = DependencyManager::get<Faceshift>();
    faceshift->setHostname(ui.faceshiftHostnameEdit->text());
    
    qApp->setMaxOctreePacketsPerSecond(ui.maxOctreePPSSpin->value());

    qApp->getApplicationCompositor().setHmdUIAngularSize(ui.oculusUIAngularSizeSpin->value());
    
    SixenseManager& sixense = SixenseManager::getInstance();
    sixense.setReticleMoveSpeed(ui.sixenseReticleMoveSpeedSpin->value());
    sixense.setInvertButtons(ui.invertSixenseButtonsCheckBox->isChecked());

    auto audio = DependencyManager::get<AudioClient>();
    MixedProcessedAudioStream& stream = audio->getReceivedAudioStream();
    
    stream.setDynamicJitterBuffers(ui.dynamicJitterBuffersCheckBox->isChecked());
    stream.setStaticDesiredJitterBufferFrames(ui.staticDesiredJitterBufferFramesSpin->value());
    stream.setMaxFramesOverDesired(ui.maxFramesOverDesiredSpin->value());
    stream.setUseStDevForJitterCalc(ui.useStdevForJitterCalcCheckBox->isChecked());
    stream.setWindowStarveThreshold(ui.windowStarveThresholdSpin->value());
    stream.setWindowSecondsForDesiredCalcOnTooManyStarves(ui.windowSecondsForDesiredCalcOnTooManyStarvesSpin->value());
    stream.setWindowSecondsForDesiredReduction(ui.windowSecondsForDesiredReductionSpin->value());
    stream.setRepetitionWithFade(ui.repetitionWithFadeCheckBox->isChecked());

    QMetaObject::invokeMethod(audio.data(), "setOutputBufferSize", Q_ARG(int, ui.outputBufferSizeSpinner->value()));

    audio->setOutputStarveDetectionEnabled(ui.outputStarveDetectionCheckBox->isChecked());
    audio->setOutputStarveDetectionThreshold(ui.outputStarveDetectionThresholdSpinner->value());
    audio->setOutputStarveDetectionPeriod(ui.outputStarveDetectionPeriodSpinner->value());

    Application::getInstance()->resizeGL();

    // LOD items
    auto lodManager = DependencyManager::get<LODManager>();
    lodManager->setDesktopLODDecreaseFPS(ui.desktopMinimumFPSSpin->value());
    lodManager->setHMDLODDecreaseFPS(ui.hmdMinimumFPSSpin->value());
}
开发者ID:MarcelEdward,项目名称:hifi,代码行数:83,代码来源:PreferencesDialog.cpp

示例3: loadPreferences

void PreferencesDialog::loadPreferences() {
    
    MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
    Menu* menuInstance = Menu::getInstance();

    _displayNameString = myAvatar->getDisplayName();
    ui.displayNameEdit->setText(_displayNameString);

    ui.collisionSoundURLEdit->setText(myAvatar->getCollisionSoundURL());

    ui.sendDataCheckBox->setChecked(!menuInstance->isOptionChecked(MenuOption::DisableActivityLogger));

    ui.snapshotLocationEdit->setText(Snapshot::snapshotsLocation.get());

    ui.scriptsLocationEdit->setText(qApp->getScriptsLocation());

    ui.pupilDilationSlider->setValue(myAvatar->getHead()->getPupilDilation() *
                                     ui.pupilDilationSlider->maximum());
    
    auto dde = DependencyManager::get<DdeFaceTracker>();
    ui.ddeEyeClosingThresholdSlider->setValue(dde->getEyeClosingThreshold() * 
                                              ui.ddeEyeClosingThresholdSlider->maximum());

    ui.faceTrackerEyeDeflectionSider->setValue(FaceTracker::getEyeDeflection() *
                                               ui.faceTrackerEyeDeflectionSider->maximum());
    
    auto faceshift = DependencyManager::get<Faceshift>();
    ui.faceshiftHostnameEdit->setText(faceshift->getHostname());

    auto audio = DependencyManager::get<AudioClient>();
    MixedProcessedAudioStream& stream = audio->getReceivedAudioStream();

    ui.dynamicJitterBuffersCheckBox->setChecked(stream.getDynamicJitterBuffers());
    ui.staticDesiredJitterBufferFramesSpin->setValue(stream.getDesiredJitterBufferFrames());
    ui.maxFramesOverDesiredSpin->setValue(stream.getMaxFramesOverDesired());
    ui.useStdevForJitterCalcCheckBox->setChecked(stream.getUseStDevForJitterCalc());
    ui.windowStarveThresholdSpin->setValue(stream.getWindowStarveThreshold());
    ui.windowSecondsForDesiredCalcOnTooManyStarvesSpin->setValue(
            stream.getWindowSecondsForDesiredCalcOnTooManyStarves());
    ui.windowSecondsForDesiredReductionSpin->setValue(stream.getWindowSecondsForDesiredReduction());
    ui.repetitionWithFadeCheckBox->setChecked(stream.getRepetitionWithFade());

    ui.outputBufferSizeSpinner->setValue(audio->getOutputBufferSize());

    ui.outputStarveDetectionCheckBox->setChecked(audio->getOutputStarveDetectionEnabled());
    ui.outputStarveDetectionThresholdSpinner->setValue(audio->getOutputStarveDetectionThreshold());
    ui.outputStarveDetectionPeriodSpinner->setValue(audio->getOutputStarveDetectionPeriod());

    ui.realWorldFieldOfViewSpin->setValue(DependencyManager::get<AvatarManager>()->getMyAvatar()->getRealWorldFieldOfView());

    ui.fieldOfViewSpin->setValue(qApp->getFieldOfView());
    
    ui.leanScaleSpin->setValue(myAvatar->getLeanScale());
    
    ui.avatarScaleSpin->setValue(myAvatar->getScale());
    
    ui.maxOctreePPSSpin->setValue(qApp->getMaxOctreePacketsPerSecond());

    ui.oculusUIAngularSizeSpin->setValue(qApp->getApplicationCompositor().getHmdUIAngularSize());

    SixenseManager& sixense = SixenseManager::getInstance();
    ui.sixenseReticleMoveSpeedSpin->setValue(sixense.getReticleMoveSpeed());
    ui.invertSixenseButtonsCheckBox->setChecked(sixense.getInvertButtons());

    // LOD items
    auto lodManager = DependencyManager::get<LODManager>();
    ui.desktopMinimumFPSSpin->setValue(lodManager->getDesktopLODDecreaseFPS());
    ui.hmdMinimumFPSSpin->setValue(lodManager->getHMDLODDecreaseFPS());
}
开发者ID:MarcelEdward,项目名称:hifi,代码行数:69,代码来源:PreferencesDialog.cpp

示例4: setupPreferences


//.........这里部分代码省略.........
        preference->setMax(180);
        preferences->addPreference(preference);
    }
    {
        auto getter = []()->float { return qApp->getFieldOfView(); };
        auto setter = [](float value) { qApp->setFieldOfView(value); };
        auto preference = new SpinnerPreference(AVATAR_TUNING, "Vertical field of view", getter, setter);
        preference->setMin(1);
        preference->setMax(180);
        preference->setStep(1);
        preferences->addPreference(preference);
    }
    {
        auto getter = [=]()->float { return myAvatar->getLeanScale(); };
        auto setter = [=](float value) { myAvatar->setLeanScale(value); };
        auto preference = new SpinnerPreference(AVATAR_TUNING, "Lean scale (applies to Faceshift users)", getter, setter);
        preference->setMin(0);
        preference->setMax(99.9f);
        preference->setDecimals(2);
        preference->setStep(1);
        preferences->addPreference(preference);
    }
    {
        auto getter = [=]()->float { return myAvatar->getUniformScale(); };
        auto setter = [=](float value) { myAvatar->setTargetScaleVerbose(value); }; // The hell?
        auto preference = new SpinnerPreference(AVATAR_TUNING, "Avatar scale <font color=\"#909090\">(default is 1.0)</font>", getter, setter);
        preference->setMin(0.01f);
        preference->setMax(99.9f);
        preference->setDecimals(2);
        preference->setStep(1);
        preferences->addPreference(preference);
    }
    {
        auto getter = [=]()->float { return myAvatar->getHead()->getPupilDilation(); };
        auto setter = [=](float value) { myAvatar->getHead()->setPupilDilation(value); }; 
        preferences->addPreference(new SliderPreference(AVATAR_TUNING, "Pupil dilation", getter, setter));
    }
    {
        auto getter = []()->float { return DependencyManager::get<DdeFaceTracker>()->getEyeClosingThreshold(); };
        auto setter = [](float value) { DependencyManager::get<DdeFaceTracker>()->setEyeClosingThreshold(value); };
        preferences->addPreference(new SliderPreference(AVATAR_TUNING, "Camera binary eyelid threshold", getter, setter));
    }
    {
        auto getter = []()->float { return FaceTracker::getEyeDeflection(); };
        auto setter = [](float value) { FaceTracker::setEyeDeflection(value); };
        preferences->addPreference(new SliderPreference(AVATAR_TUNING, "Face tracker eye deflection", getter, setter));
    }
    {
        auto getter = []()->QString { return DependencyManager::get<Faceshift>()->getHostname(); };
        auto setter = [](const QString& value) { DependencyManager::get<Faceshift>()->setHostname(value); };
        auto preference = new EditPreference(AVATAR_TUNING, "Faceshift hostname", getter, setter);
        preference->setPlaceholderText("localhost");
        preferences->addPreference(preference);
    }
    {
        auto getter = [=]()->QString { return myAvatar->getAnimGraphUrl().toString(); };
        auto setter = [=](const QString& value) { myAvatar->setAnimGraphUrl(value); };
        auto preference = new EditPreference(AVATAR_TUNING, "Avatar Animation JSON", getter, setter);
        preference->setPlaceholderText("default");
        preferences->addPreference(preference);
    }

    static const QString AUDIO("Audio");
    {
        auto getter = []()->bool {return DependencyManager::get<AudioClient>()->getReceivedAudioStream().getDynamicJitterBuffers(); };
        auto setter = [](bool value) { DependencyManager::get<AudioClient>()->getReceivedAudioStream().setDynamicJitterBuffers(value); };
开发者ID:wcjohnson11,项目名称:hifi,代码行数:67,代码来源:PreferencesDialog.cpp

示例5: setupPreferences


//.........这里部分代码省略.........
        preference->setMax(180);
        preferences->addPreference(preference);
    }
    {
        auto getter = []()->float { return qApp->getFieldOfView(); };
        auto setter = [](float value) { qApp->setFieldOfView(value); };
        auto preference = new SpinnerPreference(AVATAR_TUNING, "Vertical field of view", getter, setter);
        preference->setMin(1);
        preference->setMax(180);
        preference->setStep(1);
        preferences->addPreference(preference);
    }
    {
        auto getter = [=]()->float { return myAvatar->getLeanScale(); };
        auto setter = [=](float value) { myAvatar->setLeanScale(value); };
        auto preference = new SpinnerPreference(AVATAR_TUNING, "Lean scale (applies to Faceshift users)", getter, setter);
        preference->setMin(0);
        preference->setMax(99.9f);
        preference->setDecimals(2);
        preference->setStep(1);
        preferences->addPreference(preference);
    }
    {
        auto getter = [=]()->float { return myAvatar->getUniformScale(); };
        auto setter = [=](float value) { myAvatar->setTargetScaleVerbose(value); }; // The hell?
        auto preference = new SpinnerPreference(AVATAR_TUNING, "Avatar scale (default is 1.0)", getter, setter);
        preference->setMin(0.01f);
        preference->setMax(99.9f);
        preference->setDecimals(2);
        preference->setStep(1);
        preferences->addPreference(preference);
    }
    {
        auto getter = [=]()->float { return myAvatar->getHead()->getPupilDilation(); };
        auto setter = [=](float value) { myAvatar->getHead()->setPupilDilation(value); }; 
        preferences->addPreference(new SliderPreference(AVATAR_TUNING, "Pupil dilation", getter, setter));
    }
    {
        auto getter = []()->float { return DependencyManager::get<DdeFaceTracker>()->getEyeClosingThreshold(); };
        auto setter = [](float value) { DependencyManager::get<DdeFaceTracker>()->setEyeClosingThreshold(value); };
        preferences->addPreference(new SliderPreference(AVATAR_TUNING, "Camera binary eyelid threshold", getter, setter));
    }
    {
        auto getter = []()->float { return FaceTracker::getEyeDeflection(); };
        auto setter = [](float value) { FaceTracker::setEyeDeflection(value); };
        preferences->addPreference(new SliderPreference(AVATAR_TUNING, "Face tracker eye deflection", getter, setter));
    }
    {
        auto getter = []()->QString { return DependencyManager::get<Faceshift>()->getHostname(); };
        auto setter = [](const QString& value) { DependencyManager::get<Faceshift>()->setHostname(value); };
        auto preference = new EditPreference(AVATAR_TUNING, "Faceshift hostname", getter, setter);
        preference->setPlaceholderText("localhost");
        preferences->addPreference(preference);
    }
    {
        auto getter = [=]()->QString { return myAvatar->getAnimGraphUrl().toString(); };
        auto setter = [=](const QString& value) { myAvatar->setAnimGraphUrl(value); };
        auto preference = new EditPreference(AVATAR_TUNING, "Avatar animation JSON", getter, setter);
        preference->setPlaceholderText("default");
        preferences->addPreference(preference);
    }

    static const QString AVATAR_CAMERA { "Avatar Camera" };
    {
        auto getter = [=]()->float { return myAvatar->getPitchSpeed(); };
        auto setter = [=](float value) { myAvatar->setPitchSpeed(value); };
开发者ID:CryptArc,项目名称:hifi,代码行数:67,代码来源:PreferencesDialog.cpp

示例6: savePreferences

void PreferencesDialog::savePreferences() {
    
    MyAvatar* myAvatar = Application::getInstance()->getAvatar();
    bool shouldDispatchIdentityPacket = false;
    
    QString displayNameStr(ui.displayNameEdit->text());
    if (displayNameStr != _displayNameString) {
        myAvatar->setDisplayName(displayNameStr);
        UserActivityLogger::getInstance().changedDisplayName(displayNameStr);
        shouldDispatchIdentityPacket = true;
    }
    
    QUrl faceModelURL(ui.faceURLEdit->text());
    QString faceModelURLString = faceModelURL.toString();
    if (faceModelURLString != _faceURLString) {
        if (faceModelURLString.isEmpty() || faceModelURLString.toLower().endsWith(".fst")) {
            // change the faceModelURL in the profile, it will also update this user's BlendFace
            myAvatar->setFaceModelURL(faceModelURL);
            UserActivityLogger::getInstance().changedModel("head", faceModelURLString);
            shouldDispatchIdentityPacket = true;
        } else {
            qDebug() << "ERROR: Head model not FST or blank - " << faceModelURLString;
        }
    }

    QUrl skeletonModelURL(ui.skeletonURLEdit->text());
    QString skeletonModelURLString = skeletonModelURL.toString();
    if (skeletonModelURLString != _skeletonURLString) {
        if (skeletonModelURLString.isEmpty() || skeletonModelURLString.toLower().endsWith(".fst")) {
            // change the skeletonModelURL in the profile, it will also update this user's Body
            myAvatar->setSkeletonModelURL(skeletonModelURL);
            UserActivityLogger::getInstance().changedModel("skeleton", skeletonModelURLString);
            shouldDispatchIdentityPacket = true;
        } else {
            qDebug() << "ERROR: Skeleton model not FST or blank - " << skeletonModelURLString;
        }
    }
    
    if (shouldDispatchIdentityPacket) {
        myAvatar->sendIdentityPacket();
    }
    
    if (!Menu::getInstance()->isOptionChecked(MenuOption::DisableActivityLogger)
        != ui.sendDataCheckBox->isChecked()) {
        Menu::getInstance()->triggerOption(MenuOption::DisableActivityLogger);
    }

    if (!ui.snapshotLocationEdit->text().isEmpty() && QDir(ui.snapshotLocationEdit->text()).exists()) {
        SettingHandles::snapshotsLocation.set(ui.snapshotLocationEdit->text());
    }

    if (!ui.scriptsLocationEdit->text().isEmpty() && QDir(ui.scriptsLocationEdit->text()).exists()) {
        qApp->setScriptsLocation(ui.scriptsLocationEdit->text());
    }

    myAvatar->getHead()->setPupilDilation(ui.pupilDilationSlider->value() / (float)ui.pupilDilationSlider->maximum());
    myAvatar->setLeanScale(ui.leanScaleSpin->value());
    myAvatar->setClampedTargetScale(ui.avatarScaleSpin->value());
    
    auto glCanvas = DependencyManager::get<GLCanvas>();
    Application::getInstance()->resizeGL(glCanvas->width(), glCanvas->height());

    qApp->getViewFrustum()->setRealWorldFieldOfView(ui.realWorldFieldOfViewSpin->value());
    
    qApp->getViewFrustum()->setFieldOfView(ui.fieldOfViewSpin->value());
    
    auto faceshift = DependencyManager::get<Faceshift>();
    faceshift->setEyeDeflection(ui.faceshiftEyeDeflectionSider->value() /
                                (float)ui.faceshiftEyeDeflectionSider->maximum());
    
    faceshift->setHostname(ui.faceshiftHostnameEdit->text());
    
    qApp->getOctreeQuery().setMaxOctreePacketsPerSecond(ui.maxOctreePPSSpin->value());

    qApp->getApplicationOverlay().setOculusUIAngularSize(ui.oculusUIAngularSizeSpin->value());
    
    SixenseManager& sixense = SixenseManager::getInstance();
    sixense.setReticleMoveSpeed(ui.sixenseReticleMoveSpeedSpin->value());
    sixense.setInvertButtons(ui.invertSixenseButtonsCheckBox->isChecked());

    auto audio = DependencyManager::get<Audio>();
    MixedProcessedAudioStream& stream = audio->getReceivedAudioStream();
    
    stream.setDynamicJitterBuffers(ui.dynamicJitterBuffersCheckBox->isChecked());
    stream.setStaticDesiredJitterBufferFrames(ui.staticDesiredJitterBufferFramesSpin->value());
    stream.setMaxFramesOverDesired(ui.maxFramesOverDesiredSpin->value());
    stream.setUseStDevForJitterCalc(ui.useStdevForJitterCalcCheckBox->isChecked());
    stream.setWindowStarveThreshold(ui.windowStarveThresholdSpin->value());
    stream.setWindowSecondsForDesiredCalcOnTooManyStarves(ui.windowSecondsForDesiredCalcOnTooManyStarvesSpin->value());
    stream.setWindowSecondsForDesiredReduction(ui.windowSecondsForDesiredReductionSpin->value());
    stream.setRepetitionWithFade(ui.repetitionWithFadeCheckBox->isChecked());

    QMetaObject::invokeMethod(audio.data(), "setOutputBufferSize", Q_ARG(int, ui.outputBufferSizeSpinner->value()));

    audio->setOutputStarveDetectionEnabled(ui.outputStarveDetectionCheckBox->isChecked());
    audio->setOutputStarveDetectionThreshold(ui.outputStarveDetectionThresholdSpinner->value());
    audio->setOutputStarveDetectionPeriod(ui.outputStarveDetectionPeriodSpinner->value());

    Application::getInstance()->resizeGL(glCanvas->width(), glCanvas->height());
}
开发者ID:gfcprogramer,项目名称:hifi,代码行数:100,代码来源:PreferencesDialog.cpp

示例7: loadPreferences

void PreferencesDialog::loadPreferences() {
    
    MyAvatar* myAvatar = Application::getInstance()->getAvatar();
    Menu* menuInstance = Menu::getInstance();

    _displayNameString = myAvatar->getDisplayName();
    ui.displayNameEdit->setText(_displayNameString);

    _faceURLString = myAvatar->getHead()->getFaceModel().getURL().toString();
    ui.faceURLEdit->setText(_faceURLString);

    _skeletonURLString = myAvatar->getSkeletonModel().getURL().toString();
    ui.skeletonURLEdit->setText(_skeletonURLString);
    
    ui.sendDataCheckBox->setChecked(!menuInstance->isOptionChecked(MenuOption::DisableActivityLogger));

    ui.snapshotLocationEdit->setText(SettingHandles::snapshotsLocation.get());

    ui.scriptsLocationEdit->setText(qApp->getScriptsLocation());

    ui.pupilDilationSlider->setValue(myAvatar->getHead()->getPupilDilation() *
                                     ui.pupilDilationSlider->maximum());
    
    auto faceshift = DependencyManager::get<Faceshift>();
    ui.faceshiftEyeDeflectionSider->setValue(faceshift->getEyeDeflection() *
                                             ui.faceshiftEyeDeflectionSider->maximum());
    
    ui.faceshiftHostnameEdit->setText(faceshift->getHostname());
    
    auto audio = DependencyManager::get<Audio>();
    MixedProcessedAudioStream& stream = audio->getReceivedAudioStream();

    ui.dynamicJitterBuffersCheckBox->setChecked(stream.getDynamicJitterBuffers());
    ui.staticDesiredJitterBufferFramesSpin->setValue(stream.getDesiredJitterBufferFrames());
    ui.maxFramesOverDesiredSpin->setValue(stream.getMaxFramesOverDesired());
    ui.useStdevForJitterCalcCheckBox->setChecked(stream.getUseStDevForJitterCalc());
    ui.windowStarveThresholdSpin->setValue(stream.getWindowStarveThreshold());
    ui.windowSecondsForDesiredCalcOnTooManyStarvesSpin->setValue(
            stream.getWindowSecondsForDesiredCalcOnTooManyStarves());
    ui.windowSecondsForDesiredReductionSpin->setValue(stream.getWindowSecondsForDesiredReduction());
    ui.repetitionWithFadeCheckBox->setChecked(stream.getRepetitionWithFade());

    ui.outputBufferSizeSpinner->setValue(audio->getOutputBufferSize());

    ui.outputStarveDetectionCheckBox->setChecked(audio->getOutputStarveDetectionEnabled());
    ui.outputStarveDetectionThresholdSpinner->setValue(audio->getOutputStarveDetectionThreshold());
    ui.outputStarveDetectionPeriodSpinner->setValue(audio->getOutputStarveDetectionPeriod());

    ui.realWorldFieldOfViewSpin->setValue(qApp->getViewFrustum()->getRealWorldFieldOfView());

    ui.fieldOfViewSpin->setValue(qApp->getViewFrustum()->getFieldOfView());
    
    ui.leanScaleSpin->setValue(myAvatar->getLeanScale());
    
    ui.avatarScaleSpin->setValue(myAvatar->getScale());
    
    ui.maxOctreePPSSpin->setValue(qApp->getOctreeQuery().getMaxOctreePacketsPerSecond());

    ui.oculusUIAngularSizeSpin->setValue(qApp->getApplicationOverlay().getOculusUIAngularSize());

    SixenseManager& sixense = SixenseManager::getInstance();
    ui.sixenseReticleMoveSpeedSpin->setValue(sixense.getReticleMoveSpeed());
    ui.invertSixenseButtonsCheckBox->setChecked(sixense.getInvertButtons());

}
开发者ID:gfcprogramer,项目名称:hifi,代码行数:65,代码来源:PreferencesDialog.cpp


注:本文中的MyAvatar::getHead方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。