当前位置: 首页>>代码示例>>C++>>正文


C++ MyAvatar::getHMDSensorOrientation方法代码示例

本文整理汇总了C++中MyAvatar::getHMDSensorOrientation方法的典型用法代码示例。如果您正苦于以下问题:C++ MyAvatar::getHMDSensorOrientation方法的具体用法?C++ MyAvatar::getHMDSensorOrientation怎么用?C++ MyAvatar::getHMDSensorOrientation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MyAvatar的用法示例。


在下文中一共展示了MyAvatar::getHMDSensorOrientation方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: getCameraOrientation

glm::quat Head::getCameraOrientation() const {
    // NOTE: Head::getCameraOrientation() is not used for orienting the camera "view" while in Oculus mode, so
    // you may wonder why this code is here. This method will be called while in Oculus mode to determine how
    // to change the driving direction while in Oculus mode. It is used to support driving toward where you're
    // head is looking. Note that in oculus mode, your actual camera view and where your head is looking is not
    // always the same.
    if (qApp->getAvatarUpdater()->isHMDMode()) {
        MyAvatar* myAvatar = dynamic_cast<MyAvatar*>(_owningAvatar);
        if (myAvatar && myAvatar->getStandingHMDSensorMode()) {
            return glm::quat_cast(myAvatar->getSensorToWorldMatrix()) * myAvatar->getHMDSensorOrientation();
        } else {
            return getOrientation();
        }
    } else {
        Avatar* owningAvatar = static_cast<Avatar*>(_owningAvatar);
        return owningAvatar->getWorldAlignedOrientation() * glm::quat(glm::radians(glm::vec3(_basePitch, 0.0f, 0.0f)));
    }
}
开发者ID:hoster123,项目名称:hifi,代码行数:18,代码来源:Head.cpp


注:本文中的MyAvatar::getHMDSensorOrientation方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。