本文整理汇总了C++中MoverPtr::getExists方法的典型用法代码示例。如果您正苦于以下问题:C++ MoverPtr::getExists方法的具体用法?C++ MoverPtr::getExists怎么用?C++ MoverPtr::getExists使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MoverPtr
的用法示例。
在下文中一共展示了MoverPtr::getExists方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: statusCount
void Team::statusCount(int32_t* statusTally)
{
//----------------------------------------------------------
// statusTally counts the number of objects in the team with
// each of the statuses...
for(size_t i = 0; i < rosterSize; i++)
{
MoverPtr obj = (MoverPtr)ObjectManager->getByWatchID(roster[i]);
Assert(obj != nullptr, i, " Team.statusCount: nullptr roster object ");
MechWarriorPtr pilot = obj->getPilot();
if(!obj->getExists())
statusTally[8]++;
else if(!obj->getAwake())
statusTally[7]++;
else if(pilot && (pilot->getStatus() == WARRIOR_STATUS_WITHDRAWN))
statusTally[6]++;
else
{
int32_t status = obj->getStatus();
if((status < 0) || (status > 5))
Fatal(status, " Status out of bounds ");
statusTally[obj->getStatus()]++;
}
}
}
示例2: scanBattlefield
//---------------------------------------------------------------------------
long SensorSystem::scanBattlefield (void)
{
//NOW returns size of largest contact!
long currentLargest = -1;
if (!owner)
Fatal(0, " Sensor has no owner ");
if (!master)
Fatal(0, " Sensor has no master ");
if ((masterIndex == -1) || (range < 0.0))
return(0);
long numNewContacts = 0;
long numMovers = ObjectManager->getNumMovers();
for (long i = 0; i < numMovers; i++)
{
MoverPtr mover = (MoverPtr)ObjectManager->getMover(i);
if (mover->getExists() && (mover->getTeamId() != owner->getTeamId()))
{
long contactStatus = calcContactStatus(mover);
if (isContact(mover))
{
if (contactStatus == CONTACT_NONE)
removeContact(mover);
else
{
modifyContact(mover, contactStatus == CONTACT_VISUAL ? true : false);
getLargest(currentLargest,mover,contactStatus);
}
}
else
{
if (contactStatus != CONTACT_NONE)
{
addContact(mover, contactStatus == CONTACT_VISUAL ? true : false);
getLargest(currentLargest,mover,contactStatus);
numNewContacts++;
}
}
}
}
totalContacts += numNewContacts;
return(currentLargest);
}
示例3: statusCount
void MoverGroup::statusCount (long* statusTally) {
for (long i = 0; i < numMovers; i++) {
MoverPtr mover = getMover(i);
MechWarriorPtr pilot = mover->getPilot();
if (!mover->getExists())
statusTally[8]++;
else if (!mover->getAwake())
statusTally[7]++;
else if (pilot && (pilot->getStatus() == WARRIOR_STATUS_WITHDRAWN))
statusTally[6]++;
else
statusTally[mover->getStatus()]++;
}
}
示例4: render
//.........这里部分代码省略.........
{
if ( objClass == ARTILLERY )
{
// blink
s_lastBlinkTime += g_deltaTime;
if ( s_lastBlinkTime > s_blinkLength )
{
colorBlip = 0;
colorRing = 0;
s_lastBlinkTime = 0.f;
}
}
colors[count] = colorBlip;
ringColors[count] = colorRing;
ranges[count] = pSensor->getRange();
selected[count] = 0;
positions[count] = pSensor->owner->getPosition();
count++;
}
}
}
}
unsigned long colorBlip, colorRing;
//-----------------------------------------------------
// draw the movers
for (i=0;i<(ObjectManager->numMovers);i++)
{
MoverPtr mover = ObjectManager->getMover(i);
if (mover && mover->getExists() && !(mover->isDestroyed() || mover->isDisabled()))
{
SensorSystem* pSensor = mover->getSensorSystem();
float range = pSensor ? pSensor->getRange() : 0;
long contactStatus = mover->getContactStatus(Team::home->getId(), true);
if (mover->getTeamId() == Team::home->id)
{
if (mover->getCommanderId() == Commander::home->getId())
{
if (mover->isOnGUI())
{
colorBlip = mover->getSelected() ? 0xff4bff4b : 0xff00cc00;
mover->getStatus() == OBJECT_STATUS_SHUTDOWN ? colorRing = 0 : colorRing = 0xff00cc00;
}
else
continue;
}
else
{
if (mover->isOnGUI() && land->IsGameSelectTerrainPosition(mover->getPosition()) && mover->pathLocks)
{
colorBlip = mover->getSelected() ? 0xff4b4bff : 0xff0000cc;
mover->getStatus() == OBJECT_STATUS_SHUTDOWN ? colorRing = 0 : colorRing = 0xff0000cc;
}
else
continue;
}
}
else if (g_dbgShowMovers || (MPlayer && MPlayer->allUnitsDestroyed[MPlayer->commanderID]) || ((mover->getTeamId() != Team::home->id)
&& ( contactStatus != CONTACT_NONE )
&& (mover->getStatus() != OBJECT_STATUS_SHUTDOWN)
&& (!mover->hasNullSignature())
&& (mover->getEcmRange() <= 0.0f) ) ) //Do not draw ECM mechs!!)