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C++ MoverPtr::getExists方法代码示例

本文整理汇总了C++中MoverPtr::getExists方法的典型用法代码示例。如果您正苦于以下问题:C++ MoverPtr::getExists方法的具体用法?C++ MoverPtr::getExists怎么用?C++ MoverPtr::getExists使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MoverPtr的用法示例。


在下文中一共展示了MoverPtr::getExists方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: statusCount

void Team::statusCount(int32_t* statusTally)
{
	//----------------------------------------------------------
	// statusTally counts the number of objects in the team with
	// each of the statuses...
	for(size_t i = 0; i < rosterSize; i++)
	{
		MoverPtr obj = (MoverPtr)ObjectManager->getByWatchID(roster[i]);
		Assert(obj != nullptr, i, " Team.statusCount: nullptr roster object ");
		MechWarriorPtr pilot = obj->getPilot();
		if(!obj->getExists())
			statusTally[8]++;
		else if(!obj->getAwake())
			statusTally[7]++;
		else if(pilot && (pilot->getStatus() == WARRIOR_STATUS_WITHDRAWN))
			statusTally[6]++;
		else
		{
			int32_t status = obj->getStatus();
			if((status < 0) || (status > 5))
				Fatal(status, " Status out of bounds ");
			statusTally[obj->getStatus()]++;
		}
	}
}
开发者ID:BobrDobr69,项目名称:mechcommander2,代码行数:25,代码来源:team.cpp

示例2: scanBattlefield

//---------------------------------------------------------------------------
long SensorSystem::scanBattlefield (void) 
{
	//NOW returns size of largest contact!
	long currentLargest = -1;
	
	if (!owner)
		Fatal(0, " Sensor has no owner ");

	if (!master)
		Fatal(0, " Sensor has no master ");

	if ((masterIndex == -1) || (range < 0.0))
		return(0);

	long numNewContacts = 0;

	long numMovers = ObjectManager->getNumMovers();
	for (long i = 0; i < numMovers; i++) 
	{
		MoverPtr mover = (MoverPtr)ObjectManager->getMover(i);
		if (mover->getExists() && (mover->getTeamId() != owner->getTeamId())) 
		{
			long contactStatus = calcContactStatus(mover);
			if (isContact(mover)) 
			{
				if (contactStatus == CONTACT_NONE)
					removeContact(mover);
				else
				{
					modifyContact(mover, contactStatus == CONTACT_VISUAL ? true : false);
					getLargest(currentLargest,mover,contactStatus);
				}
			}
			else 
			{
				if (contactStatus != CONTACT_NONE) 
				{
					addContact(mover, contactStatus == CONTACT_VISUAL ? true : false);
					getLargest(currentLargest,mover,contactStatus);
					numNewContacts++;
				}
			}
		}
	}

	totalContacts += numNewContacts;
	
	return(currentLargest);
}
开发者ID:Ariemeth,项目名称:MechCommander2HD,代码行数:50,代码来源:Contact.cpp

示例3: statusCount

void MoverGroup::statusCount (long* statusTally) {

	for (long i = 0; i < numMovers; i++) {
		MoverPtr mover = getMover(i);
		MechWarriorPtr pilot = mover->getPilot();
		if (!mover->getExists())
			statusTally[8]++;
		else if (!mover->getAwake())
			statusTally[7]++;
		else if (pilot && (pilot->getStatus() == WARRIOR_STATUS_WITHDRAWN))
			statusTally[6]++;
		else
			statusTally[mover->getStatus()]++;
	}
}
开发者ID:Ariemeth,项目名称:MechCommander2HD,代码行数:15,代码来源:group.cpp

示例4: render


//.........这里部分代码省略.........
				{
					if ( objClass == ARTILLERY )
					{
						// blink
						s_lastBlinkTime += g_deltaTime;
						if ( s_lastBlinkTime > s_blinkLength )
						{
							colorBlip = 0;
							colorRing = 0;
							s_lastBlinkTime = 0.f;
						}

					}

					colors[count] = colorBlip;
					ringColors[count] = colorRing;
					ranges[count] = pSensor->getRange();
					selected[count] = 0;
					positions[count] = pSensor->owner->getPosition();
					count++;

				}
			}
		}
	}

	unsigned long colorBlip, colorRing;

	//-----------------------------------------------------	
	// draw the movers
	for (i=0;i<(ObjectManager->numMovers);i++)
	{
		MoverPtr mover = ObjectManager->getMover(i);
		if (mover && mover->getExists() && !(mover->isDestroyed() || mover->isDisabled()))
		{
			SensorSystem* pSensor = mover->getSensorSystem();
			float range = pSensor ? pSensor->getRange() : 0;
			long contactStatus = mover->getContactStatus(Team::home->getId(), true);
			if (mover->getTeamId() == Team::home->id)
			{
				if (mover->getCommanderId() == Commander::home->getId())
				{
					if (mover->isOnGUI())
					{
						colorBlip = mover->getSelected() ? 0xff4bff4b : 0xff00cc00;
						mover->getStatus() == OBJECT_STATUS_SHUTDOWN ? colorRing = 0 : colorRing =  0xff00cc00;
					}
					else
						continue;
				}
				else
				{
					if (mover->isOnGUI() && land->IsGameSelectTerrainPosition(mover->getPosition()) && mover->pathLocks)
					{
						colorBlip = mover->getSelected() ? 0xff4b4bff : 0xff0000cc;
						mover->getStatus() == OBJECT_STATUS_SHUTDOWN ? colorRing = 0 : colorRing =  0xff0000cc;
					}
					else
						continue;
				}
			}
			else if (g_dbgShowMovers || (MPlayer && MPlayer->allUnitsDestroyed[MPlayer->commanderID]) || ((mover->getTeamId() != Team::home->id)
				&&  ( contactStatus != CONTACT_NONE )
				&&  (mover->getStatus() != OBJECT_STATUS_SHUTDOWN) 
				&&  (!mover->hasNullSignature())
				&&	(mover->getEcmRange() <= 0.0f) ) )	//Do not draw ECM mechs!!)
开发者ID:Ariemeth,项目名称:MechCommander2HD,代码行数:67,代码来源:gameTacMap.cpp


注:本文中的MoverPtr::getExists方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。