本文整理汇总了C++中MoverPtr::getCommander方法的典型用法代码示例。如果您正苦于以下问题:C++ MoverPtr::getCommander方法的具体用法?C++ MoverPtr::getCommander怎么用?C++ MoverPtr::getCommander使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MoverPtr
的用法示例。
在下文中一共展示了MoverPtr::getCommander方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: activate
//---------------------------------------------------------------------------
int32_t GameCamera::activate(void)
{
//------------------------------------------
// If camera is already active, just return
if (ready && active)
return (NO_ERROR);
//---------------------------------------------------------
// Camera always starts pointing at first mover in lists
// CANNOT be infinite because we don't allow missions without at least 1
// player mech!!
MoverPtr firstMover = nullptr;
if (ObjectManager->getNumMovers() > 0)
{
int32_t i = 0;
firstMover = ObjectManager->getMover(i);
while (firstMover &&
((firstMover->getCommander()->getId() != Commander::home->getId()) ||
!firstMover->isOnGUI()))
{
i++;
if (i == ObjectManager->getNumMovers())
break;
firstMover = ObjectManager->getMover(i);
}
}
if (firstMover)
{
Stuff::Vector3D newPosition(firstMover->getPosition());
setPosition(newPosition);
}
if (land)
{
land->update();
}
allNormal();
// updateDaylight(true);
lastShadowLightPitch = lightPitch;
// Startup the SKYBox
int32_t appearanceType = (GENERIC_APPR_TYPE << 24);
AppearanceTypePtr genericAppearanceType = nullptr;
genericAppearanceType = appearanceTypeList->getAppearance(appearanceType, "skybox");
if (!genericAppearanceType)
{
char msg[1024];
sprintf(msg, "No Generic Appearance Named %s", "skybox");
Fatal(0, msg);
}
theSky = new GenericAppearance;
gosASSERT(theSky != nullptr);
//--------------------------------------------------------------
gosASSERT(genericAppearanceType->getAppearanceClass() == GENERIC_APPR_TYPE);
theSky->init((GenericAppearanceType*)genericAppearanceType, nullptr);
theSky->setSkyNumber(mission->theSkyNumber);
return NO_ERROR;
}