本文整理汇总了C++中MoverPtr::getCommanderId方法的典型用法代码示例。如果您正苦于以下问题:C++ MoverPtr::getCommanderId方法的具体用法?C++ MoverPtr::getCommanderId怎么用?C++ MoverPtr::getCommanderId使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MoverPtr
的用法示例。
在下文中一共展示了MoverPtr::getCommanderId方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: setHit
void TriggerAreaManager::setHit (MoverPtr mover) {
#if 1
for (long i = 0; i < MAX_TRIGGER_AREAS; i++) {
if (triggerAreas[i].type == TRIGGER_AREA_NONE)
continue;
if (mover->cellPositionRow >= triggerAreas[i].dim[0])
if (mover->cellPositionRow < triggerAreas[i].dim[2])
if (mover->cellPositionCol >= triggerAreas[i].dim[1])
if (mover->cellPositionCol < triggerAreas[i].dim[3])
switch (triggerAreas[i].type) {
case TRIGGER_AREA_MOVER:
if (triggerAreas[i].param > 0) {
if (mover->getWatchID() == triggerAreas[i].param)
triggerAreas[i].hit = true;
}
else
triggerAreas[i].hit = true;
break;
case TRIGGER_AREA_TEAM:
if (mover->getTeamId() == triggerAreas[i].param) {
triggerAreas[i].hit = true;
//sprintf(s, "AREA HIT: %d", i);
//DEBUGWINS_print(s, 0);
}
break;
case TRIGGER_AREA_GROUP:
if (mover->getGroupId() == triggerAreas[i].param)
triggerAreas[i].hit = true;
break;
case TRIGGER_AREA_COMMANDER:
if (mover->getCommanderId() == triggerAreas[i].param)
triggerAreas[i].hit = true;
break;
}
}
#else
long areaHandle = map[mover->cellPositionRow / 3][mover->cellPositionCol / 3];
if (areaHandle > 0) {
switch (triggerAreas[areaHandle].type) {
case TRIGGER_AREA_MOVER:
if (triggerAreas[areaHandle].param > 0) {
if (mover->getWatchID() == triggerAreas[areaHandle].param)
triggerAreas[areaHandle].hit = true;
}
else
triggerAreas[areaHandle].hit = true;
break;
case TRIGGER_AREA_TEAM:
if (mover->getTeamId() == triggerAreas[areaHandle].param)
triggerAreas[areaHandle].hit = true;
break;
case TRIGGER_AREA_GROUP:
if (mover->getGroupId() == triggerAreas[areaHandle].param)
triggerAreas[areaHandle].hit = true;
break;
case TRIGGER_AREA_COMMANDER:
if (mover->getCommanderId() == triggerAreas[areaHandle].param)
triggerAreas[areaHandle].hit = true;
break;
}
}
#endif
}
示例2: render
//.........这里部分代码省略.........
if ( s_lastBlinkTime > s_blinkLength )
{
colorBlip = 0;
colorRing = 0;
s_lastBlinkTime = 0.f;
}
}
colors[count] = colorBlip;
ringColors[count] = colorRing;
ranges[count] = pSensor->getRange();
selected[count] = 0;
positions[count] = pSensor->owner->getPosition();
count++;
}
}
}
}
unsigned long colorBlip, colorRing;
//-----------------------------------------------------
// draw the movers
for (i=0;i<(ObjectManager->numMovers);i++)
{
MoverPtr mover = ObjectManager->getMover(i);
if (mover && mover->getExists() && !(mover->isDestroyed() || mover->isDisabled()))
{
SensorSystem* pSensor = mover->getSensorSystem();
float range = pSensor ? pSensor->getRange() : 0;
long contactStatus = mover->getContactStatus(Team::home->getId(), true);
if (mover->getTeamId() == Team::home->id)
{
if (mover->getCommanderId() == Commander::home->getId())
{
if (mover->isOnGUI())
{
colorBlip = mover->getSelected() ? 0xff4bff4b : 0xff00cc00;
mover->getStatus() == OBJECT_STATUS_SHUTDOWN ? colorRing = 0 : colorRing = 0xff00cc00;
}
else
continue;
}
else
{
if (mover->isOnGUI() && land->IsGameSelectTerrainPosition(mover->getPosition()) && mover->pathLocks)
{
colorBlip = mover->getSelected() ? 0xff4b4bff : 0xff0000cc;
mover->getStatus() == OBJECT_STATUS_SHUTDOWN ? colorRing = 0 : colorRing = 0xff0000cc;
}
else
continue;
}
}
else if (g_dbgShowMovers || (MPlayer && MPlayer->allUnitsDestroyed[MPlayer->commanderID]) || ((mover->getTeamId() != Team::home->id)
&& ( contactStatus != CONTACT_NONE )
&& (mover->getStatus() != OBJECT_STATUS_SHUTDOWN)
&& (!mover->hasNullSignature())
&& (mover->getEcmRange() <= 0.0f) ) ) //Do not draw ECM mechs!!)
{
//Not on our side. Draw by contact status
colorBlip = mover->getSelected() ? 0xffff3f3f : 0xffff0000;
colorRing = 0xffff0000;
}
else
continue;
colors[count] = colorBlip;
ringColors[count] = colorRing;
ranges[count] = range;
selected[count] = mover->getSelected();
positions[count] = mover->getPosition();
count++;
}
}
for ( i = 0; i < count; i++ )
{
drawSensor( positions[i], ranges[i], ringColors[i] );
}
bool bSel = 0; // draw unselected first
for ( int j = 0; j < 2; j++ )
{
for ( int i = 0; i < count; i++ )
{
if ( selected[i] == bSel )
{
drawBlip( positions[i], colors[i], DOT_BLIP );
}
}
bSel = 1;
}
}