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C++ MoverPtr::getContactStatus方法代码示例

本文整理汇总了C++中MoverPtr::getContactStatus方法的典型用法代码示例。如果您正苦于以下问题:C++ MoverPtr::getContactStatus方法的具体用法?C++ MoverPtr::getContactStatus怎么用?C++ MoverPtr::getContactStatus使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MoverPtr的用法示例。


在下文中一共展示了MoverPtr::getContactStatus方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: getVisualContacts

long TeamSensorSystem::getVisualContacts (MoverPtr* moverList) {

	long numVisualContacts = 0;
	for (long i = 0; i < numContacts; i++) {
		MoverPtr contact = (MoverPtr)ObjectManager->get(contacts[i]);
		if (!contact->getFlag(OBJECT_FLAG_REMOVED))
			if (contact->getContactStatus(teamId, true) == CONTACT_VISUAL)
				moverList[numVisualContacts++] = contact;
	}
	return(numVisualContacts);
}
开发者ID:Ariemeth,项目名称:MechCommander2HD,代码行数:11,代码来源:Contact.cpp

示例2: hasSensorContact

bool TeamSensorSystem::hasSensorContact (long teamID) {

	for (long i = 0; i < numContacts; i++) {
		MoverPtr mover = (MoverPtr)ObjectManager->get(contacts[i]);
		if (!mover->getFlag(OBJECT_FLAG_REMOVED)) {
			static bool isSensor[NUM_CONTACT_STATUSES] = {false, true, true, true, true, false};
			if (isSensor[mover->getContactStatus(teamID, true)])
				return(true);
		}
	}
	return(false);
}
开发者ID:Ariemeth,项目名称:MechCommander2HD,代码行数:12,代码来源:Contact.cpp

示例3: getSensorContacts

long TeamSensorSystem::getSensorContacts (MoverPtr* moverList) {

	static bool isSensor[NUM_CONTACT_STATUSES] = {false, true, true, true, true, false};
	long numSensorContacts = 0;
	for (long i = 0; i < numContacts; i++) {
		MoverPtr contact = (MoverPtr)ObjectManager->get(contacts[i]);
		if (!contact->getFlag(OBJECT_FLAG_REMOVED))
			if (isSensor[contact->getContactStatus(teamId, true)])
				moverList[numSensorContacts++] = contact;
	}
	return(numSensorContacts);
}
开发者ID:Ariemeth,项目名称:MechCommander2HD,代码行数:12,代码来源:Contact.cpp

示例4: meetsCriteria

bool TeamSensorSystem::meetsCriteria (GameObjectPtr looker, MoverPtr mover, long contactCriteria) {

	bool isSensor[NUM_CONTACT_STATUSES] = {false, true, true, true, true, false};
	long status = mover->getContactStatus(teamId, true);

	if (mover->getFlag(OBJECT_FLAG_REMOVED))
		return(false);

	if (status == CONTACT_NONE)
		return(false);

	if (contactCriteria & CONTACT_CRITERIA_VISUAL_OR_SENSOR)
		if ((status != CONTACT_VISUAL) && !isSensor[status])
			return(false);

	if (contactCriteria & CONTACT_CRITERIA_VISUAL)
		if (status != CONTACT_VISUAL)
			return(false);

	if (contactCriteria & CONTACT_CRITERIA_SENSOR)
		if (!isSensor[status])
			return(false);

	if (contactCriteria & CONTACT_CRITERIA_NOT_CHALLENGED) {
		if (mover->getChallenger() != NULL)
			return(false);
	}

	if (contactCriteria & CONTACT_CRITERIA_NOT_DISABLED) {
		if (mover->isDisabled())
			return(false);
	}

	if (contactCriteria & CONTACT_CRITERIA_ENEMY) {
		if ((teamId == -1) || !mover->getTeam())
			return(false);
		if (!Team::teams[teamId]->isEnemy(mover->getTeam()))
			return(false);
	}

	if (contactCriteria & CONTACT_CRITERIA_ARMED) {
		if (mover->numFunctionalWeapons == 0)
			return(false);
	}

	return(true);
}
开发者ID:Ariemeth,项目名称:MechCommander2HD,代码行数:47,代码来源:Contact.cpp

示例5: render


//.........这里部分代码省略.........
						s_lastBlinkTime += g_deltaTime;
						if ( s_lastBlinkTime > s_blinkLength )
						{
							colorBlip = 0;
							colorRing = 0;
							s_lastBlinkTime = 0.f;
						}

					}

					colors[count] = colorBlip;
					ringColors[count] = colorRing;
					ranges[count] = pSensor->getRange();
					selected[count] = 0;
					positions[count] = pSensor->owner->getPosition();
					count++;

				}
			}
		}
	}

	unsigned long colorBlip, colorRing;

	//-----------------------------------------------------	
	// draw the movers
	for (i=0;i<(ObjectManager->numMovers);i++)
	{
		MoverPtr mover = ObjectManager->getMover(i);
		if (mover && mover->getExists() && !(mover->isDestroyed() || mover->isDisabled()))
		{
			SensorSystem* pSensor = mover->getSensorSystem();
			float range = pSensor ? pSensor->getRange() : 0;
			long contactStatus = mover->getContactStatus(Team::home->getId(), true);
			if (mover->getTeamId() == Team::home->id)
			{
				if (mover->getCommanderId() == Commander::home->getId())
				{
					if (mover->isOnGUI())
					{
						colorBlip = mover->getSelected() ? 0xff4bff4b : 0xff00cc00;
						mover->getStatus() == OBJECT_STATUS_SHUTDOWN ? colorRing = 0 : colorRing =  0xff00cc00;
					}
					else
						continue;
				}
				else
				{
					if (mover->isOnGUI() && land->IsGameSelectTerrainPosition(mover->getPosition()) && mover->pathLocks)
					{
						colorBlip = mover->getSelected() ? 0xff4b4bff : 0xff0000cc;
						mover->getStatus() == OBJECT_STATUS_SHUTDOWN ? colorRing = 0 : colorRing =  0xff0000cc;
					}
					else
						continue;
				}
			}
			else if (g_dbgShowMovers || (MPlayer && MPlayer->allUnitsDestroyed[MPlayer->commanderID]) || ((mover->getTeamId() != Team::home->id)
				&&  ( contactStatus != CONTACT_NONE )
				&&  (mover->getStatus() != OBJECT_STATUS_SHUTDOWN) 
				&&  (!mover->hasNullSignature())
				&&	(mover->getEcmRange() <= 0.0f) ) )	//Do not draw ECM mechs!!)
			{
				//Not on our side.  Draw by contact status
				colorBlip = mover->getSelected() ? 0xffff3f3f : 0xffff0000;
				colorRing = 0xffff0000;
开发者ID:Ariemeth,项目名称:MechCommander2HD,代码行数:67,代码来源:gameTacMap.cpp


注:本文中的MoverPtr::getContactStatus方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。