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C++ MovableObject::notifyMoved方法代码示例

本文整理汇总了C++中MovableObject::notifyMoved方法的典型用法代码示例。如果您正苦于以下问题:C++ MovableObject::notifyMoved方法的具体用法?C++ MovableObject::notifyMoved怎么用?C++ MovableObject::notifyMoved使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MovableObject的用法示例。


在下文中一共展示了MovableObject::notifyMoved方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: updateFromParent

//-----------------------------------------------------------------------
void SceneNode::updateFromParent()
{
	if ( hasParent()  )
	{
		// Set level
		//level_ = getParent()->getLevel() + 1;

		derivedOrientation_ = getParentOrientation() * orientation_;
		/*if ( queryFlag( SceneNode::OrientationInheritedBit ) ) {
			// Combine orientation with that of parent
			derivedOrientation_ = getParentOrientation() * orientation_;
		} else {
			// No inheritance
			derivedOrientation_ = orientation_;
		}*/

		//derivedScale_ = parentScale * scale_;
		derivedScale_ = getParentScale();
		// Update scale
		/*if ( queryFlag( SceneNode::ScaleInheritedBit ) ) {
			// Scale own position by parent scale, NB just combine
			// as equivalent axes, no shearing
			//derivedScale_ = parentScale * scale_;
			derivedScale_ = getParentScale();
		} else {
			// No inheritance
			derivedScale_ = scale_;
		}*/

		// Change position vector based on parent's orientation & scale
		//derivedPosition_ = parentOrientation * (parentScale_ * position_);
		derivedPosition_ = getParentOrientation() * position_;

		// Add altered position vector to parents
		derivedPosition_ += getParentPosition();
	} else {
		level_ = 0;

		// Root node, no parent
		derivedOrientation_ = orientation_;
		derivedPosition_ = position_;
		derivedScale_ = scale_;
	}

	validWorldTransform_ = true;

	// Notify objects that it has been moved
	ObjectMap::const_iterator i;
	for (i = sceneObjects_.begin(); i != sceneObjects_.end(); ++i)
	{
		MovableObject* object = i->second;
		object->notifyMoved();
	}
}
开发者ID:yamokosk,项目名称:sceneml,代码行数:55,代码来源:SceneNode.cpp


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