本文整理汇总了C++中Missile::getEnemyTarget方法的典型用法代码示例。如果您正苦于以下问题:C++ Missile::getEnemyTarget方法的具体用法?C++ Missile::getEnemyTarget怎么用?C++ Missile::getEnemyTarget使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Missile
的用法示例。
在下文中一共展示了Missile::getEnemyTarget方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: playerMissUpdate
//////// Missile locks on to closest enemy in front of player ////////
//////// Missile tracks enemy aggressively ////////
void AI::playerMissUpdate(Missile &proj, std::list<Enemy> *enemies, GSP420::ABC *player)
{
// If missile has no target, get one
if (proj.getEnemyTarget() == NULL)
{
float closestY = -100.0f;
// Search through the enemy list for the one closest
// to the player within a set field of view
std::list<Enemy>::iterator enemyIt = enemies->begin();
while (enemyIt != enemies->end())
{
if (enemyIt->getPosition().x > player->getPosition().x - 5.0f &&
enemyIt->getPosition().x < player->getPosition().x + 5.0f &&
enemyIt->getPosition().y > closestY)
{
closestY = enemyIt->getPosition().y;
proj.setEnemyTarget(&*enemyIt);
}
enemyIt++;
}
}
else // Otherwise track the enemy target
{
D3DXVECTOR3 newVel;
Enemy *enemy = proj.getEnemyTarget();
// Find the updated direction for the missile based on enemy position
newVel = enemy->getPosition() - proj.getPosition();
D3DXVec3Normalize(&newVel, &newVel);
// Multiply direction vector by missile speed to obtain missile velocity
newVel *= ENEMY_MISSILE_SPEED;
proj.setVelocity(newVel);
}
}