本文整理汇总了C++中Menu::SetKeyBoardInputEnabled方法的典型用法代码示例。如果您正苦于以下问题:C++ Menu::SetKeyBoardInputEnabled方法的具体用法?C++ Menu::SetKeyBoardInputEnabled怎么用?C++ Menu::SetKeyBoardInputEnabled使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Menu
的用法示例。
在下文中一共展示了Menu::SetKeyBoardInputEnabled方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: BaseClass
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CTileGenDialog::CTileGenDialog( Panel *parent, const char *name ) : BaseClass( parent, name )
{
Assert( !g_pTileGenDialog );
g_pTileGenDialog = this;
m_pMapLayout = new CMapLayout();
m_pLayoutSystem = NULL;
m_VMFExporter = new VMFExporter();
m_pGenerationOptions = new KeyValues( "EmptyOptions" );
vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFile( "tilegen/tilegen_scheme.res", "GAME" );
SetScheme( scheme );
if ( !g_bAddedTileGenLocalization )
{
g_pVGuiLocalize->AddFile( "tilegen/tilegen_english.txt" );
g_bAddedTileGenLocalization = true;
}
m_fTileSize = 30.0f;
m_bShowExits = true;
m_bShowTileSquares = true;
m_iStartDragX = -1;
m_iStartDragY = -1;
m_iStartRubberBandX = -1;
SetSize(384, 420);
SetMinimumSize(384, 420);
m_pCurrentThemeDetails = new CThemeDetails(this, "CurrentThemeDetails", NULL);
m_pCurrentThemeDetails->m_iDesiredWidth = 356;
m_pTemplateListContainer = new CScrollingWindow(this, "TemplateListWindow");
m_pTemplateListPanel = new CRoomTemplateListPanel(m_pTemplateListContainer, "TemplateListPanel");
m_pTemplateFilter = new TextEntry( this, "TemplateFilter" );
m_pShowExitsCheck = new vgui::CheckButton(this, "ShowExitsCheck", "");
m_pShowExitsCheck->SetSelected(m_bShowExits);
m_pShowTileSquaresCheck = new vgui::CheckButton(this, "ShowTileSquaresCheck", "");
m_pShowTileSquaresCheck->SetSelected(m_bShowTileSquares);
m_pPropertySheet = new vgui::PropertySheet( this, "PropertySheet" );
m_pLayoutPage = new CTileGenLayoutPage( m_pPropertySheet, "TileGenLayoutPage" );
m_pLayoutSystemPage = new CTilegenLayoutSystemPage( m_pPropertySheet, "TilegenLayoutSystemPage" );
m_pLayoutSystemPage->UpdateList();
m_pPropertySheet->AddPage( m_pLayoutPage, "Layout" );
m_pPropertySheet->AddPage( m_pLayoutSystemPage, "Missions" );
m_pCursorPanel = new CRoomTemplatePanel(this, "CursorRoomTemplatePanel");
m_pCursorPanel->SetMouseInputEnabled(false);
m_pCursorPanel->SetVisible(false);
m_pCursorTemplate = NULL;
m_pTemplateListContainer->SetChildPanel( m_pTemplateListPanel );
CLevelTheme::LoadLevelThemes();
OnUpdateCurrentTheme(NULL);
// setup the menu
m_pMenuBar = new MenuBar(this, "TileGenMenuBar");
MenuButton *pFileMenuButton = new MenuButton(this, "FileMenuButton", "&File");
Menu *pFileMenu = new Menu(pFileMenuButton, "TileGenFileMenu");
pFileMenu->AddMenuItem("&New Map Layout", "NewMapLayout", this);
pFileMenu->AddMenuItem("&Open Map Layout...", "OpenMapLayout", this);
pFileMenu->AddMenuItem("&Open Current Map Layout...", "OpenCurrentMapLayout", this);
pFileMenu->AddMenuItem("&Save Map Layout", "SaveMapLayout", this);
pFileMenu->AddMenuItem("&Save Map Layout As...", "SaveMapLayoutAs", this);
pFileMenu->AddSeparator();
pFileMenu->AddMenuItem("&Export VMF", "ExportVMF", this);
pFileMenu->AddMenuItem("&Export VMF and Play Map", "ExportAndPlay", this);
pFileMenu->AddMenuItem("&Export VMF and Play Without Aliens", "ExportAndPlayClean", this);
pFileMenuButton->SetMenu(pFileMenu);
m_pMenuBar->AddButton(pFileMenuButton);
MenuButton *pToolsMenuButton = new MenuButton(this, "ToolsMenuButton", "&Tools");
m_pToolsMenu = new Menu(pToolsMenuButton, "TileGenToolsMenu");
pToolsMenuButton->SetMenu(m_pToolsMenu);
m_pMenuBar->AddButton(pToolsMenuButton);
//m_pToolsMenu->AddMenuItem("Push Encounters Apart", "PushEncountersApart", this); // used to debug encounter push apart
m_pToolsMenu->AddMenuItem("Generate &Thumbnails", "GenerateThumbnails", this);
//m_pToolsMenu->AddMenuItem("&Location Layout Editor", "LocationLayoutEditor", this);
m_pToolsMenu->AddMenuItem("&Check Room Templates for Errors", "TileCheck", this);
m_pToolsMenu->AddSeparator();
m_nShowDefaultParametersMenuItemID = m_pToolsMenu->AddCheckableMenuItem( "&Show Optional Parameters", "ShowOptionalParameters", this );
m_nShowAddButtonsMenuItemID = m_pToolsMenu->AddCheckableMenuItem( "&Show 'Add' Buttons", "ShowAddButtons", this );
// Get the checked menu items in-sync with editor settings.
m_pToolsMenu->SetMenuItemChecked( m_nShowDefaultParametersMenuItemID, true );
m_pToolsMenu->SetMenuItemChecked( m_nShowAddButtonsMenuItemID, true );
m_pLayoutSystemPage->GetEditor()->ShowOptionalValues( true );
m_pLayoutSystemPage->GetEditor()->ShowAddButtons( true );
// disable keyboard input on the menu, otherwise once you click there, this dialog never gets key input again (is there a better way to do this and maintain keyboard shortcuts for the menu?)
pFileMenuButton->SetKeyBoardInputEnabled(false);
pFileMenu->SetKeyBoardInputEnabled(false);
m_pMenuBar->SetKeyBoardInputEnabled(false);
m_pZoomInButton = new vgui::Button( this, "ZoomInButton", "+", this, "ZoomIn" );
m_pZoomOutButton = new vgui::Button( this, "ZoomOutButton", "-", this, "ZoomOut" );
//.........这里部分代码省略.........