本文整理汇总了C++中Menu::AddSeparator方法的典型用法代码示例。如果您正苦于以下问题:C++ Menu::AddSeparator方法的具体用法?C++ Menu::AddSeparator怎么用?C++ Menu::AddSeparator使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Menu
的用法示例。
在下文中一共展示了Menu::AddSeparator方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: BaseClass
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CTileGenDialog::CTileGenDialog( Panel *parent, const char *name ) : BaseClass( parent, name )
{
Assert( !g_pTileGenDialog );
g_pTileGenDialog = this;
m_pMapLayout = new CMapLayout();
m_pLayoutSystem = NULL;
m_VMFExporter = new VMFExporter();
m_pGenerationOptions = new KeyValues( "EmptyOptions" );
vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFile( "tilegen/tilegen_scheme.res", "GAME" );
SetScheme( scheme );
if ( !g_bAddedTileGenLocalization )
{
g_pVGuiLocalize->AddFile( "tilegen/tilegen_english.txt" );
g_bAddedTileGenLocalization = true;
}
m_fTileSize = 30.0f;
m_bShowExits = true;
m_bShowTileSquares = true;
m_iStartDragX = -1;
m_iStartDragY = -1;
m_iStartRubberBandX = -1;
SetSize(384, 420);
SetMinimumSize(384, 420);
m_pCurrentThemeDetails = new CThemeDetails(this, "CurrentThemeDetails", NULL);
m_pCurrentThemeDetails->m_iDesiredWidth = 356;
m_pTemplateListContainer = new CScrollingWindow(this, "TemplateListWindow");
m_pTemplateListPanel = new CRoomTemplateListPanel(m_pTemplateListContainer, "TemplateListPanel");
m_pTemplateFilter = new TextEntry( this, "TemplateFilter" );
m_pShowExitsCheck = new vgui::CheckButton(this, "ShowExitsCheck", "");
m_pShowExitsCheck->SetSelected(m_bShowExits);
m_pShowTileSquaresCheck = new vgui::CheckButton(this, "ShowTileSquaresCheck", "");
m_pShowTileSquaresCheck->SetSelected(m_bShowTileSquares);
m_pPropertySheet = new vgui::PropertySheet( this, "PropertySheet" );
m_pLayoutPage = new CTileGenLayoutPage( m_pPropertySheet, "TileGenLayoutPage" );
m_pLayoutSystemPage = new CTilegenLayoutSystemPage( m_pPropertySheet, "TilegenLayoutSystemPage" );
m_pLayoutSystemPage->UpdateList();
m_pPropertySheet->AddPage( m_pLayoutPage, "Layout" );
m_pPropertySheet->AddPage( m_pLayoutSystemPage, "Missions" );
m_pCursorPanel = new CRoomTemplatePanel(this, "CursorRoomTemplatePanel");
m_pCursorPanel->SetMouseInputEnabled(false);
m_pCursorPanel->SetVisible(false);
m_pCursorTemplate = NULL;
m_pTemplateListContainer->SetChildPanel( m_pTemplateListPanel );
CLevelTheme::LoadLevelThemes();
OnUpdateCurrentTheme(NULL);
// setup the menu
m_pMenuBar = new MenuBar(this, "TileGenMenuBar");
MenuButton *pFileMenuButton = new MenuButton(this, "FileMenuButton", "&File");
Menu *pFileMenu = new Menu(pFileMenuButton, "TileGenFileMenu");
pFileMenu->AddMenuItem("&New Map Layout", "NewMapLayout", this);
pFileMenu->AddMenuItem("&Open Map Layout...", "OpenMapLayout", this);
pFileMenu->AddMenuItem("&Open Current Map Layout...", "OpenCurrentMapLayout", this);
pFileMenu->AddMenuItem("&Save Map Layout", "SaveMapLayout", this);
pFileMenu->AddMenuItem("&Save Map Layout As...", "SaveMapLayoutAs", this);
pFileMenu->AddSeparator();
pFileMenu->AddMenuItem("&Export VMF", "ExportVMF", this);
pFileMenu->AddMenuItem("&Export VMF and Play Map", "ExportAndPlay", this);
pFileMenu->AddMenuItem("&Export VMF and Play Without Aliens", "ExportAndPlayClean", this);
pFileMenuButton->SetMenu(pFileMenu);
m_pMenuBar->AddButton(pFileMenuButton);
MenuButton *pToolsMenuButton = new MenuButton(this, "ToolsMenuButton", "&Tools");
m_pToolsMenu = new Menu(pToolsMenuButton, "TileGenToolsMenu");
pToolsMenuButton->SetMenu(m_pToolsMenu);
m_pMenuBar->AddButton(pToolsMenuButton);
//m_pToolsMenu->AddMenuItem("Push Encounters Apart", "PushEncountersApart", this); // used to debug encounter push apart
m_pToolsMenu->AddMenuItem("Generate &Thumbnails", "GenerateThumbnails", this);
//m_pToolsMenu->AddMenuItem("&Location Layout Editor", "LocationLayoutEditor", this);
m_pToolsMenu->AddMenuItem("&Check Room Templates for Errors", "TileCheck", this);
m_pToolsMenu->AddSeparator();
m_nShowDefaultParametersMenuItemID = m_pToolsMenu->AddCheckableMenuItem( "&Show Optional Parameters", "ShowOptionalParameters", this );
m_nShowAddButtonsMenuItemID = m_pToolsMenu->AddCheckableMenuItem( "&Show 'Add' Buttons", "ShowAddButtons", this );
// Get the checked menu items in-sync with editor settings.
m_pToolsMenu->SetMenuItemChecked( m_nShowDefaultParametersMenuItemID, true );
m_pToolsMenu->SetMenuItemChecked( m_nShowAddButtonsMenuItemID, true );
m_pLayoutSystemPage->GetEditor()->ShowOptionalValues( true );
m_pLayoutSystemPage->GetEditor()->ShowAddButtons( true );
// disable keyboard input on the menu, otherwise once you click there, this dialog never gets key input again (is there a better way to do this and maintain keyboard shortcuts for the menu?)
pFileMenuButton->SetKeyBoardInputEnabled(false);
pFileMenu->SetKeyBoardInputEnabled(false);
m_pMenuBar->SetKeyBoardInputEnabled(false);
m_pZoomInButton = new vgui::Button( this, "ZoomInButton", "+", this, "ZoomIn" );
m_pZoomOutButton = new vgui::Button( this, "ZoomOutButton", "-", this, "ZoomOut" );
//.........这里部分代码省略.........
示例2: Window
//.........这里部分代码省略.........
m_pPressedTest->SetBackgroundColor(Color4::Blue);
m_pPressedTest->SetPos(Vector2i(200, 70));
m_pPressedTest->SetSize(Vector2i(32, 32));
m_pPressedTest->SetVisible(true);
m_pBitmapButton = new BitmapButton(GetContentWidget());
m_pBitmapButton->SetImageEnabled (Image(*Gui::GetSystemGui(), "PLGui/button.png"));
m_pBitmapButton->SetImageDisabled(Image(*Gui::GetSystemGui(), "PLGui/button-inactive.png"));
m_pBitmapButton->SetImageSelected(Image(*Gui::GetSystemGui(), "PLGui/button-over.png"));
m_pBitmapButton->SetImagePressed (Image(*Gui::GetSystemGui(), "PLGui/button-pressed.png"));
m_pBitmapButton->SetPos(Vector2i(10, 230));
m_pBitmapButton->SetSize(Vector2i(64, 64));
m_pBitmapButton->SetVisible(true);
m_pBitmapToggleButton = new BitmapToggleButton(GetContentWidget());
m_pBitmapToggleButton->SetImageDisabled (Image(*Gui::GetSystemGui(), "PLGui/button-inactive.png"));
m_pBitmapToggleButton->SetImageUnselected(NotChecked, Image(*Gui::GetSystemGui(), "PLGui/button-off.png"));
m_pBitmapToggleButton->SetImageUnselected(PartiallyChecked, Image(*Gui::GetSystemGui(), "PLGui/button-on.png"));
m_pBitmapToggleButton->SetImageUnselected(Checked, Image(*Gui::GetSystemGui(), "PLGui/button-on.png"));
m_pBitmapToggleButton->SetImageSelected (NotChecked, Image(*Gui::GetSystemGui(), "PLGui/button-over-off.png"));
m_pBitmapToggleButton->SetImageSelected (PartiallyChecked, Image(*Gui::GetSystemGui(), "PLGui/button-over-on.png"));
m_pBitmapToggleButton->SetImageSelected (Checked, Image(*Gui::GetSystemGui(), "PLGui/button-over-on.png"));
m_pBitmapToggleButton->SetPos(Vector2i(10, 300));
m_pBitmapToggleButton->SetSize(Vector2i(64, 64));
m_pBitmapToggleButton->SetVisible(true);
// Connect event handlers to button
m_pButton->SignalClicked .Connect(EventHandlerClicked);
m_pButton->SignalPressed .Connect(EventHandlerPressed);
m_pButton->SignalReleased.Connect(EventHandlerReleased);
// Create menu
Menu *pMenuFile = new Menu(*GetGui());
pMenuFile->SetText("&File");
pMenuFile->AddItem("&Open");
pMenuFile->AddItem("&Close");
pMenuFile->AddSeparator();
pMenuFile->AddItem("&Quit");
Menu *pMenuEdit = new Menu(*GetGui());
pMenuEdit->SetText("&Edit");
pMenuEdit->AddItem("&Copy");
pMenuEdit->AddItem("Cu&t");
pMenuEdit->AddItem("&Paste");
Menu *pMenuView = new Menu(*GetGui());
pMenuView->SetText("&View");
pMenuView->AddItem("View &All");
pMenuView->AddItem("View &None");
Menu *pMenuWindow = new Menu(*GetGui());
pMenuWindow->SetText("&Window");
pMenuWindow->AddItem("&Next");
pMenuWindow->AddItem("&Previous");
pMenuWindow->AddItem("&Close");
pMenuWindow->AddItem( "Close &All");
Menu *pMenuHelp = new Menu(*GetGui());
pMenuHelp->SetText("&Help");
pMenuHelp->AddItem("&Help");
pMenuHelp->AddItem("&About");
m_cMenu.SetText("&Menu");
m_cMenu.AddSubMenu(pMenuFile);
m_cMenu.AddSubMenu(pMenuEdit);
m_cMenu.AddSubMenu(pMenuView);
m_cMenu.AddSubMenu(pMenuWindow);
m_cMenu.AddSubMenu(pMenuHelp);
m_cMenu.AddSeparator();
m_cMenu.AddItem("&Restore");
m_cMenu.AddSeparator();
// Add a menu bar
m_pMenuBar = new MenuBar(GetContentWidget());
// m_pMenuBar->SetSubmenuOrientationVert(Up);
m_pMenuBar->SetMenu(&m_cMenu);
m_pMenuBar->SetPos(Vector2i::Zero);
// m_pMenuBar->SetSize(Vector2i(GetContentWidget()->GetSize().x, 26));
m_pMenuBar->SetSize(Vector2i(640, 26));
m_pMenuBar->SetVisible(true);
// Add a tab bar
/*
m_pTabBar = new TabBar(GetContentWidget());
m_pTabBar->AddTab("Test1");
m_pTabBar->AddTab("Test2");
m_pTabBar->AddTab("Test3");
m_pTabBar->AddTab("Test4");
m_pTabBar->AddTab("Test5");
m_pTabBar->AddTab("Test6");
m_pTabBar->SetPos(Vector2i(0, 370));
// m_pTabBar->SetSize(Vector2i(GetContentWidget()->GetSize().x, 20));
m_pTabBar->SetSize(Vector2i(640, 20));
m_pTabBar->SetVisible(true);
*/
// Add a popup menu
m_pPopupMenu = new PopupMenu(GetContentWidget());
m_pPopupMenu->SetMenu(&m_cMenu);
m_pPopupMenu->SetPos(Vector2i(300, 70));
m_pPopupMenu->SetSize(Vector2i(100, 200));
m_pPopupMenu->SetVisible(true);
// Connect event handlers to menus
m_pMenuBar->SignalItemClicked.Connect(EventHandlerMenu);
m_pPopupMenu->SignalItemClicked.Connect(EventHandlerMenu);
}