本文整理汇总了C++中MInstruction::isInterruptCheck方法的典型用法代码示例。如果您正苦于以下问题:C++ MInstruction::isInterruptCheck方法的具体用法?C++ MInstruction::isInterruptCheck怎么用?C++ MInstruction::isInterruptCheck使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MInstruction
的用法示例。
在下文中一共展示了MInstruction::isInterruptCheck方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: remainingIterationsInequality
void
LoopUnroller::go(LoopIterationBound *bound)
{
// For now we always unroll loops the same number of times.
static const size_t UnrollCount = 10;
JitSpew(JitSpew_Unrolling, "Attempting to unroll loop");
header = bound->header;
// UCE might have determined this isn't actually a loop.
if (!header->isLoopHeader())
return;
backedge = header->backedge();
oldPreheader = header->loopPredecessor();
JS_ASSERT(oldPreheader->numSuccessors() == 1);
// Only unroll loops with two blocks: an initial one ending with the
// bound's test, and the body ending with the backedge.
MTest *test = bound->test;
if (header->lastIns() != test)
return;
if (test->ifTrue() == backedge) {
if (test->ifFalse()->id() <= backedge->id())
return;
} else if (test->ifFalse() == backedge) {
if (test->ifTrue()->id() <= backedge->id())
return;
} else {
return;
}
if (backedge->numPredecessors() != 1 || backedge->numSuccessors() != 1)
return;
JS_ASSERT(backedge->phisEmpty());
MBasicBlock *bodyBlocks[] = { header, backedge };
// All instructions in the header and body must be clonable.
for (size_t i = 0; i < ArrayLength(bodyBlocks); i++) {
MBasicBlock *block = bodyBlocks[i];
for (MInstructionIterator iter(block->begin()); iter != block->end(); iter++) {
MInstruction *ins = *iter;
if (ins->canClone())
continue;
if (ins->isTest() || ins->isGoto() || ins->isInterruptCheck())
continue;
#ifdef DEBUG
JitSpew(JitSpew_Unrolling, "Aborting: can't clone instruction %s", ins->opName());
#endif
return;
}
}
// Compute the linear inequality we will use for exiting the unrolled loop:
//
// iterationBound - iterationCount - UnrollCount >= 0
//
LinearSum remainingIterationsInequality(bound->boundSum);
if (!remainingIterationsInequality.add(bound->currentSum, -1))
return;
if (!remainingIterationsInequality.add(-int32_t(UnrollCount)))
return;
// Terms in the inequality need to be either loop invariant or phis from
// the original header.
for (size_t i = 0; i < remainingIterationsInequality.numTerms(); i++) {
MDefinition *def = remainingIterationsInequality.term(i).term;
if (def->block()->id() < header->id())
continue;
if (def->block() == header && def->isPhi())
continue;
return;
}
// OK, we've checked everything, now unroll the loop.
JitSpew(JitSpew_Unrolling, "Unrolling loop");
// The old preheader will go before the unrolled loop, and the old loop
// will need a new empty preheader.
CompileInfo &info = oldPreheader->info();
if (header->trackedSite().pc()) {
unrolledHeader =
MBasicBlock::New(graph, nullptr, info,
oldPreheader, header->trackedSite(), MBasicBlock::LOOP_HEADER);
unrolledBackedge =
MBasicBlock::New(graph, nullptr, info,
unrolledHeader, backedge->trackedSite(), MBasicBlock::NORMAL);
newPreheader =
MBasicBlock::New(graph, nullptr, info,
unrolledHeader, oldPreheader->trackedSite(), MBasicBlock::NORMAL);
} else {
unrolledHeader = MBasicBlock::NewAsmJS(graph, info, oldPreheader, MBasicBlock::LOOP_HEADER);
unrolledBackedge = MBasicBlock::NewAsmJS(graph, info, unrolledHeader, MBasicBlock::NORMAL);
newPreheader = MBasicBlock::NewAsmJS(graph, info, unrolledHeader, MBasicBlock::NORMAL);
}
unrolledHeader->discardAllResumePoints();
//.........这里部分代码省略.........
示例2: while
bool
jit::ReorderInstructions(MIRGraph& graph)
{
// Renumber all instructions in the graph as we go.
size_t nextId = 0;
// List of the headers of any loops we are in.
Vector<MBasicBlock*, 4, SystemAllocPolicy> loopHeaders;
for (ReversePostorderIterator block(graph.rpoBegin()); block != graph.rpoEnd(); block++) {
// Renumber all definitions inside the basic blocks.
for (MPhiIterator iter(block->phisBegin()); iter != block->phisEnd(); iter++)
iter->setId(nextId++);
for (MInstructionIterator iter(block->begin()); iter != block->end(); iter++)
iter->setId(nextId++);
// Don't reorder instructions within entry blocks, which have special requirements.
if (*block == graph.entryBlock() || *block == graph.osrBlock())
continue;
if (block->isLoopHeader()) {
if (!loopHeaders.append(*block))
return false;
}
MBasicBlock* innerLoop = loopHeaders.empty() ? nullptr : loopHeaders.back();
MInstruction* top = block->safeInsertTop();
MInstructionReverseIterator rtop = ++block->rbegin(top);
for (MInstructionIterator iter(block->begin(top)); iter != block->end(); ) {
MInstruction* ins = *iter;
// Filter out some instructions which are never reordered.
if (ins->isEffectful() ||
!ins->isMovable() ||
ins->resumePoint() ||
ins == block->lastIns())
{
iter++;
continue;
}
// Move constants with a single use in the current block to the
// start of the block. Constants won't be reordered by the logic
// below, as they have no inputs. Moving them up as high as
// possible can allow their use to be moved up further, though,
// and has no cost if the constant is emitted at its use.
if (ins->isConstant() &&
ins->hasOneUse() &&
ins->usesBegin()->consumer()->block() == *block &&
!IsFloatingPointType(ins->type()))
{
iter++;
MInstructionIterator targetIter = block->begin();
while (targetIter->isConstant() || targetIter->isInterruptCheck()) {
if (*targetIter == ins)
break;
targetIter++;
}
MoveBefore(*block, *targetIter, ins);
continue;
}
// Look for inputs where this instruction is the last use of that
// input. If we move this instruction up, the input's lifetime will
// be shortened, modulo resume point uses (which don't need to be
// stored in a register, and can be handled by the register
// allocator by just spilling at some point with no reload).
Vector<MDefinition*, 4, SystemAllocPolicy> lastUsedInputs;
for (size_t i = 0; i < ins->numOperands(); i++) {
MDefinition* input = ins->getOperand(i);
if (!input->isConstant() && IsLastUse(ins, input, innerLoop)) {
if (!lastUsedInputs.append(input))
return false;
}
}
// Don't try to move instructions which aren't the last use of any
// of their inputs (we really ought to move these down instead).
if (lastUsedInputs.length() < 2) {
iter++;
continue;
}
MInstruction* target = ins;
for (MInstructionReverseIterator riter = ++block->rbegin(ins); riter != rtop; riter++) {
MInstruction* prev = *riter;
if (prev->isInterruptCheck())
break;
// The instruction can't be moved before any of its uses.
bool isUse = false;
for (size_t i = 0; i < ins->numOperands(); i++) {
if (ins->getOperand(i) == prev) {
isUse = true;
break;
}
}
if (isUse)
//.........这里部分代码省略.........