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C++ MInstruction::getAliasSet方法代码示例

本文整理汇总了C++中MInstruction::getAliasSet方法的典型用法代码示例。如果您正苦于以下问题:C++ MInstruction::getAliasSet方法的具体用法?C++ MInstruction::getAliasSet怎么用?C++ MInstruction::getAliasSet使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MInstruction的用法示例。


在下文中一共展示了MInstruction::getAliasSet方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: defs

// This pass annotates every load instruction with the last store instruction
// on which it depends. The algorithm is optimistic in that it ignores explicit
// dependencies and only considers loads and stores.
//
// Loads inside loops only have an implicit dependency on a store before the
// loop header if no instruction inside the loop body aliases it. To calculate
// this efficiently, we maintain a list of maybe-invariant loads and the combined
// alias set for all stores inside the loop. When we see the loop's backedge, this
// information is used to mark every load we wrongly assumed to be loop invariant as
// having an implicit dependency on the last instruction of the loop header, so that
// it's never moved before the loop header.
//
// The algorithm depends on the invariant that both control instructions and effectful
// instructions (stores) are never hoisted.
bool
AliasAnalysis::analyze()
{
    Vector<MInstructionVector, AliasSet::NumCategories, JitAllocPolicy> stores(alloc());

    // Initialize to the first instruction.
    MInstruction* firstIns = *graph_.entryBlock()->begin();
    for (unsigned i = 0; i < AliasSet::NumCategories; i++) {
        MInstructionVector defs(alloc());
        if (!defs.append(firstIns))
            return false;
        if (!stores.append(Move(defs)))
            return false;
    }

    // Type analysis may have inserted new instructions. Since this pass depends
    // on the instruction number ordering, all instructions are renumbered.
    uint32_t newId = 0;

    for (ReversePostorderIterator block(graph_.rpoBegin()); block != graph_.rpoEnd(); block++) {
        if (mir->shouldCancel("Alias Analysis (main loop)"))
            return false;

        if (block->isLoopHeader()) {
            JitSpew(JitSpew_Alias, "Processing loop header %d", block->id());
            loop_ = new(alloc()) LoopAliasInfo(alloc(), loop_, *block);
        }

        for (MPhiIterator def(block->phisBegin()), end(block->phisEnd()); def != end; ++def)
            def->setId(newId++);

        for (MInstructionIterator def(block->begin()), end(block->begin(block->lastIns()));
             def != end;
             ++def)
        {
            def->setId(newId++);

            AliasSet set = def->getAliasSet();
            if (set.isNone())
                continue;

            // For the purposes of alias analysis, all recoverable operations
            // are treated as effect free as the memory represented by these
            // operations cannot be aliased by others.
            if (def->canRecoverOnBailout())
                continue;

            if (set.isStore()) {
                for (AliasSetIterator iter(set); iter; iter++) {
                    if (!stores[*iter].append(*def))
                        return false;
                }

                if (JitSpewEnabled(JitSpew_Alias)) {
                    Fprinter& out = JitSpewPrinter();
                    out.printf("Processing store ");
                    def->printName(out);
                    out.printf(" (flags %x)\n", set.flags());
                }
            } else {
                // Find the most recent store on which this instruction depends.
                MInstruction* lastStore = firstIns;

                for (AliasSetIterator iter(set); iter; iter++) {
                    MInstructionVector& aliasedStores = stores[*iter];
                    for (int i = aliasedStores.length() - 1; i >= 0; i--) {
                        MInstruction* store = aliasedStores[i];
                        if (genericMightAlias(*def, store) != MDefinition::AliasType::NoAlias &&
                            def->mightAlias(store) != MDefinition::AliasType::NoAlias &&
                            BlockMightReach(store->block(), *block))
                        {
                            if (lastStore->id() < store->id())
                                lastStore = store;
                            break;
                        }
                    }
                }

                def->setDependency(lastStore);
                IonSpewDependency(*def, lastStore, "depends", "");

                // If the last store was before the current loop, we assume this load
                // is loop invariant. If a later instruction writes to the same location,
                // we will fix this at the end of the loop.
                if (loop_ && lastStore->id() < loop_->firstInstruction()->id()) {
                    if (!loop_->addInvariantLoad(*def))
//.........这里部分代码省略.........
开发者ID:JefferyQ,项目名称:spidernode,代码行数:101,代码来源:AliasAnalysis.cpp

示例2: while


//.........这里部分代码省略.........
            // below, as they have no inputs. Moving them up as high as
            // possible can allow their use to be moved up further, though,
            // and has no cost if the constant is emitted at its use.
            if (ins->isConstant() &&
                ins->hasOneUse() &&
                ins->usesBegin()->consumer()->block() == *block &&
                !IsFloatingPointType(ins->type()))
            {
                iter++;
                MInstructionIterator targetIter = block->begin();
                while (targetIter->isConstant() || targetIter->isInterruptCheck()) {
                    if (*targetIter == ins)
                        break;
                    targetIter++;
                }
                MoveBefore(*block, *targetIter, ins);
                continue;
            }

            // Look for inputs where this instruction is the last use of that
            // input. If we move this instruction up, the input's lifetime will
            // be shortened, modulo resume point uses (which don't need to be
            // stored in a register, and can be handled by the register
            // allocator by just spilling at some point with no reload).
            Vector<MDefinition*, 4, SystemAllocPolicy> lastUsedInputs;
            for (size_t i = 0; i < ins->numOperands(); i++) {
                MDefinition* input = ins->getOperand(i);
                if (!input->isConstant() && IsLastUse(ins, input, innerLoop)) {
                    if (!lastUsedInputs.append(input))
                        return false;
                }
            }

            // Don't try to move instructions which aren't the last use of any
            // of their inputs (we really ought to move these down instead).
            if (lastUsedInputs.length() < 2) {
                iter++;
                continue;
            }

            MInstruction* target = ins;
            for (MInstructionReverseIterator riter = ++block->rbegin(ins); riter != rtop; riter++) {
                MInstruction* prev = *riter;
                if (prev->isInterruptCheck())
                    break;

                // The instruction can't be moved before any of its uses.
                bool isUse = false;
                for (size_t i = 0; i < ins->numOperands(); i++) {
                    if (ins->getOperand(i) == prev) {
                        isUse = true;
                        break;
                    }
                }
                if (isUse)
                    break;

                // The instruction can't be moved before an instruction that
                // stores to a location read by the instruction.
                if (prev->isEffectful() &&
                    (ins->getAliasSet().flags() & prev->getAliasSet().flags()) &&
                    ins->mightAlias(prev) != MDefinition::AliasType::NoAlias)
                {
                    break;
                }

                // Make sure the instruction will still be the last use of one
                // of its inputs when moved up this far.
                for (size_t i = 0; i < lastUsedInputs.length(); ) {
                    bool found = false;
                    for (size_t j = 0; j < prev->numOperands(); j++) {
                        if (prev->getOperand(j) == lastUsedInputs[i]) {
                            found = true;
                            break;
                        }
                    }
                    if (found) {
                        lastUsedInputs[i] = lastUsedInputs.back();
                        lastUsedInputs.popBack();
                    } else {
                        i++;
                    }
                }
                if (lastUsedInputs.length() < 2)
                    break;

                // We can move the instruction before this one.
                target = prev;
            }

            iter++;
            MoveBefore(*block, target, ins);
        }

        if (block->isLoopBackedge())
            loopHeaders.popBack();
    }

    return true;
}
开发者ID:acmorrow,项目名称:mongo,代码行数:101,代码来源:InstructionReordering.cpp


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