本文整理汇总了C++中MInstruction::isEffectful方法的典型用法代码示例。如果您正苦于以下问题:C++ MInstruction::isEffectful方法的具体用法?C++ MInstruction::isEffectful怎么用?C++ MInstruction::isEffectful使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MInstruction
的用法示例。
在下文中一共展示了MInstruction::isEffectful方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
bool
Loop::hoistInstructions(InstructionQueue &toHoist)
{
// Iterate in post-order (uses before definitions)
for (int32_t i = toHoist.length() - 1; i >= 0; i--) {
MInstruction *ins = toHoist[i];
// Don't hoist MConstantElements, MConstant and MBox
// if it doesn't enable us to hoist one of its uses.
// We want those instructions as close as possible to their use.
if (ins->isConstantElements() || ins->isConstant() || ins->isBox()) {
bool loopInvariantUse = false;
for (MUseDefIterator use(ins); use; use++) {
if (use.def()->isLoopInvariant()) {
loopInvariantUse = true;
break;
}
}
if (!loopInvariantUse)
ins->setNotLoopInvariant();
}
}
// Move all instructions to the preLoop_ block just before the control instruction.
for (size_t i = 0; i < toHoist.length(); i++) {
MInstruction *ins = toHoist[i];
// Loads may have an implicit dependency on either stores (effectful instructions) or
// control instructions so we should never move these.
JS_ASSERT(!ins->isControlInstruction());
JS_ASSERT(!ins->isEffectful());
JS_ASSERT(ins->isMovable());
if (!ins->isLoopInvariant())
continue;
if (checkHotness(ins->block())) {
ins->block()->moveBefore(preLoop_->lastIns(), ins);
ins->setNotLoopInvariant();
}
}
return true;
}
示例2: iterateLoopBlocks
Loop::LoopReturn
Loop::iterateLoopBlocks(MBasicBlock *current)
{
// Visited.
current->mark();
// Hoisting requires more finesse if the loop contains a block that
// self-dominates: there exists control flow that may enter the loop
// without passing through the loop preheader.
//
// Rather than perform a complicated analysis of the dominance graph,
// just return a soft error to ignore this loop.
if (current->immediateDominator() == current)
return LoopReturn_Skip;
// If we haven't reached the loop header yet, recursively explore predecessors
// if we haven't seen them already.
if (current != header_) {
for (size_t i = 0; i < current->numPredecessors(); i++) {
if (current->getPredecessor(i)->isMarked())
continue;
LoopReturn lr = iterateLoopBlocks(current->getPredecessor(i));
if (lr != LoopReturn_Success)
return lr;
}
}
// Add all instructions in this block (but the control instruction) to the worklist
for (MInstructionIterator i = current->begin(); i != current->end(); i++) {
MInstruction *ins = *i;
if (ins->isMovable() && !ins->isEffectful()) {
if (!insertInWorklist(ins))
return LoopReturn_Error;
}
}
return LoopReturn_Success;
}
示例3: operands
bool
Sink(MIRGenerator* mir, MIRGraph& graph)
{
TempAllocator& alloc = graph.alloc();
bool sinkEnabled = mir->optimizationInfo().sinkEnabled();
for (PostorderIterator block = graph.poBegin(); block != graph.poEnd(); block++) {
if (mir->shouldCancel("Sink"))
return false;
for (MInstructionReverseIterator iter = block->rbegin(); iter != block->rend(); ) {
MInstruction* ins = *iter++;
// Only instructions which can be recovered on bailout can be moved
// into the bailout paths.
if (ins->isGuard() || ins->isGuardRangeBailouts() ||
ins->isRecoveredOnBailout() || !ins->canRecoverOnBailout())
{
continue;
}
// Compute a common dominator for all uses of the current
// instruction.
bool hasLiveUses = false;
bool hasUses = false;
MBasicBlock* usesDominator = nullptr;
for (MUseIterator i(ins->usesBegin()), e(ins->usesEnd()); i != e; i++) {
hasUses = true;
MNode* consumerNode = (*i)->consumer();
if (consumerNode->isResumePoint())
continue;
MDefinition* consumer = consumerNode->toDefinition();
if (consumer->isRecoveredOnBailout())
continue;
hasLiveUses = true;
// If the instruction is a Phi, then we should dominate the
// predecessor from which the value is coming from.
MBasicBlock* consumerBlock = consumer->block();
if (consumer->isPhi())
consumerBlock = consumerBlock->getPredecessor(consumer->indexOf(*i));
usesDominator = CommonDominator(usesDominator, consumerBlock);
if (usesDominator == *block)
break;
}
// Leave this instruction for DCE.
if (!hasUses)
continue;
// We have no uses, so sink this instruction in all the bailout
// paths.
if (!hasLiveUses) {
MOZ_ASSERT(!usesDominator);
ins->setRecoveredOnBailout();
JitSpewDef(JitSpew_Sink, " No live uses, recover the instruction on bailout\n", ins);
continue;
}
// This guard is temporarly moved here as the above code deals with
// Dead Code elimination, which got moved into this Sink phase, as
// the Dead Code elimination used to move instructions with no-live
// uses to the bailout path.
if (!sinkEnabled)
continue;
// To move an effectful instruction, we would have to verify that the
// side-effect is not observed. In the mean time, we just inhibit
// this optimization on effectful instructions.
if (ins->isEffectful())
continue;
// If all the uses are under a loop, we might not want to work
// against LICM by moving everything back into the loop, but if the
// loop is it-self inside an if, then we still want to move the
// computation under this if statement.
while (block->loopDepth() < usesDominator->loopDepth()) {
MOZ_ASSERT(usesDominator != usesDominator->immediateDominator());
usesDominator = usesDominator->immediateDominator();
}
// Only move instructions if there is a branch between the dominator
// of the uses and the original instruction. This prevent moving the
// computation of the arguments into an inline function if there is
// no major win.
MBasicBlock* lastJoin = usesDominator;
while (*block != lastJoin && lastJoin->numPredecessors() == 1) {
MOZ_ASSERT(lastJoin != lastJoin->immediateDominator());
MBasicBlock* next = lastJoin->immediateDominator();
if (next->numSuccessors() > 1)
break;
lastJoin = next;
}
if (*block == lastJoin)
continue;
// Skip to the next instruction if we cannot find a common dominator
//.........这里部分代码省略.........
示例4: while
bool
jit::ReorderInstructions(MIRGraph& graph)
{
// Renumber all instructions in the graph as we go.
size_t nextId = 0;
// List of the headers of any loops we are in.
Vector<MBasicBlock*, 4, SystemAllocPolicy> loopHeaders;
for (ReversePostorderIterator block(graph.rpoBegin()); block != graph.rpoEnd(); block++) {
// Renumber all definitions inside the basic blocks.
for (MPhiIterator iter(block->phisBegin()); iter != block->phisEnd(); iter++)
iter->setId(nextId++);
for (MInstructionIterator iter(block->begin()); iter != block->end(); iter++)
iter->setId(nextId++);
// Don't reorder instructions within entry blocks, which have special requirements.
if (*block == graph.entryBlock() || *block == graph.osrBlock())
continue;
if (block->isLoopHeader()) {
if (!loopHeaders.append(*block))
return false;
}
MBasicBlock* innerLoop = loopHeaders.empty() ? nullptr : loopHeaders.back();
MInstruction* top = block->safeInsertTop();
MInstructionReverseIterator rtop = ++block->rbegin(top);
for (MInstructionIterator iter(block->begin(top)); iter != block->end(); ) {
MInstruction* ins = *iter;
// Filter out some instructions which are never reordered.
if (ins->isEffectful() ||
!ins->isMovable() ||
ins->resumePoint() ||
ins == block->lastIns())
{
iter++;
continue;
}
// Move constants with a single use in the current block to the
// start of the block. Constants won't be reordered by the logic
// below, as they have no inputs. Moving them up as high as
// possible can allow their use to be moved up further, though,
// and has no cost if the constant is emitted at its use.
if (ins->isConstant() &&
ins->hasOneUse() &&
ins->usesBegin()->consumer()->block() == *block &&
!IsFloatingPointType(ins->type()))
{
iter++;
MInstructionIterator targetIter = block->begin();
while (targetIter->isConstant() || targetIter->isInterruptCheck()) {
if (*targetIter == ins)
break;
targetIter++;
}
MoveBefore(*block, *targetIter, ins);
continue;
}
// Look for inputs where this instruction is the last use of that
// input. If we move this instruction up, the input's lifetime will
// be shortened, modulo resume point uses (which don't need to be
// stored in a register, and can be handled by the register
// allocator by just spilling at some point with no reload).
Vector<MDefinition*, 4, SystemAllocPolicy> lastUsedInputs;
for (size_t i = 0; i < ins->numOperands(); i++) {
MDefinition* input = ins->getOperand(i);
if (!input->isConstant() && IsLastUse(ins, input, innerLoop)) {
if (!lastUsedInputs.append(input))
return false;
}
}
// Don't try to move instructions which aren't the last use of any
// of their inputs (we really ought to move these down instead).
if (lastUsedInputs.length() < 2) {
iter++;
continue;
}
MInstruction* target = ins;
for (MInstructionReverseIterator riter = ++block->rbegin(ins); riter != rtop; riter++) {
MInstruction* prev = *riter;
if (prev->isInterruptCheck())
break;
// The instruction can't be moved before any of its uses.
bool isUse = false;
for (size_t i = 0; i < ins->numOperands(); i++) {
if (ins->getOperand(i) == prev) {
isUse = true;
break;
}
}
if (isUse)
//.........这里部分代码省略.........
示例5: while
bool
Loop::hoistInstructions(InstructionQueue &toHoist, InstructionQueue &boundsChecks)
{
// Hoist bounds checks first, so that hoistBoundsCheck can test for
// invariant instructions, but delay actual insertion until the end to
// handle dependencies on loop invariant instructions.
InstructionQueue hoistedChecks;
for (size_t i = 0; i < boundsChecks.length(); i++) {
MBoundsCheck *ins = boundsChecks[i]->toBoundsCheck();
if (isLoopInvariant(ins) || !isInLoop(ins))
continue;
// Try to find a test dominating the bounds check which can be
// transformed into a hoistable check. Stop after the first such check
// which could be transformed (the one which will be the closest to the
// access in the source).
MBasicBlock *block = ins->block();
while (true) {
BranchDirection direction;
MTest *branch = block->immediateDominatorBranch(&direction);
if (branch) {
MInstruction *upper, *lower;
tryHoistBoundsCheck(ins, branch, direction, &upper, &lower);
if (upper && !hoistedChecks.append(upper))
return false;
if (lower && !hoistedChecks.append(lower))
return false;
if (upper || lower) {
ins->block()->discard(ins);
break;
}
}
MBasicBlock *dom = block->immediateDominator();
if (dom == block)
break;
block = dom;
}
}
// Move all instructions to the preLoop_ block just before the control instruction.
for (size_t i = 0; i < toHoist.length(); i++) {
MInstruction *ins = toHoist[i];
// Loads may have an implicit dependency on either stores (effectful instructions) or
// control instructions so we should never move these.
JS_ASSERT(!ins->isControlInstruction());
JS_ASSERT(!ins->isEffectful());
JS_ASSERT(ins->isMovable());
if (checkHotness(ins->block())) {
ins->block()->moveBefore(preLoop_->lastIns(), ins);
ins->setNotLoopInvariant();
}
}
for (size_t i = 0; i < hoistedChecks.length(); i++) {
MInstruction *ins = hoistedChecks[i];
preLoop_->insertBefore(preLoop_->lastIns(), ins);
}
return true;
}