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C++ MInstruction::isConstant方法代码示例

本文整理汇总了C++中MInstruction::isConstant方法的典型用法代码示例。如果您正苦于以下问题:C++ MInstruction::isConstant方法的具体用法?C++ MInstruction::isConstant怎么用?C++ MInstruction::isConstant使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MInstruction的用法示例。


在下文中一共展示了MInstruction::isConstant方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

bool
Loop::hoistInstructions(InstructionQueue &toHoist)
{
    // Iterate in post-order (uses before definitions)
    for (int32_t i = toHoist.length() - 1; i >= 0; i--) {
        MInstruction *ins = toHoist[i];

        // Don't hoist MConstantElements, MConstant and MBox
        // if it doesn't enable us to hoist one of its uses.
        // We want those instructions as close as possible to their use.
        if (ins->isConstantElements() || ins->isConstant() || ins->isBox()) {
            bool loopInvariantUse = false;
            for (MUseDefIterator use(ins); use; use++) {
                if (use.def()->isLoopInvariant()) {
                    loopInvariantUse = true;
                    break;
                }
            }

            if (!loopInvariantUse)
                ins->setNotLoopInvariant();
        }
    }

    // Move all instructions to the preLoop_ block just before the control instruction.
    for (size_t i = 0; i < toHoist.length(); i++) {
        MInstruction *ins = toHoist[i];

        // Loads may have an implicit dependency on either stores (effectful instructions) or
        // control instructions so we should never move these.
        JS_ASSERT(!ins->isControlInstruction());
        JS_ASSERT(!ins->isEffectful());
        JS_ASSERT(ins->isMovable());

        if (!ins->isLoopInvariant())
            continue;

        if (checkHotness(ins->block())) {
            ins->block()->moveBefore(preLoop_->lastIns(), ins);
            ins->setNotLoopInvariant();
        }
    }

    return true;
}
开发者ID:Nebelhom,项目名称:mozilla-central,代码行数:45,代码来源:LICM.cpp

示例2: while

bool
jit::ReorderInstructions(MIRGraph& graph)
{
    // Renumber all instructions in the graph as we go.
    size_t nextId = 0;

    // List of the headers of any loops we are in.
    Vector<MBasicBlock*, 4, SystemAllocPolicy> loopHeaders;

    for (ReversePostorderIterator block(graph.rpoBegin()); block != graph.rpoEnd(); block++) {
        // Renumber all definitions inside the basic blocks.
        for (MPhiIterator iter(block->phisBegin()); iter != block->phisEnd(); iter++)
            iter->setId(nextId++);

        for (MInstructionIterator iter(block->begin()); iter != block->end(); iter++)
            iter->setId(nextId++);

        // Don't reorder instructions within entry blocks, which have special requirements.
        if (*block == graph.entryBlock() || *block == graph.osrBlock())
            continue;

        if (block->isLoopHeader()) {
            if (!loopHeaders.append(*block))
                return false;
        }

        MBasicBlock* innerLoop = loopHeaders.empty() ? nullptr : loopHeaders.back();

        MInstruction* top = block->safeInsertTop();
        MInstructionReverseIterator rtop = ++block->rbegin(top);
        for (MInstructionIterator iter(block->begin(top)); iter != block->end(); ) {
            MInstruction* ins = *iter;

            // Filter out some instructions which are never reordered.
            if (ins->isEffectful() ||
                !ins->isMovable() ||
                ins->resumePoint() ||
                ins == block->lastIns())
            {
                iter++;
                continue;
            }

            // Move constants with a single use in the current block to the
            // start of the block. Constants won't be reordered by the logic
            // below, as they have no inputs. Moving them up as high as
            // possible can allow their use to be moved up further, though,
            // and has no cost if the constant is emitted at its use.
            if (ins->isConstant() &&
                ins->hasOneUse() &&
                ins->usesBegin()->consumer()->block() == *block &&
                !IsFloatingPointType(ins->type()))
            {
                iter++;
                MInstructionIterator targetIter = block->begin();
                while (targetIter->isConstant() || targetIter->isInterruptCheck()) {
                    if (*targetIter == ins)
                        break;
                    targetIter++;
                }
                MoveBefore(*block, *targetIter, ins);
                continue;
            }

            // Look for inputs where this instruction is the last use of that
            // input. If we move this instruction up, the input's lifetime will
            // be shortened, modulo resume point uses (which don't need to be
            // stored in a register, and can be handled by the register
            // allocator by just spilling at some point with no reload).
            Vector<MDefinition*, 4, SystemAllocPolicy> lastUsedInputs;
            for (size_t i = 0; i < ins->numOperands(); i++) {
                MDefinition* input = ins->getOperand(i);
                if (!input->isConstant() && IsLastUse(ins, input, innerLoop)) {
                    if (!lastUsedInputs.append(input))
                        return false;
                }
            }

            // Don't try to move instructions which aren't the last use of any
            // of their inputs (we really ought to move these down instead).
            if (lastUsedInputs.length() < 2) {
                iter++;
                continue;
            }

            MInstruction* target = ins;
            for (MInstructionReverseIterator riter = ++block->rbegin(ins); riter != rtop; riter++) {
                MInstruction* prev = *riter;
                if (prev->isInterruptCheck())
                    break;

                // The instruction can't be moved before any of its uses.
                bool isUse = false;
                for (size_t i = 0; i < ins->numOperands(); i++) {
                    if (ins->getOperand(i) == prev) {
                        isUse = true;
                        break;
                    }
                }
                if (isUse)
//.........这里部分代码省略.........
开发者ID:acmorrow,项目名称:mongo,代码行数:101,代码来源:InstructionReordering.cpp


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