本文整理汇总了C++中LoadingBar::setContentSize方法的典型用法代码示例。如果您正苦于以下问题:C++ LoadingBar::setContentSize方法的具体用法?C++ LoadingBar::setContentSize怎么用?C++ LoadingBar::setContentSize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LoadingBar
的用法示例。
在下文中一共展示了LoadingBar::setContentSize方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: init
bool UILoadingBarReloadTexture::init()
{
if (UIScene::init())
{
Size widgetSize = _widget->getContentSize();
// Add the alert
Text *alert = Text::create("Click button to Toggle Scale9 and switch Texture.", "fonts/Marker Felt.ttf", 20);
alert->setColor(Color3B(159, 168, 176));
alert->setPosition(Vec2(widgetSize.width / 2.0f,
widgetSize.height / 2.0f - alert->getContentSize().height * 2.7f));
_uiLayer->addChild(alert);
LoadingBar* loadingBar = LoadingBar::create("cocosui/slider_bar_active_9patch.png");
loadingBar->setTag(0);
loadingBar->ignoreContentAdaptWithSize(false);
// loadingBar->setScale9Enabled(true);
loadingBar->setCapInsets(Rect(0, 0, 0, 0));
loadingBar->setContentSize(Size(300, 13));
loadingBar->setName("texture0");
loadingBar->setDirection(LoadingBar::Direction::RIGHT);
loadingBar->setPercent(70);
loadingBar->setPosition(Vec2(widgetSize.width / 2.0f,
widgetSize.height / 2.0f + loadingBar->getContentSize().height / 4.0f));
_uiLayer->addChild(loadingBar);
auto buttonScale9 = Button::create("cocosui/animationbuttonnormal.png",
"cocosui/animationbuttonpressed.png");
buttonScale9->setTitleText("ToggleScale9");
buttonScale9->addClickEventListener([=](Ref*){
loadingBar->setScale9Enabled(!loadingBar->isScale9Enabled());
});
buttonScale9->setPosition(loadingBar->getPosition() + Vec2(-50,50));
_uiLayer->addChild(buttonScale9);
auto buttonChangeTexture = Button::create("cocosui/animationbuttonnormal.png",
"cocosui/animationbuttonpressed.png");
buttonChangeTexture->setTitleText("ChangeTexture");
buttonChangeTexture->addClickEventListener([=](Ref*){
auto name = loadingBar->getName();
if (name == "texture0")
{
loadingBar->loadTexture("cocosui/slider_bar_active_9patch2.png");
loadingBar->setName("texture1");
}
else
{
loadingBar->loadTexture("cocosui/slider_bar_active_9patch.png");
loadingBar->setName("texture0");
}
});
buttonChangeTexture->setPosition(loadingBar->getPosition() + Vec2(50,50));
_uiLayer->addChild(buttonChangeTexture);
this->scheduleUpdate();
return true;
}
return false;
}
示例2: scheduleUpdate
bool UILoadingBarTest_Right_Scale9::init()
{
if (UIScene::init())
{
scheduleUpdate();
Size widgetSize = _widget->getContentSize();
// Add the alert
Text *alert = Text::create("LoadingBar right scale9 render", "fonts/Marker Felt.ttf", 20);
alert->setColor(Color3B(159, 168, 176));
alert->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getContentSize().height * 2.7f));
_uiLayer->addChild(alert);
// Create the loading bar
LoadingBar* loadingBar = LoadingBar::create("cocosui/slider_bar_active_9patch.png");
loadingBar->setTag(0);
loadingBar->setScale9Enabled(true);
loadingBar->setCapInsets(Rect(0, 0, 0, 0));
loadingBar->setContentSize(Size(300, 13));
loadingBar->setDirection(LoadingBar::Direction::RIGHT);
loadingBar->setPosition(Vec2(widgetSize.width / 2.0f,
widgetSize.height / 2.0f + loadingBar->getContentSize().height / 4.0f));
_uiLayer->addChild(loadingBar);
return true;
}
return false;
}
示例3:
bool UILoadingBarTest_Scale9_State_Change::init()
{
if (UIScene::init())
{
Size widgetSize = _widget->getContentSize();
// Add the alert
Text *alert = Text::create("LoadingBar right scale9 render", "fonts/Marker Felt.ttf", 20);
alert->setColor(Color3B(159, 168, 176));
alert->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getContentSize().height * 2.7f));
_uiLayer->addChild(alert);
// Create the loading bar
LoadingBar* loadingBar = LoadingBar::create("cocosui/sliderThumb.png");
loadingBar->setTag(0);
loadingBar->ignoreContentAdaptWithSize(false);
//loadingBar->setScale9Enabled(true);
loadingBar->setCapInsets(Rect(0, 0, 0, 0));
loadingBar->setContentSize(Size(200, 80));
loadingBar->setDirection(LoadingBar::Direction::LEFT);
loadingBar->setPercent(100);
loadingBar->setTouchEnabled(true);
loadingBar->addTouchEventListener([=](Ref* sender, Widget::TouchEventType type){
if (type == Widget::TouchEventType::ENDED) {
if (loadingBar->isScale9Enabled())
{
loadingBar->setScale9Enabled(false);
}
else
loadingBar->setScale9Enabled(true);
}
});
loadingBar->setPosition(Vec2(widgetSize.width / 2.0f,
widgetSize.height / 2.0f + loadingBar->getContentSize().height / 4.0f));
_uiLayer->addChild(loadingBar);
return true;
}
return false;
}
示例4: setPropsFromJsonDictionary
void LoadingBarReader::setPropsFromJsonDictionary(Widget *widget, const rapidjson::Value &options)
{
WidgetReader::setPropsFromJsonDictionary(widget, options);
LoadingBar* loadingBar = static_cast<LoadingBar*>(widget);
const rapidjson::Value& imageFileNameDic = DICTOOL->getSubDictionary_json(options, P_TextureData);
int imageFileNameType = DICTOOL->getIntValue_json(imageFileNameDic, P_ResourceType);
std::string imageFileName = this->getResourcePath(imageFileNameDic, P_Path, (Widget::TextureResType)imageFileNameType);
loadingBar->loadTexture(imageFileName, (Widget::TextureResType)imageFileNameType);
/* gui mark add load bar scale9 parse */
bool scale9Enable = DICTOOL->getBooleanValue_json(options, P_Scale9Enable);
loadingBar->setScale9Enabled(scale9Enable);
float cx = DICTOOL->getFloatValue_json(options, P_CapInsetsX);
float cy = DICTOOL->getFloatValue_json(options, P_CapInsetsY);
float cw = DICTOOL->getFloatValue_json(options, P_CapInsetsWidth,1);
float ch = DICTOOL->getFloatValue_json(options, P_CapInsetsHeight,1);
if (scale9Enable) {
loadingBar->setCapInsets(Rect(cx, cy, cw, ch));
}
float width = DICTOOL->getFloatValue_json(options, P_Width);
float height = DICTOOL->getFloatValue_json(options, P_Height);
loadingBar->setContentSize(Size(width, height));
/**/
loadingBar->setDirection(LoadingBar::Direction(DICTOOL->getIntValue_json(options, P_Direction)));
loadingBar->setPercent(DICTOOL->getIntValue_json(options, P_Percent,100));
WidgetReader::setColorPropsFromJsonDictionary(widget, options);
}