本文整理汇总了C++中LoadingBar类的典型用法代码示例。如果您正苦于以下问题:C++ LoadingBar类的具体用法?C++ LoadingBar怎么用?C++ LoadingBar使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了LoadingBar类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: scheduleUpdate
bool UILoadingBarTest_Right::init()
{
if (UIScene::init())
{
scheduleUpdate();
Size widgetSize = _widget->getContentSize();
// Add the alert
Text *alert = Text::create("LoadingBar right", "fonts/Marker Felt.ttf", 30);
alert->setColor(Color3B(159, 168, 176));
alert->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getContentSize().height * 1.75f));
_uiLayer->addChild(alert);
// Create the loading bar
LoadingBar* loadingBar = LoadingBar::create("cocosui/sliderProgress.png");
loadingBar->setTag(0);
loadingBar->setDirection(LoadingBar::Direction::RIGHT);
loadingBar->setPosition(Vec2(widgetSize.width / 2.0f,
widgetSize.height / 2.0f + loadingBar->getContentSize().height / 4.0f));
_uiLayer->addChild(loadingBar);
return true;
}
return false;
}
示例2: scheduleUpdate
bool UILoadingBarTest_Right_Scale9::init()
{
if (UIScene::init())
{
scheduleUpdate();
Size widgetSize = _widget->getSize();
// Add the alert
Text *alert = Text::create();
alert->setText("LoadingBar right scale9 render");
alert->setFontName("Marker Felt");
alert->setFontSize(20);
alert->setColor(Color3B(159, 168, 176));
alert->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getSize().height * 2.7f));
_uiLayer->addChild(alert);
// Create the loading bar
LoadingBar* loadingBar = LoadingBar::create();
loadingBar->setTag(0);
loadingBar->loadTexture("cocosui/slider_bar_active_9patch.png");
loadingBar->setScale9Enabled(true);
loadingBar->setCapInsets(Rect(0, 0, 0, 0));
loadingBar->setSize(Size(300, loadingBar->getContentSize().height));
loadingBar->setDirection(LoadingBarTypeRight);
loadingBar->setPercent(0);
loadingBar->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f + loadingBar->getSize().height / 4.0f));
_uiLayer->addChild(loadingBar);
return true;
}
return false;
}
示例3: Vec2
bool UILoadingBarTest_Direction::init()
{
if (UIScene::init())
{
//scheduleUpdate();
Size widgetSize = _widget->getContentSize();
// Add the alert
Text* alert = Text::create("Test LoadingBar Change Direction",
"fonts/Marker Felt.ttf", 30);
alert->setColor(Color3B(159, 168, 176));
alert->setPosition(Vec2(widgetSize.width / 2.0f,
widgetSize.height / 2.0f - alert->getContentSize().height * 1.75f));
_uiLayer->addChild(alert);
// Create the loading bar
LoadingBar* loadingBar = LoadingBar::create("cocosui/sliderProgress.png");
loadingBar->setTag(0);
loadingBar->setPercent(80);
loadingBar->setPosition(Vec2(widgetSize.width / 2.0f,
widgetSize.height / 2.0f + loadingBar->getContentSize().height / 4.0f));
auto loadingBarCopy = (LoadingBar*)loadingBar->clone();
loadingBarCopy->setTag(1);
loadingBarCopy->setPosition(loadingBar->getPosition()
+ Vec2(0, -40));
loadingBarCopy->setDirection(LoadingBar::Direction::RIGHT);
Button* button = Button::create("cocosui/animationbuttonnormal.png",
"cocosui/animationbuttonpressed.png");
button->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f + 50));
button->setTitleText("Click to change direction!");
button->addTouchEventListener([=](Ref*, Widget::TouchEventType type)
{
if (type == Widget::TouchEventType::ENDED)
{
if (loadingBar->getDirection() == LoadingBar::Direction::LEFT)
{
loadingBar->setDirection(LoadingBar::Direction::RIGHT);
loadingBarCopy->setDirection(LoadingBar::Direction::LEFT);
}
else
{
loadingBar->setDirection(LoadingBar::Direction::LEFT);
loadingBarCopy->setDirection(LoadingBar::Direction::RIGHT);
}
}
});
_uiLayer->addChild(loadingBar, 1);
_uiLayer->addChild(loadingBarCopy, 2);
_uiLayer->addChild(button);
_loadingBar = loadingBar;
return true;
}
return false;
}
示例4: update
void UILoadingBarTest_Left::update(float delta)
{
_count++;
if (_count > 100)
{
_count = 0;
}
LoadingBar* loadingBar = static_cast<LoadingBar*>(_uiLayer->getChildByTag(0));
loadingBar->setPercent(_count);
}
示例5: CCASSERT
void UI::LoadingBarUpdate(float dt){
LoadingBar *lb =dynamic_cast<LoadingBar*>(getChildByTag(1));
CCASSERT(lb, "the childer with tag 1 is not a loadingBar Class");
float per=lb->getPercent()+0.5f;
lb->setPercent(per);
if (per>=100) {
per=100;
unschedule("LoadingBarUpdate");
}
}
示例6: LoadingBar
LoadingBar* LoadingBar::create()
{
LoadingBar* widget = new LoadingBar();
if (widget && widget->init())
{
widget->autorelease();
return widget;
}
CC_SAFE_DELETE(widget);
return nullptr;
}
示例7:
void UILoadingBarIssue12249::update(float delta)
{
_count++;
if (_count > 100)
{
_count = 0;
}
LoadingBar* loadingBar = static_cast<LoadingBar*>(_uiLayer->getChildByTag(0));
LoadingBar* loadingBarCopy = static_cast<LoadingBar*>(_uiLayer->getChildByTag(1));
loadingBar->setPercent(_count);
loadingBarCopy->setPercent(_count);
}
示例8: onProgress
void Upgrade::onProgress(int percent)
{
if (percent < 0)
return;
LoadingBar* loadingBar = static_cast<LoadingBar*>(this->getChildByTag(1001));
loadingBar->setPercent(percent);
char progress[20];
snprintf(progress, 20, "download %d%%", percent);
_showDownloadInfo->setString(progress);
}
示例9: new
LoadingBar* LoadingBar::create(cocos2d::SpriteFrame* frame)
{
LoadingBar* widget = new (std::nothrow) LoadingBar;
if (widget && widget->init())
{
widget->autorelease();
widget->loadTexture(frame);
widget->setPercent(0);
return widget;
}
CC_SAFE_DELETE(widget);
return nullptr;
}
示例10: if
void LoadingBarReader::setPropsFromBinary(cocos2d::ui::Widget *widget, CocoLoader *cocoLoader, stExpCocoNode *cocoNode)
{
WidgetReader::setPropsFromBinary(widget, cocoLoader, cocoNode);
LoadingBar* loadingBar = static_cast<LoadingBar*>(widget);
this->beginSetBasicProperties(widget);
float capsx = 0.0f, capsy = 0.0, capsWidth = 0.0, capsHeight = 0.0f;
int percent = loadingBar->getPercent();
stExpCocoNode *stChildArray = cocoNode->GetChildArray(cocoLoader);
for (int i = 0; i < cocoNode->GetChildNum(); ++i) {
std::string key = stChildArray[i].GetName(cocoLoader);
std::string value = stChildArray[i].GetValue(cocoLoader);
//read all basic properties of widget
CC_BASIC_PROPERTY_BINARY_READER
//read all color related properties of widget
CC_COLOR_PROPERTY_BINARY_READER
else if (key == P_Scale9Enable) {
loadingBar->setScale9Enabled(valueToBool(value));
}
else if (key == P_TextureData){
stExpCocoNode *backGroundChildren = stChildArray[i].GetChildArray(cocoLoader);
std::string resType = backGroundChildren[2].GetValue(cocoLoader);;
Widget::TextureResType imageFileNameType = (Widget::TextureResType)valueToInt(resType);
std::string backgroundValue = this->getResourcePath(cocoLoader, &stChildArray[i], imageFileNameType);
loadingBar->loadTexture(backgroundValue, imageFileNameType);
}
else if(key == P_CapInsetsX){
capsx = valueToFloat(value);
}else if(key == P_CapInsetsY){
capsy = valueToFloat(value);
}else if(key == P_CapInsetsWidth){
capsWidth = valueToFloat(value);
}else if(key == P_CapInsetsHeight){
capsHeight = valueToFloat(value);
}else if(key == P_Direction){
loadingBar->setDirection((LoadingBar::Direction)valueToInt(value));
}else if(key == P_Percent){
percent = valueToInt(value);
}
} //end of for loop
if (loadingBar->isScale9Enabled()) {
loadingBar->setCapInsets(Rect(capsx, capsy, capsWidth, capsHeight));
}
loadingBar->setPercent(percent);
this->endSetBasicProperties(widget);
}
示例11: setPropsWithFlatBuffers
void LoadingBarReader::setPropsWithFlatBuffers(cocos2d::Node *node, const flatbuffers::Table *loadingBarOptions)
{
LoadingBar* loadingBar = static_cast<LoadingBar*>(node);
auto options = (LoadingBarOptions*)loadingBarOptions;
auto imageFileNameDic = options->textureData();
int imageFileNameType = imageFileNameDic->resourceType();
std::string imageFileName = imageFileNameDic->path()->c_str();
loadingBar->loadTexture(imageFileName, (Widget::TextureResType)imageFileNameType);
int direction = options->direction();
loadingBar->setDirection(LoadingBar::Direction(direction));
int percent = options->percent();
loadingBar->setPercent(percent);
auto widgetReader = WidgetReader::getInstance();
widgetReader->setPropsWithFlatBuffers(node, (Table*)options->widgetOptions());
}
示例12: setPropsFromJsonDictionary
void LoadingBarReader::setPropsFromJsonDictionary(Widget *widget, const rapidjson::Value &options)
{
WidgetReader::setPropsFromJsonDictionary(widget, options);
LoadingBar* loadingBar = static_cast<LoadingBar*>(widget);
const rapidjson::Value& imageFileNameDic = DICTOOL->getSubDictionary_json(options, P_TextureData);
int imageFileNameType = DICTOOL->getIntValue_json(imageFileNameDic, P_ResourceType);
std::string imageFileName = this->getResourcePath(imageFileNameDic, P_Path, (Widget::TextureResType)imageFileNameType);
loadingBar->loadTexture(imageFileName, (Widget::TextureResType)imageFileNameType);
/* gui mark add load bar scale9 parse */
bool scale9Enable = DICTOOL->getBooleanValue_json(options, P_Scale9Enable);
loadingBar->setScale9Enabled(scale9Enable);
float cx = DICTOOL->getFloatValue_json(options, P_CapInsetsX);
float cy = DICTOOL->getFloatValue_json(options, P_CapInsetsY);
float cw = DICTOOL->getFloatValue_json(options, P_CapInsetsWidth,1);
float ch = DICTOOL->getFloatValue_json(options, P_CapInsetsHeight,1);
if (scale9Enable) {
loadingBar->setCapInsets(Rect(cx, cy, cw, ch));
}
float width = DICTOOL->getFloatValue_json(options, P_Width);
float height = DICTOOL->getFloatValue_json(options, P_Height);
loadingBar->setContentSize(Size(width, height));
/**/
loadingBar->setDirection(LoadingBar::Direction(DICTOOL->getIntValue_json(options, P_Direction)));
loadingBar->setPercent(DICTOOL->getIntValue_json(options, P_Percent,100));
WidgetReader::setColorPropsFromJsonDictionary(widget, options);
}
示例13: addChild
void monster::setupMonster()
{
auto s = Director::getInstance()->getWinSize();
//remove sigle resource
ArmatureDataManager::getInstance()->removeArmatureFileInfo("Export/dongzuo.ExportJson");
//load resource directly
ArmatureDataManager::getInstance()->addArmatureFileInfo("Export/dongzuo.ExportJson");
_pMonsterArmature = Armature::create("dongzuo");
_pMonsterArmature->getAnimation()->playWithIndex(0);
addChild(_pMonsterArmature,0,0);
_pMonsterArmature->setPosition(Point(_pMonsterArmature->getContentSize().width,
s.height - _pMonsterArmature->getContentSize().height-50));
_pMonsterArmature->setPosition(Point(s.width*0.8,
s.height - _pMonsterArmature->getContentSize().height-50));
_monster_pos = _pMonsterArmature->getPosition();
auto body = PhysicsBody::createCircle(_pMonsterArmature->getContentSize().width/3);
body->setCategoryBitmask(0x01);
body->setCollisionBitmask(0x01);
body->setDynamic(false);
_pMonsterArmature->setPhysicsBody(body);
//setup monster hp
auto bkbar = Sprite::create("slidbar.png");
bkbar->setColor(Color3B::GRAY);
addChild(bkbar,0,kMonsterHp);
bkbar->setPosition(Point(Point(_monster_pos.x, _monster_pos.y - _pMonsterArmature->getContentSize().height/2-5)));
LoadingBar* monsterHpBar = LoadingBar::create();
monsterHpBar->setTag(0);
monsterHpBar->loadTexture("slidbar.png");
monsterHpBar->setDirection(LoadingBarTypeLeft);
monsterHpBar->setPercent(50);
monsterHpBar->setPosition(Point(bkbar->getContentSize().width/2, bkbar->getContentSize().height/2));
bkbar->addChild(monsterHpBar,0,0);
}
示例14: CCLOG
bool Upgrade::init()
{
// CCLog("%s:%d", __FILE__, __LINE__);
if (!Layer::init())
{
return false;
}
Size winSize = Director::getInstance()->getWinSize();
//获取本地版本
CCLOG("xml----location----%s", UserDefault::getInstance()->getXMLFilePath().c_str());
std::string s = UserDefault::getInstance()->getXMLFilePath().c_str();
// CCLog("%s:%d", s.c_str(), __LINE__);
//创建下载目录文件夹
initDownloadDir();
//加载tips 提示信息
loadTipsInfo();
LoadingBar *pLoadingBar = LoadingBar::create("load.png");
pLoadingBar->setTag(1001);
pLoadingBar->setPosition(Vec2(winSize.width / 2, 100));
this->addChild(pLoadingBar);
_showDownloadInfo = Label::create();
_showDownloadInfo->setString("");
_showDownloadInfo->setSystemFontSize(20);
this->addChild(_showDownloadInfo);
_showDownloadInfo->setPosition(Vec2(winSize.width / 2, winSize.height / 2 - 20));
//提示label
tipsLabel = Label::create();
tipsLabel->setString(TipsVer[0]);
tipsLabel->setSystemFontSize(20);
tipsLabel->setTag(1002);
tipsLabel->setPosition(Vec2(winSize.width / 2, winSize.height / 2+20));
this->addChild(tipsLabel);
//淡出淡出
auto *fadeout = FadeOut::create(1.5f);
auto *fadein = FadeIn::create(1.5f);
auto *repeatForever = RepeatForever::create(Sequence::create(fadeout,
CallFunc::create(CC_CALLBACK_0(Upgrade::actionCallBacn, this)),
fadein,
DelayTime::create(2.0f),
nullptr));
tipsLabel->runAction(repeatForever);
upgrade();
return true;
}
示例15: Point
void HelloWorld::update(float delta)
{
if(m_bStart)
{
ComRender *pHeroRender = (ComRender*)(m_pGameScene->getChildByTag(10005)->getComponent("CCArmature"));
Armature *pHero = (Armature*)(pHeroRender->getNode());
pHero->getParent()->setPositionX(pHero->getParent()->getPositionX() + m_fSpeed);
ComRender *pEnemyRender = (ComRender*)(m_pGameScene->getChildByTag(10006)->getComponent("CCArmature"));
Armature *pEnemy = (Armature*)(pEnemyRender->getNode());
/* for 3.0 */
float distance = Point(pHero->getParent()->getPositionX(), 0).getDistance(Point(pEnemy->getParent()->getPositionX(), 0));
if (distance < m_fAttackDis)
{
pHero->getAnimation()->play("attack");
pHero->getAnimation()->setMovementEventCallFunc(this,
movementEvent_selector(HelloWorld::animationEvent));
m_bStart = false;
}
// before
/*
if(ccpDistance(ccp(pHero->getParent()->getPositionX(), 0), ccp(pEnemy->getParent()->getPositionX(), 0)) < m_fAttackDis)
{
pHero->getAnimation()->play("attack");
pHero->getAnimation()->setMovementEventCallFunc(this,
movementEvent_selector(HelloWorld::animationEvent));
m_bStart = false;
}
*/
/**/
}
if(m_bDead)
{
ComRender *pUIRender = static_cast<ComRender*>(m_pGameScene->getChildByTag(10007)->getComponent("GUIComponent"));
/* for 3.0 */
Node* pUILayer = static_cast<Node*>(pUIRender->getNode());
Layout* root = static_cast<Layout*>(pUILayer->getChildren().at(2));
LoadingBar *pHPLoadingBar = static_cast<LoadingBar*>(Helper::seekWidgetByName(root, "hp02_LoadingBar"));
LoadingBar *pMPLoadingBar = static_cast<LoadingBar*>(Helper::seekWidgetByName(root, "mp02_LoadingBar"));
// before
/*
cocos2d::ui::TouchGroup *pUILayer = static_cast<cocos2d::ui::TouchGroup*>(pUIRender->getNode());
cocos2d::ui::LoadingBar *pHPLoadingBar = static_cast<cocos2d::ui::LoadingBar*>(pUILayer->getWidgetByName("hp02_LoadingBar"));
cocos2d::ui::LoadingBar *pMPLoadingBar = static_cast<cocos2d::ui::LoadingBar*>(pUILayer->getWidgetByName("mp02_LoadingBar"));
*/
/**/
pHPLoadingBar->setPercent(m_fPercentage);
pMPLoadingBar->setPercent(m_fPercentage);
m_fPercentage -= 2.0f;
if (m_fPercentage < 0.0f) {
unscheduleUpdate();
}
}
}