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C++ LoadingBar::ignoreContentAdaptWithSize方法代码示例

本文整理汇总了C++中LoadingBar::ignoreContentAdaptWithSize方法的典型用法代码示例。如果您正苦于以下问题:C++ LoadingBar::ignoreContentAdaptWithSize方法的具体用法?C++ LoadingBar::ignoreContentAdaptWithSize怎么用?C++ LoadingBar::ignoreContentAdaptWithSize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LoadingBar的用法示例。


在下文中一共展示了LoadingBar::ignoreContentAdaptWithSize方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: init

bool UILoadingBarReloadTexture::init()
{
    if (UIScene::init())
    {
        Size widgetSize = _widget->getContentSize();
        
        // Add the alert
        Text *alert = Text::create("Click button to Toggle Scale9 and switch Texture.", "fonts/Marker Felt.ttf", 20);
        alert->setColor(Color3B(159, 168, 176));
        alert->setPosition(Vec2(widgetSize.width / 2.0f,
                                widgetSize.height / 2.0f - alert->getContentSize().height * 2.7f));
        _uiLayer->addChild(alert);
        
        LoadingBar* loadingBar = LoadingBar::create("cocosui/slider_bar_active_9patch.png");
        loadingBar->setTag(0);
        loadingBar->ignoreContentAdaptWithSize(false);
//        loadingBar->setScale9Enabled(true);
        loadingBar->setCapInsets(Rect(0, 0, 0, 0));
        loadingBar->setContentSize(Size(300, 13));
        loadingBar->setName("texture0");
        loadingBar->setDirection(LoadingBar::Direction::RIGHT);
        loadingBar->setPercent(70);
        loadingBar->setPosition(Vec2(widgetSize.width / 2.0f,
                                     widgetSize.height / 2.0f + loadingBar->getContentSize().height / 4.0f));
        
        _uiLayer->addChild(loadingBar);
        
        auto buttonScale9 = Button::create("cocosui/animationbuttonnormal.png",
                                           "cocosui/animationbuttonpressed.png");
        buttonScale9->setTitleText("ToggleScale9");
        buttonScale9->addClickEventListener([=](Ref*){
            loadingBar->setScale9Enabled(!loadingBar->isScale9Enabled());
        });
        buttonScale9->setPosition(loadingBar->getPosition() + Vec2(-50,50));
        _uiLayer->addChild(buttonScale9);
        
        auto buttonChangeTexture = Button::create("cocosui/animationbuttonnormal.png",
                                                  "cocosui/animationbuttonpressed.png");
        buttonChangeTexture->setTitleText("ChangeTexture");
        buttonChangeTexture->addClickEventListener([=](Ref*){
            auto name = loadingBar->getName();
            if (name == "texture0")
            {
                loadingBar->loadTexture("cocosui/slider_bar_active_9patch2.png");
                loadingBar->setName("texture1");
            }
            else
            {
                loadingBar->loadTexture("cocosui/slider_bar_active_9patch.png");
                loadingBar->setName("texture0");
            }
        });
        buttonChangeTexture->setPosition(loadingBar->getPosition() + Vec2(50,50));
        _uiLayer->addChild(buttonChangeTexture);
        
        this->scheduleUpdate();
        return true;
    }
    return false;
}
开发者ID:anilgulgor,项目名称:myGame,代码行数:60,代码来源:UILoadingBarTest.cpp

示例2:

bool UILoadingBarTest_Scale9_State_Change::init()
{
    if (UIScene::init())
    {
        Size widgetSize = _widget->getContentSize();

        // Add the alert
        Text *alert = Text::create("LoadingBar right scale9 render", "fonts/Marker Felt.ttf", 20);
        alert->setColor(Color3B(159, 168, 176));
        alert->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getContentSize().height * 2.7f));
        _uiLayer->addChild(alert);

        // Create the loading bar
        LoadingBar* loadingBar = LoadingBar::create("cocosui/sliderThumb.png");
        loadingBar->setTag(0);
        loadingBar->ignoreContentAdaptWithSize(false);
        //loadingBar->setScale9Enabled(true);
        loadingBar->setCapInsets(Rect(0, 0, 0, 0));
        loadingBar->setContentSize(Size(200, 80));
        loadingBar->setDirection(LoadingBar::Direction::LEFT);
        loadingBar->setPercent(100);

        loadingBar->setTouchEnabled(true);
        loadingBar->addTouchEventListener([=](Ref* sender, Widget::TouchEventType type){
            if (type == Widget::TouchEventType::ENDED) {
                if (loadingBar->isScale9Enabled())
                {
                    loadingBar->setScale9Enabled(false);
                }
                else
                    loadingBar->setScale9Enabled(true);
            }
        });

        loadingBar->setPosition(Vec2(widgetSize.width / 2.0f,
            widgetSize.height / 2.0f + loadingBar->getContentSize().height / 4.0f));

        _uiLayer->addChild(loadingBar);

        return true;
    }
    return false;
}
开发者ID:anilgulgor,项目名称:myGame,代码行数:43,代码来源:UILoadingBarTest.cpp


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