本文整理汇总了C++中LoadingBar::getDirection方法的典型用法代码示例。如果您正苦于以下问题:C++ LoadingBar::getDirection方法的具体用法?C++ LoadingBar::getDirection怎么用?C++ LoadingBar::getDirection使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LoadingBar
的用法示例。
在下文中一共展示了LoadingBar::getDirection方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: init
bool UILoadingBarTest_Direction::init()
{
if (UIScene::init())
{
//scheduleUpdate();
Size widgetSize = _widget->getContentSize();
// Add the alert
Text* alert = Text::create("Test LoadingBar Change Direction",
"fonts/Marker Felt.ttf", 30);
alert->setColor(Color3B(159, 168, 176));
alert->setPosition(Vec2(widgetSize.width / 2.0f,
widgetSize.height / 2.0f - alert->getContentSize().height * 1.75f));
_uiLayer->addChild(alert);
// Create the loading bar
LoadingBar* loadingBar = LoadingBar::create("cocosui/sliderProgress.png");
loadingBar->setTag(0);
loadingBar->setPercent(80);
loadingBar->setPosition(Vec2(widgetSize.width / 2.0f,
widgetSize.height / 2.0f + loadingBar->getContentSize().height / 4.0f));
auto loadingBarCopy = (LoadingBar*)loadingBar->clone();
loadingBarCopy->setTag(1);
loadingBarCopy->setPosition(loadingBar->getPosition()
+ Vec2(0, -40));
loadingBarCopy->setDirection(LoadingBar::Direction::RIGHT);
Button* button = Button::create("cocosui/animationbuttonnormal.png",
"cocosui/animationbuttonpressed.png");
button->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f + 50));
button->setTitleText("Click to change direction!");
button->addTouchEventListener([=](Ref*, Widget::TouchEventType type)
{
if (type == Widget::TouchEventType::ENDED)
{
if (loadingBar->getDirection() == LoadingBar::Direction::LEFT)
{
loadingBar->setDirection(LoadingBar::Direction::RIGHT);
loadingBarCopy->setDirection(LoadingBar::Direction::LEFT);
}
else
{
loadingBar->setDirection(LoadingBar::Direction::LEFT);
loadingBarCopy->setDirection(LoadingBar::Direction::RIGHT);
}
}
});
_uiLayer->addChild(loadingBar, 1);
_uiLayer->addChild(loadingBarCopy, 2);
_uiLayer->addChild(button);
_loadingBar = loadingBar;
return true;
}
return false;
}