本文整理汇总了C++中Light::Release方法的典型用法代码示例。如果您正苦于以下问题:C++ Light::Release方法的具体用法?C++ Light::Release怎么用?C++ Light::Release使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Light
的用法示例。
在下文中一共展示了Light::Release方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CreateCameraLight
void EditorScene::CreateCameraLight()
{
SafeRelease(cameraLight);
Light *light = new Light();
light->SetType(Light::TYPE_DIRECTIONAL);
cameraLight = new Entity();
cameraLight->SetName(ResourceEditor::EDITOR_CAMERA_LIGHT);
cameraLight->AddComponent(new LightComponent(light));
light->Release();
UpdateCameraLightOnScene();
}
示例2: Light
EditorLightSystem::EditorLightSystem(DAVA::Scene * scene)
: DAVA::SceneSystem(scene)
{
Light *light = new Light();
light->SetType(Light::TYPE_DIRECTIONAL);
cameraLight = new DAVA::Entity();
cameraLight->SetName(ResourceEditor::EDITOR_CAMERA_LIGHT);
cameraLight->AddComponent(ScopedPtr<LightComponent> (new LightComponent(light)));
light->Release();
lightCountOnScene = 0;
SetRequiredComponents(1 << Component::LIGHT_COMPONENT);
isEnabled = true;
AddCameraLightOnScene();
}