本文整理汇总了C++中Light::GetLightColour方法的典型用法代码示例。如果您正苦于以下问题:C++ Light::GetLightColour方法的具体用法?C++ Light::GetLightColour怎么用?C++ Light::GetLightColour使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Light
的用法示例。
在下文中一共展示了Light::GetLightColour方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CalculateSpecularLighting
Colour RayTracer::CalculateSpecularLighting(Vector3 &surfacePoint, Vector3 &surfaceNormal, Vector3 &lightPosition, Vector3 &cameraPosition, Light &light, Material &material)
{
Colour specular;
Vector3 halfVector = Vector3::HalfVector(cameraPosition, surfacePoint, lightPosition);
double angle = halfVector.DotProduct(surfaceNormal);
double power = powf(angle, material.GetSpecPower());
specular.red = light.GetLightColour().red * material.GetSpecularColour().red * power;
specular.green = light.GetLightColour().green * material.GetSpecularColour().green * power;
specular.blue = light.GetLightColour().blue * material.GetSpecularColour().blue * power;
return specular;
}
示例2: CalculateDiffuseLighting
Colour RayTracer::CalculateDiffuseLighting(Vector3 &lightNormal, Vector3 &surfaceNormal, Light &light, Material &material)
{
Colour diffuse;
double angle = lightNormal.DotProduct(surfaceNormal);
if (angle > 0.0)
{
diffuse.red = light.GetLightColour().red * material.GetDiffuseColour().red * angle;
diffuse.green = light.GetLightColour().red * material.GetDiffuseColour().green * angle;
diffuse.blue = light.GetLightColour().red * material.GetDiffuseColour().blue * angle;
}
return diffuse;
}