本文整理汇总了C++中LTexture::copyPixels方法的典型用法代码示例。如果您正苦于以下问题:C++ LTexture::copyPixels方法的具体用法?C++ LTexture::copyPixels怎么用?C++ LTexture::copyPixels使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LTexture
的用法示例。
在下文中一共展示了LTexture::copyPixels方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main( int argc, char* args[] ) {
//Start up SDL and create window
if( !init() ) {
printf( "Failed to initialize!\n" );
} else {
//Load media
if( !loadMedia() ) {
printf( "Failed to load media!\n" );
} else {
//Main loop flag
bool quit = false;
//Event handler
SDL_Event e;
//While application is running
while( !quit ) {
//Handle events on queue
while( SDL_PollEvent( &e ) != 0 ) {
//User requests quit
if( e.type == SDL_QUIT ) {
quit = true;
}
}
//Clear screen
SDL_SetRenderDrawColor( gRenderer, 0xFF, 0xFF, 0xFF, 0xFF );
SDL_RenderClear( gRenderer );
//Copy frame from buffer
gStreamingTexture.lockTexture();
gStreamingTexture.copyPixels( gDataStream.getBuffer() );
gStreamingTexture.unlockTexture();
//Render frame
gStreamingTexture.render( ( SCREEN_WIDTH - gStreamingTexture.getWidth() ) / 2, ( SCREEN_HEIGHT - gStreamingTexture.getHeight() ) / 2 );
//Update screen
SDL_RenderPresent( gRenderer );
}
}
}
//Free resources and close SDL
close();
return 0;
}