本文整理汇总了C++中LPITEM::GetVnum方法的典型用法代码示例。如果您正苦于以下问题:C++ LPITEM::GetVnum方法的具体用法?C++ LPITEM::GetVnum怎么用?C++ LPITEM::GetVnum使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LPITEM
的用法示例。
在下文中一共展示了LPITEM::GetVnum方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: TItemPos
bool COver9RefineManager::Change9ToOver9(LPCHARACTER pChar, LPITEM item)
{
OVER9ITEM_MAP::iterator iter = m_mapItem.find(item->GetVnum());
if (iter == m_mapItem.end())
return false;
DWORD dwVnum = iter->second;
LPITEM over9 = ITEM_MANAGER::instance().CreateItem(dwVnum, 1);
if (over9 == NULL)
return false;
item->CopySocketTo(over9);
item->CopyAttributeTo(over9);
int iEmptyCell = pChar->GetEmptyInventory(over9->GetSize());
if (iEmptyCell == -1)
return false;
item->RemoveFromCharacter();
over9->AddToCharacter(pChar, TItemPos(INVENTORY, iEmptyCell));
char szBuf[256];
snprintf(szBuf, sizeof(szBuf), "SUCCESS %u %s %u", over9->GetID(), over9->GetName(), over9->GetOriginalVnum());
LogManager::instance().ItemLog(pChar, item, "REFINE OVER9", szBuf);
return true;
}
示例2: Add
bool CSafebox::Add(DWORD dwPos, LPITEM pkItem)
{
if (!IsValidPosition(dwPos))
{
sys_err("SAFEBOX: item on wrong position at %d (size of grid = %d)", dwPos, m_pkGrid->GetSize());
return false;
}
pkItem->SetWindow(m_bWindowMode);
pkItem->SetCell(m_pkChrOwner, dwPos);
pkItem->Save(); // 강제로 Save를 불러줘야 한다.
ITEM_MANAGER::instance().FlushDelayedSave(pkItem);
m_pkGrid->Put(dwPos, 1, pkItem->GetSize());
m_pkItems[dwPos] = pkItem;
TPacketGCItemSet pack;
pack.header = m_bWindowMode == SAFEBOX ? HEADER_GC_SAFEBOX_SET : HEADER_GC_MALL_SET;
pack.Cell = TItemPos(m_bWindowMode, dwPos);
pack.vnum = pkItem->GetVnum();
pack.count = pkItem->GetCount();
pack.flags = pkItem->GetFlag();
pack.anti_flags = pkItem->GetAntiFlag();
thecore_memcpy(pack.alSockets, pkItem->GetSockets(), sizeof(pack.alSockets));
thecore_memcpy(pack.aAttr, pkItem->GetAttributes(), sizeof(pack.aAttr));
m_pkChrOwner->GetDesc()->Packet(&pack, sizeof(pack));
sys_log(1, "SAFEBOX: ADD %s %s count %d", m_pkChrOwner->GetName(), pkItem->GetName(), pkItem->GetCount());
return true;
}
示例3: IsSameSpecialGroup
bool CItem::IsSameSpecialGroup(const LPITEM item) const
{
// ј·О VNUMАМ °°ґЩёй °°Ає ±Ч·мАО °НАё·О °ЈБЦ
if (this->GetVnum() == item->GetVnum())
return true;
if (GetSpecialGroup() && (item->GetSpecialGroup() == GetSpecialGroup()))
return true;
return false;
}
示例4: UseItemEx
bool iCHARACTER::UseItemEx(LPITEM item, int iDestCell) {
switch (item->GetVnum()) {
case 71051:
case 71052:
CItem* useon = this->GetItem(iDestCell);
if (useon && useon->GetType()==ITEM_COSTUME){
this->ChatPacket(CHAT_TYPE_INFO,locale_find("¼Ó¼ºÀ» º¯°æÇÒ ¼ö ¾ø´Â ¾ÆÀÌÅÛÀÔ´Ï´Ù."));
return true;
}
}
return globals::instance()->UseItemEx->GetOriginalFunction()(this, item, iDestCell);
}
示例5: GetBasePosition
WORD DSManager::GetBasePosition(const LPITEM pItem) const
{
if (NULL == pItem)
return WORD_MAX;
BYTE type, grade_idx, step_idx, strength_idx;
GetDragonSoulInfo(pItem->GetVnum(), type, grade_idx, step_idx, strength_idx);
BYTE col_type = pItem->GetSubType();
BYTE row_type = grade_idx;
if (row_type > DRAGON_SOUL_GRADE_MAX)
return WORD_MAX;
return col_type * DRAGON_SOUL_STEP_MAX * DRAGON_SOUL_BOX_SIZE + row_type * DRAGON_SOUL_BOX_SIZE;
}
示例6: Sell
void CShopManager::Sell(LPCHARACTER ch, BYTE bCell, BYTE bCount)
{
if (!ch->GetShop())
return;
if (!ch->GetShopOwner())
return;
if (!ch->CanHandleItem())
return;
if (ch->GetShop()->IsPCShop())
return;
if (DISTANCE_APPROX(ch->GetX()-ch->GetShopOwner()->GetX(), ch->GetY()-ch->GetShopOwner()->GetY())>2000)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상점과의 거리가 너무 멀어 물건을 팔 수 없습니다."));
return;
}
LPITEM item = ch->GetInventoryItem(bCell);
if (!item)
return;
if (item->IsEquipped() == true)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("착용 중인 아이템은 판매할 수 없습니다."));
return;
}
if (true == item->isLocked())
{
return;
}
if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_SELL))
return;
DWORD dwPrice;
if (bCount == 0 || bCount > item->GetCount())
bCount = item->GetCount();
dwPrice = item->GetShopBuyPrice();
if (IS_SET(item->GetFlag(), ITEM_FLAG_COUNT_PER_1GOLD))
{
if (dwPrice == 0)
dwPrice = bCount;
else
dwPrice = bCount / dwPrice;
}
else
dwPrice *= bCount;
dwPrice /= 5;
//세금 계산
DWORD dwTax = 0;
int iVal = 3;
if (LC_IsYMIR() || LC_IsKorea())
{
dwTax = dwPrice * iVal / 100;
dwPrice -= dwTax;
}
else
{
dwTax = dwPrice * iVal/100;
dwPrice -= dwTax;
}
if (test_server)
sys_log(0, "Sell Item price id %d %s itemid %d", ch->GetPlayerID(), ch->GetName(), item->GetID());
const int64_t nTotalMoney = static_cast<int64_t>(ch->GetGold()) + static_cast<int64_t>(dwPrice);
if (GOLD_MAX <= nTotalMoney)
{
sys_err("[OVERFLOW_GOLD] id %u name %s gold %u", ch->GetPlayerID(), ch->GetName(), ch->GetGold());
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("20억냥이 초과하여 물품을 팔수 없습니다."));
return;
}
// 20050802.myevan.상점 판매 로그에 아이템 ID 추가
sys_log(0, "SHOP: SELL: %s item name: %s(x%d):%u price: %u", ch->GetName(), item->GetName(), bCount, item->GetID(), dwPrice);
if (iVal > 0)
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("판매금액의 %d %% 가 세금으로 나가게됩니다"), iVal);
DBManager::instance().SendMoneyLog(MONEY_LOG_SHOP, item->GetVnum(), dwPrice);
if (bCount == item->GetCount())
{
// 한국에는 아이템을 버리고 복구해달라는 진상유저들이 많아서
// 상점 판매시 속성로그를 남긴다.
if (LC_IsYMIR())
item->AttrLog();
//.........这里部分代码省略.........
示例7: Buy
int CShopEx::Buy(LPCHARACTER ch, BYTE pos)
{
BYTE tabIdx = pos / SHOP_HOST_ITEM_MAX_NUM;
BYTE slotPos = pos % SHOP_HOST_ITEM_MAX_NUM;
if (tabIdx >= GetTabCount())
{
sys_log(0, "ShopEx::Buy : invalid position %d : %s", pos, ch->GetName());
return SHOP_SUBHEADER_GC_INVALID_POS;
}
sys_log(0, "ShopEx::Buy : name %s pos %d", ch->GetName(), pos);
GuestMapType::iterator it = m_map_guest.find(ch);
if (it == m_map_guest.end())
return SHOP_SUBHEADER_GC_END;
TShopTableEx& shopTab = m_vec_shopTabs[tabIdx];
TShopItemTable& r_item = shopTab.items[slotPos];
if (r_item.price <= 0)
{
LogManager::instance().HackLog("SHOP_BUY_GOLD_OVERFLOW", ch);
return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY;
}
DWORD dwPrice = r_item.price;
switch (shopTab.coinType)
{
case SHOP_COIN_TYPE_GOLD:
if (it->second) // if other empire, price is triple
dwPrice *= 3;
if (ch->GetGold() < (int) dwPrice)
{
sys_log(1, "ShopEx::Buy : Not enough money : %s has %d, price %d", ch->GetName(), ch->GetGold(), dwPrice);
return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY;
}
break;
case SHOP_COIN_TYPE_SECONDARY_COIN:
{
int count = ch->CountSpecifyTypeItem(ITEM_SECONDARY_COIN);
if (count < dwPrice)
{
sys_log(1, "ShopEx::Buy : Not enough myeongdojun : %s has %d, price %d", ch->GetName(), count, dwPrice);
return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY_EX;
}
}
break;
}
LPITEM item;
item = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count);
if (!item)
return SHOP_SUBHEADER_GC_SOLD_OUT;
int iEmptyPos;
if (item->IsDragonSoul())
{
iEmptyPos = ch->GetEmptyDragonSoulInventory(item);
}
else
{
iEmptyPos = ch->GetEmptyInventory(item->GetSize());
}
if (iEmptyPos < 0)
{
sys_log(1, "ShopEx::Buy : Inventory full : %s size %d", ch->GetName(), item->GetSize());
M2_DESTROY_ITEM(item);
return SHOP_SUBHEADER_GC_INVENTORY_FULL;
}
switch (shopTab.coinType)
{
case SHOP_COIN_TYPE_GOLD:
ch->PointChange(POINT_GOLD, -dwPrice, false);
break;
case SHOP_COIN_TYPE_SECONDARY_COIN:
ch->RemoveSpecifyTypeItem(ITEM_SECONDARY_COIN, dwPrice);
break;
}
if (item->IsDragonSoul())
item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
else
item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
ITEM_MANAGER::instance().FlushDelayedSave(item);
LogManager::instance().ItemLog(ch, item, "BUY", item->GetName());
if (item->GetVnum() >= 80003 && item->GetVnum() <= 80007)
{
LogManager::instance().GoldBarLog(ch->GetPlayerID(), item->GetID(), PERSONAL_SHOP_BUY, "");
}
//.........这里部分代码省略.........
示例8: DoRefineStrength
bool DSManager::DoRefineStrength(LPCHARACTER ch, TItemPos (&aItemPoses)[DRAGON_SOUL_REFINE_GRID_SIZE])
{
if (NULL == ch)
return false;
if (NULL == aItemPoses)
{
return false;
}
if (!ch->DragonSoul_RefineWindow_CanRefine())
{
sys_err ("%s do not activate DragonSoulRefineWindow. But how can he come here?", ch->GetName());
ch->ChatPacket(CHAT_TYPE_INFO, "[SYSTEM ERROR]You cannot use dragon soul refine window.");
return false;
}
// И¤ЅГіЄ ёрё¦ БЯє№µЗґВ item pointer ѕшѕЦ±в А§ЗШј set »зїл
// АМ»уЗС ЖРЕ¶А» єёіѕ °жїм, БЯє№µИ TItemPos°Ў АЦА» јцµµ АЦ°н, АЯёшµИ TItemPos°Ў АЦА» јцµµ АЦґЩ.
std::set <LPITEM> set_items;
for (int i = 0; i < DRAGON_SOUL_REFINE_GRID_SIZE; i++)
{
LPITEM pItem = ch->GetItem(aItemPoses[i]);
if (pItem)
{
set_items.insert(pItem);
}
}
if (set_items.size() == 0)
{
return false;
}
int fee;
LPITEM pRefineStone = NULL;
LPITEM pDragonSoul = NULL;
for (std::set <LPITEM>::iterator it = set_items.begin(); it != set_items.end(); it++)
{
LPITEM pItem = *it;
// Е¬¶у uiїЎј АеВшЗС ѕЖАМЕЫАє °і·®ГўїЎ їГё± јц ѕшµµ·П ё·ѕТ±в ¶§№®їЎ,
// є°µµАЗ ѕЛёІ Гіё®ґВ ѕИЗФ.
if (pItem->IsEquipped())
{
return false;
}
// їлИҐј®°ъ °Иј®ёёАМ °і·®ГўїЎ АЦА» јц АЦґЩ.
// ±Чё®°н ЗПіЄѕїёё АЦѕоѕЯЗСґЩ.
if (pItem->IsDragonSoul())
{
if (pDragonSoul != NULL)
{
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_TOO_MUCH_MATERIAL, TItemPos(pItem->GetWindow(), pItem->GetCell()));
return false;
}
pDragonSoul = pItem;
}
else if(IsDragonSoulRefineMaterial(pItem))
{
if (pRefineStone != NULL)
{
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_TOO_MUCH_MATERIAL, TItemPos(pItem->GetWindow(), pItem->GetCell()));
return false;
}
pRefineStone = pItem;
}
else
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°ИїЎ ЗКїдЗС Аз·б°Ў ѕЖґХґПґЩ."));
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_INVALID_MATERIAL, TItemPos(pItem->GetWindow(), pItem->GetCell()));
return false;
}
}
BYTE bType, bGrade, bStep, bStrength;
if (!pDragonSoul || !pRefineStone)
{
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_NOT_ENOUGH_MATERIAL, NPOS);
return false;
}
if (NULL != pDragonSoul)
{
GetDragonSoulInfo(pDragonSoul->GetVnum(), bType, bGrade, bStep, bStrength);
float fWeight = 0.f;
// °ЎБЯДЎ °ЄАМ ѕшґЩёй °ИЗТ јц ѕшґВ їлИҐј®
if (!m_pTable->GetWeight(bType, bGrade, bStep, bStrength + 1, fWeight))
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°ИЗТ јц ѕшґВ їлИҐј®АФґПґЩ."));
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_MAX_REFINE, TItemPos(pDragonSoul->GetWindow(), pDragonSoul->GetCell()));
return false;
}
// °ИЗЯА» ¶§ °ЎБЯДЎ°Ў 0АМ¶уёй ґх АМ»у °ИµЗјґВ ѕИµИґЩ.
if (fWeight < FLT_EPSILON)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°ИЗТ јц ѕшґВ їлИҐј®АФґПґЩ."));
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_MAX_REFINE, TItemPos(pDragonSoul->GetWindow(), pDragonSoul->GetCell()));
//.........这里部分代码省略.........
示例9: DoRefineStep
bool DSManager::DoRefineStep(LPCHARACTER ch, TItemPos (&aItemPoses)[DRAGON_SOUL_REFINE_GRID_SIZE])
{
if (NULL == ch)
return false;
if (NULL == aItemPoses)
{
return false;
}
if (!ch->DragonSoul_RefineWindow_CanRefine())
{
sys_err ("%s do not activate DragonSoulRefineWindow. But how can he come here?", ch->GetName());
ch->ChatPacket(CHAT_TYPE_INFO, "[SYSTEM ERROR]You cannot use dragon soul refine window.");
return false;
}
// И¤ЅГіЄ ёрё¦ БЯє№µЗґВ item pointer ѕшѕЦ±в А§ЗШј set »зїл
// АМ»уЗС ЖРЕ¶А» єёіѕ °жїм, БЯє№µИ TItemPos°Ў АЦА» јцµµ АЦ°н, АЯёшµИ TItemPos°Ў АЦА» јцµµ АЦґЩ.
std::set <LPITEM> set_items;
for (int i = 0; i < DRAGON_SOUL_REFINE_GRID_SIZE; i++)
{
LPITEM pItem = ch->GetItem(aItemPoses[i]);
if (NULL != pItem)
{
// їлИҐј®АМ ѕЖґС ѕЖАМЕЫАМ °і·®ГўїЎ АЦА» јц ѕшґЩ.
if (!pItem->IsDragonSoul())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ґЬ°и °і·®їЎ ЗКїдЗС Аз·б°Ў ѕЖґХґПґЩ."));
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_INVALID_MATERIAL, TItemPos(pItem->GetWindow(), pItem->GetCell()));
return false;
}
set_items.insert(pItem);
}
}
if (set_items.size() == 0)
{
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_NOT_ENOUGH_MATERIAL, NPOS);
return false;
}
std::string stGroupName;
int count = set_items.size();
int need_count = 0;
int fee = 0;
std::vector <float> vec_probs;
BYTE ds_type, grade_idx, step_idx, strength_idx;
int result_step;
// °ЎАе ГіАЅ °НА» °ИАЗ ±вБШАё·О »пґВґЩ.
std::set <LPITEM>::iterator it = set_items.begin();
{
LPITEM pItem = *it;
GetDragonSoulInfo(pItem->GetVnum(), ds_type, grade_idx, step_idx, strength_idx);
if (!m_pTable->GetRefineStepValues(ds_type, step_idx, need_count, fee, vec_probs))
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ґЬ°и °і·®ЗТ јц ѕшґВ їлИҐј®АФґПґЩ."));
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_INVALID_MATERIAL, TItemPos(pItem->GetWindow(), pItem->GetCell()));
return false;
}
}
while(++it != set_items.end())
{
LPITEM pItem = *it;
// Е¬¶у uiїЎј АеВшЗС ѕЖАМЕЫАє °і·®ГўїЎ їГё± јц ѕшµµ·П ё·ѕТ±в ¶§№®їЎ,
// є°µµАЗ ѕЛёІ Гіё®ґВ ѕИЗФ.
if (pItem->IsEquipped())
{
return false;
}
if (ds_type != GetType(pItem->GetVnum()) || grade_idx != GetGradeIdx(pItem->GetVnum()) || step_idx != GetStepIdx(pItem->GetVnum()))
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ґЬ°и °і·®їЎ ЗКїдЗС Аз·б°Ў ѕЖґХґПґЩ."));
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_INVALID_MATERIAL, TItemPos(pItem->GetWindow(), pItem->GetCell()));
return false;
}
}
// Е¬¶уїЎј ЗС№ш °№јц ГјЕ©ё¦ ЗП±в ¶§№®їЎ count != need_count¶уёй invalid Е¬¶уАП °ЎґЙјєАМ Е©ґЩ.
if (count != need_count)
{
sys_err ("Possiblity of invalid client. Name %s", ch->GetName());
BYTE bSubHeader = count < need_count? DS_SUB_HEADER_REFINE_FAIL_NOT_ENOUGH_MATERIAL : DS_SUB_HEADER_REFINE_FAIL_TOO_MUCH_MATERIAL;
SendRefineResultPacket(ch, bSubHeader, NPOS);
return false;
}
if (ch->GetGold() < fee)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°і·®А» ЗП±в А§ЗС µ·АМ єОБ·ЗХґПґЩ."));
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_NOT_ENOUGH_MONEY, NPOS);
return false;
}
float sum = 0.f;
if (-1 == (result_step = Gamble(vec_probs)))
//.........这里部分代码省略.........
示例10: CanPutInto
bool CItem::CanPutInto(LPITEM item)
{
if (item->GetType() == ITEM_BELT)
return this->GetSubType() == USE_PUT_INTO_BELT_SOCKET;
else if(item->GetType() == ITEM_RING)
return CanPutIntoRing(item, this);
else if (item->GetType() != ITEM_ARMOR)
return false;
DWORD vnum = item->GetVnum();
struct JewelAccessoryInfo
{
DWORD jewel;
DWORD wrist;
DWORD neck;
DWORD ear;
};
const static JewelAccessoryInfo infos[] = {
{ 50634, 14420, 16220, 17220 },
{ 50635, 14500, 16500, 17500 },
{ 50636, 14520, 16520, 17520 },
{ 50637, 14540, 16540, 17540 },
{ 50638, 14560, 16560, 17560 },
};
DWORD item_type = (item->GetVnum() / 10) * 10;
for (unsigned int i = 0; i < sizeof(infos) / sizeof(infos[0]); i++)
{
const JewelAccessoryInfo& info = infos[i];
switch(item->GetSubType())
{
case ARMOR_WRIST:
if (info.wrist == item_type)
{
if (info.jewel == GetVnum())
{
return true;
}
else
{
return false;
}
}
break;
case ARMOR_NECK:
if (info.neck == item_type)
{
if (info.jewel == GetVnum())
{
return true;
}
else
{
return false;
}
}
break;
case ARMOR_EAR:
if (info.ear == item_type)
{
if (info.jewel == GetVnum())
{
return true;
}
else
{
return false;
}
}
break;
}
}
if (item->GetSubType() == ARMOR_WRIST)
vnum -= 14000;
else if (item->GetSubType() == ARMOR_NECK)
vnum -= 16000;
else if (item->GetSubType() == ARMOR_EAR)
vnum -= 17000;
else
return false;
DWORD type = vnum / 20;
if (type < 0 || type > 11)
{
type = (vnum - 170) / 20;
if (50623 + type != GetVnum())
return false;
else
return true;
}
else if (item->GetVnum() >= 16210 && item->GetVnum() <= 16219)
{
if (50625 != GetVnum())
return false;
else
//.........这里部分代码省略.........
示例11: RefreshItemAttributes
bool DSManager::RefreshItemAttributes(LPITEM pDS)
{
if (!pDS->IsDragonSoul())
{
sys_err ("This item(ID : %d) is not DragonSoul.", pDS->GetID());
return false;
}
BYTE ds_type, grade_idx, step_idx, strength_idx;
GetDragonSoulInfo(pDS->GetVnum(), ds_type, grade_idx, step_idx, strength_idx);
DragonSoulTable::TVecApplys vec_basic_applys;
DragonSoulTable::TVecApplys vec_addtional_applys;
if (!m_pTable->GetBasicApplys(ds_type, vec_basic_applys))
{
sys_err ("There is no BasicApply about %d type dragon soul.", ds_type);
return false;
}
if (!m_pTable->GetAdditionalApplys(ds_type, vec_addtional_applys))
{
sys_err ("There is no AdditionalApply about %d type dragon soul.", ds_type);
return false;
}
// add_min°ъ add_maxґВ ґх№М·О АРАЅ.
int basic_apply_num, add_min, add_max;
if (!m_pTable->GetApplyNumSettings(ds_type, grade_idx, basic_apply_num, add_min, add_max))
{
sys_err ("In ApplyNumSettings, INVALID VALUES Group type(%d), GRADE idx(%d)", ds_type, grade_idx);
return false;
}
float fWeight = 0.f;
if (!m_pTable->GetWeight(ds_type, grade_idx, step_idx, strength_idx, fWeight))
{
return false;
}
fWeight /= 100.f;
int n = MIN(basic_apply_num, vec_basic_applys.size());
for (int i = 0; i < n; i++)
{
const SApply& basic_apply = vec_basic_applys[i];
BYTE bType = basic_apply.apply_type;
short sValue = (short)(ceil((float)basic_apply.apply_value * fWeight - 0.01f));
pDS->SetForceAttribute(i, bType, sValue);
}
for (int i = DRAGON_SOUL_ADDITIONAL_ATTR_START_IDX; i < ITEM_ATTRIBUTE_MAX_NUM; i++)
{
BYTE bType = pDS->GetAttributeType(i);
short sValue = 0;
if (APPLY_NONE == bType)
continue;
for (int j = 0; j < vec_addtional_applys.size(); j++)
{
if (vec_addtional_applys[j].apply_type == bType)
{
sValue = vec_addtional_applys[j].apply_value;
break;
}
}
pDS->SetForceAttribute(i, bType, (short)(ceil((float)sValue * fWeight - 0.01f)));
}
return true;
}
示例12: PullOut
// 특정 용혼석을 장비창에서 제거할 때에 성공 여부를 결정하고, 실패시 부산물을 주는 함수.
bool DSManager::PullOut(LPCHARACTER ch, TItemPos DestCell, LPITEM& pItem, LPITEM pExtractor)
{
if (NULL == ch || NULL == pItem)
{
sys_err ("NULL POINTER. ch(%p) or pItem(%p)", ch, pItem);
return false;
}
// 목표 위치가 valid한지 검사 후, valid하지 않다면 임의의 빈 공간을 찾는다.
if (!IsValidCellForThisItem(pItem, DestCell))
{
int iEmptyCell = ch->GetEmptyDragonSoulInventory(pItem);
if (iEmptyCell < 0)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지품에 빈 공간이 없습니다."));
return false;
}
else
{
DestCell.window_type = DRAGON_SOUL_INVENTORY;
DestCell.cell = iEmptyCell;
}
}
if (!pItem->IsEquipped() || !pItem->RemoveFromCharacter())
return false;
bool bSuccess;
DWORD dwByProduct = 0;
int iBonus = 0;
float fProb;
float fDice;
// 용혼석 추출 성공 여부 결정.
{
DWORD dwVnum = pItem->GetVnum();
BYTE ds_type, grade_idx, step_idx, strength_idx;
GetDragonSoulInfo(pItem->GetVnum(), ds_type, grade_idx, step_idx, strength_idx);
// 추출 정보가 없다면 일단 무조건 성공하는 것이라 생각하자.
if (!m_pTable->GetDragonSoulExtValues(ds_type, grade_idx, fProb, dwByProduct))
{
pItem->AddToCharacter(ch, DestCell);
return true;
}
if (NULL != pExtractor)
{
iBonus = pExtractor->GetValue(ITEM_VALUE_DRAGON_SOUL_POLL_OUT_BONUS_IDX);
pExtractor->SetCount(pExtractor->GetCount() - 1);
}
fDice = fnumber(0.f, 100.f);
bSuccess = fDice <= (fProb * (100 + iBonus) / 100.f);
}
// 캐릭터의 용혼석 추출 및 추가 혹은 제거. 부산물 제공.
{
char buf[128];
if (bSuccess)
{
if (pExtractor)
{
sprintf(buf, "dice(%d) prob(%d + %d) EXTR(VN:%d)", (int)fDice, (int)fProb, iBonus, pExtractor->GetVnum());
}
else
{
sprintf(buf, "dice(%d) prob(%d)", fDice, fProb);
}
LogManager::instance().ItemLog(ch, pItem, "DS_PULL_OUT_SUCCESS", buf);
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("용혼석 추출에 성공하였습니다."));
pItem->AddToCharacter(ch, DestCell);
return true;
}
else
{
if (pExtractor)
{
sprintf(buf, "dice(%d) prob(%d + %d) EXTR(VN:%d) ByProd(VN:%d)", (int)fDice, (int)fProb, iBonus, pExtractor->GetVnum(), dwByProduct);
}
else
{
sprintf(buf, "dice(%d) prob(%d) ByProd(VNUM:%d)", (int)fDice, (int)fProb, dwByProduct);
}
LogManager::instance().ItemLog(ch, pItem, "DS_PULL_OUT_FAILED", buf);
M2_DESTROY_ITEM(pItem);
pItem = NULL;
if (dwByProduct)
{
LPITEM pByProduct = ch->AutoGiveItem(dwByProduct, true);
if (pByProduct)
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("용혼석 추출에 실패하여 %s를 얻었습니다."), pByProduct->GetName());
else
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("용혼석 추출에 실패하였습니다."));
}
else
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("용혼석 추출에 실패하였습니다."));
}
//.........这里部分代码省略.........
示例13: CanPutIntoRing
// ringїЎ itemА» №ЪА» јц АЦґВБц ї©єОё¦ ГјЕ©ЗШј ё®ЕП
static const bool CanPutIntoRing(LPITEM ring, LPITEM item)
{
const DWORD vnum = item->GetVnum();
return false;
}
示例14: PutAttributes
bool DSManager::PutAttributes(LPITEM pDS)
{
if (!pDS->IsDragonSoul())
{
sys_err ("This item(ID : %d) is not DragonSoul.", pDS->GetID());
return false;
}
BYTE ds_type, grade_idx, step_idx, strength_idx;
GetDragonSoulInfo(pDS->GetVnum(), ds_type, grade_idx, step_idx, strength_idx);
DragonSoulTable::TVecApplys vec_basic_applys;
DragonSoulTable::TVecApplys vec_addtional_applys;
if (!m_pTable->GetBasicApplys(ds_type, vec_basic_applys))
{
sys_err ("There is no BasicApply about %d type dragon soul.", ds_type);
return false;
}
if (!m_pTable->GetAdditionalApplys(ds_type, vec_addtional_applys))
{
sys_err ("There is no AdditionalApply about %d type dragon soul.", ds_type);
return false;
}
int basic_apply_num, add_min, add_max;
if (!m_pTable->GetApplyNumSettings(ds_type, grade_idx, basic_apply_num, add_min, add_max))
{
sys_err ("In ApplyNumSettings, INVALID VALUES Group type(%d), GRADE idx(%d)", ds_type, grade_idx);
return false;
}
float fWeight = 0.f;
if (!m_pTable->GetWeight(ds_type, grade_idx, step_idx, strength_idx, fWeight))
{
return false;
}
fWeight /= 100.f;
int n = MIN(basic_apply_num, vec_basic_applys.size());
for (int i = 0; i < n; i++)
{
const SApply& basic_apply = vec_basic_applys[i];
BYTE bType = basic_apply.apply_type;
short sValue = (short)(ceil((float)basic_apply.apply_value * fWeight - 0.01f));
pDS->SetForceAttribute(i, bType, sValue);
}
BYTE additional_attr_num = MIN(number (add_min, add_max), 3);
std::vector <int> random_set;
if (additional_attr_num > 0)
{
random_set.resize(additional_attr_num);
std::list <float> list_probs;
for (int i = 0; i < vec_addtional_applys.size(); i++)
{
list_probs.push_back(vec_addtional_applys[i].prob);
}
if (!MakeDistinctRandomNumberSet(list_probs, random_set))
{
sys_err ("MakeDistinctRandomNumberSet error.");
return false;
}
for (int i = 0; i < additional_attr_num; i++)
{
int r = random_set[i];
const SApply& additional_attr = vec_addtional_applys[r];
BYTE bType = additional_attr.apply_type;
short sValue = (short)(ceil((float)additional_attr.apply_value * fWeight - 0.01f));
pDS->SetForceAttribute(DRAGON_SOUL_ADDITIONAL_ATTR_START_IDX + i, bType, sValue);
}
}
return true;
}
示例15: RemoveBuffFromItem
void CBuffOnAttributes::RemoveBuffFromItem(LPITEM pItem)
{
if (0 == m_bBuffValue)
return ;
if (NULL != pItem)
{
if (pItem->GetCell() < INVENTORY_MAX_NUM)
return;
std::vector <BYTE>::iterator it = find (m_p_vec_buff_wear_targets->begin(), m_p_vec_buff_wear_targets->end(), pItem->GetCell() - INVENTORY_MAX_NUM);
if (m_p_vec_buff_wear_targets->end() == it)
return;
int m = pItem->GetAttributeCount();
for (int j = 0; j < m; j++)
{
TPlayerItemAttribute attr = pItem->GetAttribute(j);
TMapAttr::iterator it = m_map_additional_attrs.find(attr.bType);
// m_map_additional_attrs에서 해당 attribute type에 대한 값을 제거하고,
// 변경된 값의 (m_bBuffValue)%만큼의 버프 효과 감소
if (it != m_map_additional_attrs.end())
{
int& sum_of_attr_value = it->second;
int old_value = sum_of_attr_value * m_bBuffValue / 100;
int new_value = (sum_of_attr_value - attr.sValue) * m_bBuffValue / 100;
m_pBuffOwner->ApplyPoint(attr.bType, new_value - old_value);
sum_of_attr_value -= attr.sValue;
}
else
{
sys_err ("Buff ERROR(type %d). This item(%d) attr_type(%d) was not in buff pool", m_bPointType, pItem->GetVnum(), attr.bType);
return;
}
}
}
}