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C++ LPITEM::GetValue方法代码示例

本文整理汇总了C++中LPITEM::GetValue方法的典型用法代码示例。如果您正苦于以下问题:C++ LPITEM::GetValue方法的具体用法?C++ LPITEM::GetValue怎么用?C++ LPITEM::GetValue使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LPITEM的用法示例。


在下文中一共展示了LPITEM::GetValue方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Item_GetDamage

void Item_GetDamage(LPITEM pkItem, int* pdamMin, int* pdamMax)
{
	*pdamMin = 0;
	*pdamMax = 1;

	if (!pkItem)
		return;

	switch (pkItem->GetType())
	{
		case ITEM_ROD:
		case ITEM_PICK:
			return;
	}

	if (pkItem->GetType() != ITEM_WEAPON)
		sys_err("Item_GetDamage - !ITEM_WEAPON vnum=%d, type=%d", pkItem->GetOriginalVnum(), pkItem->GetType());

	*pdamMin = pkItem->GetValue(3);
	*pdamMax = pkItem->GetValue(4);
}
开发者ID:cCorax2,项目名称:Source_code,代码行数:21,代码来源:battle.cpp

示例2: CalcArrowDamage

int CalcArrowDamage(LPCHARACTER pkAttacker, LPCHARACTER pkVictim, LPITEM pkBow, LPITEM pkArrow, bool bIgnoreDefense)
{
	if (!pkBow || pkBow->GetType() != ITEM_WEAPON || pkBow->GetSubType() != WEAPON_BOW)
		return 0;

	if (!pkArrow)
		return 0;

	// 타격치 계산부
	int iDist = (int) (DISTANCE_SQRT(pkAttacker->GetX() - pkVictim->GetX(), pkAttacker->GetY() - pkVictim->GetY()));
	//int iGap = (iDist / 100) - 5 - pkBow->GetValue(5) - pkAttacker->GetPoint(POINT_BOW_DISTANCE);
	int iGap = (iDist / 100) - 5 - pkAttacker->GetPoint(POINT_BOW_DISTANCE);
	int iPercent = 100 - (iGap * 5);

	if (iPercent <= 0)
		return 0;
	else if (iPercent > 100)
		iPercent = 100;

	int iDam = 0;

	float fAR = CalcAttackRating(pkAttacker, pkVictim, false);
	iDam = number(pkBow->GetValue(3), pkBow->GetValue(4)) * 2 + pkArrow->GetValue(3);
	int iAtk;

	// level must be ignored when multiply by fAR, so subtract it before calculation.
	iAtk = pkAttacker->GetPoint(POINT_ATT_GRADE) + iDam - (pkAttacker->GetLevel() * 2);
	iAtk = (int) (iAtk * fAR);
	iAtk += pkAttacker->GetLevel() * 2; // and add again

	// Refine Grade
	iAtk += pkBow->GetValue(5) * 2;

	iAtk += pkAttacker->GetPoint(POINT_PARTY_ATTACKER_BONUS);
	iAtk = (int) (iAtk * (100 + (pkAttacker->GetPoint(POINT_ATT_BONUS) + pkAttacker->GetPoint(POINT_MELEE_MAGIC_ATT_BONUS_PER))) / 100);

	iAtk = CalcAttBonus(pkAttacker, pkVictim, iAtk);

	int iDef = 0;

	if (!bIgnoreDefense)
		iDef = (pkVictim->GetPoint(POINT_DEF_GRADE) * (100 + pkAttacker->GetPoint(POINT_DEF_BONUS)) / 100);

	if (pkAttacker->IsNPC())
		iAtk = (int) (iAtk * pkAttacker->GetMobDamageMultiply());

	iDam = MAX(0, iAtk - iDef);

	int iPureDam = iDam;

	iPureDam = (iPureDam * iPercent) / 100;

	if (test_server)
	{
		pkAttacker->ChatPacket(CHAT_TYPE_INFO, "ARROW %s -> %s, DAM %d DIST %d GAP %d %% %d",
				pkAttacker->GetName(), 
				pkVictim->GetName(), 
				iPureDam, 
				iDist, iGap, iPercent);
	}

	return iPureDam;
	//return iDam;
}
开发者ID:cCorax2,项目名称:Source_code,代码行数:64,代码来源:battle.cpp

示例3: CalcMeleeDamage

int CalcMeleeDamage(LPCHARACTER pkAttacker, LPCHARACTER pkVictim, bool bIgnoreDefense, bool bIgnoreTargetRating)
{
	LPITEM pWeapon = pkAttacker->GetWear(WEAR_WEAPON);
	bool bPolymorphed = pkAttacker->IsPolymorphed();

	if (pWeapon && !(bPolymorphed && !pkAttacker->IsPolyMaintainStat()))
	{
		if (pWeapon->GetType() != ITEM_WEAPON)
			return 0;

		switch (pWeapon->GetSubType())
		{
			case WEAPON_SWORD:
			case WEAPON_DAGGER:
			case WEAPON_TWO_HANDED:
			case WEAPON_BELL:
			case WEAPON_FAN:
			case WEAPON_MOUNT_SPEAR:
				break;

			case WEAPON_BOW:
				sys_err("CalcMeleeDamage should not handle bows (name: %s)", pkAttacker->GetName());
				return 0;

			default:
				return 0;
		}
	}

	int iDam = 0;
	float fAR = CalcAttackRating(pkAttacker, pkVictim, bIgnoreTargetRating);
	int iDamMin = 0, iDamMax = 0;

	// TESTSERVER_SHOW_ATTACKINFO
	int DEBUG_iDamCur = 0;
	int DEBUG_iDamBonus = 0;
	// END_OF_TESTSERVER_SHOW_ATTACKINFO

	if (bPolymorphed && !pkAttacker->IsPolyMaintainStat())
	{
		// MONKEY_ROD_ATTACK_BUG_FIX
		Item_GetDamage(pWeapon, &iDamMin, &iDamMax);
		// END_OF_MONKEY_ROD_ATTACK_BUG_FIX

		DWORD dwMobVnum = pkAttacker->GetPolymorphVnum();
		const CMob * pMob = CMobManager::instance().Get(dwMobVnum);

		if (pMob)
		{
			int iPower = pkAttacker->GetPolymorphPower();
			iDamMin += pMob->m_table.dwDamageRange[0] * iPower / 100;
			iDamMax += pMob->m_table.dwDamageRange[1] * iPower / 100;
		}
	}
	else if (pWeapon)
	{
		// MONKEY_ROD_ATTACK_BUG_FIX
		Item_GetDamage(pWeapon, &iDamMin, &iDamMax);
		// END_OF_MONKEY_ROD_ATTACK_BUG_FIX
	}
	else if (pkAttacker->IsNPC())
	{
		iDamMin = pkAttacker->GetMobDamageMin();
		iDamMax = pkAttacker->GetMobDamageMax();
	}

	iDam = number(iDamMin, iDamMax) * 2;

	// TESTSERVER_SHOW_ATTACKINFO
	DEBUG_iDamCur = iDam;
	// END_OF_TESTSERVER_SHOW_ATTACKINFO
	//
	int iAtk = 0;

	// level must be ignored when multiply by fAR, so subtract it before calculation.
	iAtk = pkAttacker->GetPoint(POINT_ATT_GRADE) + iDam - (pkAttacker->GetLevel() * 2);
	iAtk = (int) (iAtk * fAR);
	iAtk += pkAttacker->GetLevel() * 2; // and add again

	if (pWeapon)
	{
		iAtk += pWeapon->GetValue(5) * 2;

		// 2004.11.12.myevan.TESTSERVER_SHOW_ATTACKINFO
		DEBUG_iDamBonus = pWeapon->GetValue(5) * 2;
		///////////////////////////////////////////////
	}

	iAtk += pkAttacker->GetPoint(POINT_PARTY_ATTACKER_BONUS); // party attacker role bonus
	iAtk = (int) (iAtk * (100 + (pkAttacker->GetPoint(POINT_ATT_BONUS) + pkAttacker->GetPoint(POINT_MELEE_MAGIC_ATT_BONUS_PER))) / 100);

	iAtk = CalcAttBonus(pkAttacker, pkVictim, iAtk);

	int iDef = 0;

	if (!bIgnoreDefense)
	{
		iDef = (pkVictim->GetPoint(POINT_DEF_GRADE) * (100 + pkVictim->GetPoint(POINT_DEF_BONUS)) / 100);

		if (!pkAttacker->IsPC())
//.........这里部分代码省略.........
开发者ID:cCorax2,项目名称:Source_code,代码行数:101,代码来源:battle.cpp

示例4: PullOut

// ЖЇБ¤ їлИҐј®А» АеєсГўїЎј­ Б¦°ЕЗТ ¶§їЎ јє°ш ї©єОё¦ °бБ¤ЗП°н, ЅЗЖРЅГ єО»к№°А» БЦґВ ЗФјц.
bool DSManager::PullOut(LPCHARACTER ch, TItemPos DestCell, LPITEM& pItem, LPITEM pExtractor)
{
	if (NULL == ch || NULL == pItem)
	{
		sys_err ("NULL POINTER. ch(%p) or pItem(%p)", ch, pItem);
		return false;
	}

	// ёсЗҐ А§ДЎ°Ў validЗСБц °Л»з ИД, validЗПБц ѕКґЩёй АУАЗАЗ єу °ш°ЈА» ГЈґВґЩ.
	if (!IsValidCellForThisItem(pItem, DestCell))
	{
		int iEmptyCell = ch->GetEmptyDragonSoulInventory(pItem);
		if (iEmptyCell < 0)
		{
			ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("јТБцЗ°їЎ єу °ш°ЈАМ ѕшЅАґПґЩ."));
			return false;
		}
		else
		{
			DestCell.window_type = DRAGON_SOUL_INVENTORY;
			DestCell.cell = iEmptyCell;
		}
	}

	if (!pItem->IsEquipped() || !pItem->RemoveFromCharacter())
		return false;

	bool bSuccess;
	DWORD dwByProduct = 0;
	int iBonus = 0;
	float fProb;
	float fDice;
	// їлИҐј® ГЯГв јє°ш ї©єО °бБ¤.
	{
		DWORD dwVnum = pItem->GetVnum(); 

		BYTE ds_type, grade_idx, step_idx, strength_idx;
		GetDragonSoulInfo(pItem->GetVnum(), ds_type, grade_idx, step_idx, strength_idx);

		// ГЯГв Б¤єё°Ў ѕшґЩёй АПґЬ №«Б¶°З јє°шЗПґВ °НАМ¶у »э°ўЗПАЪ.
		if (!m_pTable->GetDragonSoulExtValues(ds_type, grade_idx, fProb, dwByProduct))
		{
			pItem->AddToCharacter(ch, DestCell);
			return true;
		}


		if (NULL != pExtractor)
		{
			iBonus = pExtractor->GetValue(ITEM_VALUE_DRAGON_SOUL_POLL_OUT_BONUS_IDX);
			pExtractor->SetCount(pExtractor->GetCount() - 1);
		}
		fDice = fnumber(0.f, 100.f);
		bSuccess = fDice <= (fProb * (100 + iBonus) / 100.f);
	}

	// ДіёЇЕНАЗ їлИҐј® ГЯГв №Ч ГЯ°Ў И¤Ає Б¦°Е. єО»к№° Б¦°ш.
	{
		char buf[128];

		if (bSuccess)
		{
			if (pExtractor)
			{
				sprintf(buf, "dice(%d) prob(%d + %d) EXTR(VN:%d)", (int)fDice, (int)fProb, iBonus, pExtractor->GetVnum());
			}
			else
			{
				sprintf(buf, "dice(%d) prob(%d)", fDice, fProb);
			}
			LogManager::instance().ItemLog(ch, pItem, "DS_PULL_OUT_SUCCESS", buf);
			ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("їлИҐј® ГЯГвїЎ јє°шЗПїґЅАґПґЩ."));
			pItem->AddToCharacter(ch, DestCell);
			return true;
		}
		else
		{
			if (pExtractor)
			{
				sprintf(buf, "dice(%d) prob(%d + %d) EXTR(VN:%d) ByProd(VN:%d)", (int)fDice, (int)fProb, iBonus, pExtractor->GetVnum(), dwByProduct);
			}
			else
			{
				sprintf(buf, "dice(%d) prob(%d) ByProd(VNUM:%d)", (int)fDice, (int)fProb, dwByProduct);
			}
			LogManager::instance().ItemLog(ch, pItem, "DS_PULL_OUT_FAILED", buf);
			M2_DESTROY_ITEM(pItem);
			pItem = NULL;
			if (dwByProduct)
			{
				LPITEM pByProduct = ch->AutoGiveItem(dwByProduct, true);
				if (pByProduct)
					ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("їлИҐј® ГЯГвїЎ ЅЗЖРЗПї© %sё¦ ѕтѕъЅАґПґЩ."), pByProduct->GetName());
				else
					ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("їлИҐј® ГЯГвїЎ ЅЗЖРЗПїґЅАґПґЩ."));
			}
			else
				ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("їлИҐј® ГЯГвїЎ ЅЗЖРЗПїґЅАґПґЩ."));
		}
//.........这里部分代码省略.........
开发者ID:Rarder44,项目名称:Server,代码行数:101,代码来源:DragonSoul.cpp

示例5: ExtractDragonHeart

// їлИҐј®А» №ЮѕЖј­ їлЅЙА» ГЯГвЗПґВ ЗФјц
bool DSManager::ExtractDragonHeart(LPCHARACTER ch, LPITEM pItem, LPITEM pExtractor)
{
	if (NULL == ch || NULL == pItem)
		return false;
	if (pItem->IsEquipped())
	{
		ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Вшїл БЯАО їлИҐј®Ає ГЯГвЗТ јц ѕшЅАґПґЩ."));
		return false;
	}

	DWORD dwVnum = pItem->GetVnum();
	BYTE ds_type, grade_idx, step_idx, strength_idx;
	GetDragonSoulInfo(dwVnum, ds_type, grade_idx, step_idx, strength_idx);

	int iBonus = 0;

	if (NULL != pExtractor)
	{
		iBonus = pExtractor->GetValue(0);
	}

	std::vector <float> vec_chargings;
	std::vector <float> vec_probs;

	if (!m_pTable->GetDragonHeartExtValues(ds_type, grade_idx, vec_chargings, vec_probs))
	{
		return false;
	}

	int idx = Gamble(vec_probs);

	float sum = 0.f;
	if (-1 == idx)
	{
		sys_err ("Gamble is failed. ds_type(%d), grade_idx(%d)", ds_type, grade_idx);
		return false;
	}

	float fCharge = vec_chargings[idx] * (100 + iBonus) / 100.f;
	fCharge = std::MINMAX <float> (0.f, fCharge, 100.f);

	if (fCharge < FLT_EPSILON)
	{
		pItem->SetCount(pItem->GetCount() - 1);
		if (NULL != pExtractor)
		{
			pExtractor->SetCount(pExtractor->GetCount() - 1);
		}
		LogManager::instance().ItemLog(ch, pItem, "DS_HEART_EXTRACT_FAIL", "");
	
		ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("їлЅЙ ГЯГвїЎ ЅЗЖРЗПїґЅАґПґЩ."));
		return false;
	}
	else
	{
		LPITEM pDH = ITEM_MANAGER::instance().CreateItem(DRAGON_HEART_VNUM);
		
		if (NULL == pDH)
		{
			sys_err ("Cannot create DRAGON_HEART(%d).", DRAGON_HEART_VNUM);
			return NULL;
		}

		pItem->SetCount(pItem->GetCount() - 1);
		if (NULL != pExtractor)
		{
			pExtractor->SetCount(pExtractor->GetCount() - 1);
		}

		int iCharge = (int)(fCharge + 0.5f);
		pDH->SetSocket(ITEM_SOCKET_CHARGING_AMOUNT_IDX, iCharge);
		ch->AutoGiveItem(pDH, true);

		std::string s = boost::lexical_cast <std::string> (iCharge);
		s += "%s";
		LogManager::instance().ItemLog(ch, pItem, "DS_HEART_EXTRACT_SUCCESS", s.c_str());
		ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("їлЅЙ ГЯГвїЎ јє°шЗПїґЅАґПґЩ."));
		return true;
	}
}
开发者ID:Rarder44,项目名称:Server,代码行数:81,代码来源:DragonSoul.cpp

示例6: PullOut

// 특정 용혼석을 장비창에서 제거할 때에 성공 여부를 결정하고, 실패시 부산물을 주는 함수.
bool DSManager::PullOut(LPCHARACTER ch, TItemPos DestCell, LPITEM& pItem, LPITEM pExtractor)
{
	if (NULL == ch || NULL == pItem)
	{
		sys_err ("NULL POINTER. ch(%p) or pItem(%p)", ch, pItem);
		return false;
	}

	// 목표 위치가 valid한지 검사 후, valid하지 않다면 임의의 빈 공간을 찾는다.
	if (!IsValidCellForThisItem(pItem, DestCell))
	{
		int iEmptyCell = ch->GetEmptyDragonSoulInventory(pItem);
		if (iEmptyCell < 0)
		{
			ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지품에 빈 공간이 없습니다."));
			return false;
		}
		else
		{
			DestCell.window_type = DRAGON_SOUL_INVENTORY;
			DestCell.cell = iEmptyCell;
		}
	}

	if (!pItem->IsEquipped() || !pItem->RemoveFromCharacter())
		return false;

	bool bSuccess;
	DWORD dwByProduct = 0;
	int iBonus = 0;
	float fProb;
	float fDice;
	// 용혼석 추출 성공 여부 결정.
	{
		DWORD dwVnum = pItem->GetVnum(); 

		BYTE ds_type, grade_idx, step_idx, strength_idx;
		GetDragonSoulInfo(pItem->GetVnum(), ds_type, grade_idx, step_idx, strength_idx);

		// 추출 정보가 없다면 일단 무조건 성공하는 것이라 생각하자.
		if (!m_pTable->GetDragonSoulExtValues(ds_type, grade_idx, fProb, dwByProduct))
		{
			pItem->AddToCharacter(ch, DestCell);
			return true;
		}


		if (NULL != pExtractor)
		{
			iBonus = pExtractor->GetValue(ITEM_VALUE_DRAGON_SOUL_POLL_OUT_BONUS_IDX);
			pExtractor->SetCount(pExtractor->GetCount() - 1);
		}
		fDice = fnumber(0.f, 100.f);
		bSuccess = fDice <= (fProb * (100 + iBonus) / 100.f);
	}

	// 캐릭터의 용혼석 추출 및 추가 혹은 제거. 부산물 제공.
	{
		char buf[128];

		if (bSuccess)
		{
			if (pExtractor)
			{
				sprintf(buf, "dice(%d) prob(%d + %d) EXTR(VN:%d)", (int)fDice, (int)fProb, iBonus, pExtractor->GetVnum());
			}
			else
			{
				sprintf(buf, "dice(%d) prob(%d)", fDice, fProb);
			}
			LogManager::instance().ItemLog(ch, pItem, "DS_PULL_OUT_SUCCESS", buf);
			ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("용혼석 추출에 성공하였습니다."));
			pItem->AddToCharacter(ch, DestCell);
			return true;
		}
		else
		{
			if (pExtractor)
			{
				sprintf(buf, "dice(%d) prob(%d + %d) EXTR(VN:%d) ByProd(VN:%d)", (int)fDice, (int)fProb, iBonus, pExtractor->GetVnum(), dwByProduct);
			}
			else
			{
				sprintf(buf, "dice(%d) prob(%d) ByProd(VNUM:%d)", (int)fDice, (int)fProb, dwByProduct);
			}
			LogManager::instance().ItemLog(ch, pItem, "DS_PULL_OUT_FAILED", buf);
			M2_DESTROY_ITEM(pItem);
			pItem = NULL;
			if (dwByProduct)
			{
				LPITEM pByProduct = ch->AutoGiveItem(dwByProduct, true);
				if (pByProduct)
					ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("용혼석 추출에 실패하여 %s를 얻었습니다."), pByProduct->GetName());
				else
					ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("용혼석 추출에 실패하였습니다."));
			}
			else
				ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("용혼석 추출에 실패하였습니다."));
		}
//.........这里部分代码省略.........
开发者ID:adi97ida,项目名称:Server,代码行数:101,代码来源:DragonSoul.cpp


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