本文整理汇总了C++中LPITEM::GetID方法的典型用法代码示例。如果您正苦于以下问题:C++ LPITEM::GetID方法的具体用法?C++ LPITEM::GetID怎么用?C++ LPITEM::GetID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LPITEM
的用法示例。
在下文中一共展示了LPITEM::GetID方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ItemLog
void LogManager::ItemLog(LPCHARACTER ch, LPITEM item, const char * c_pszText, const char * c_pszHint)
{
if (NULL == ch || NULL == item)
{
sys_err("character or item nil (ch %p item %p text %s)", get_pointer(ch), get_pointer(item), c_pszText);
return;
}
ItemLog(ch->GetPlayerID(), ch->GetX(), ch->GetY(), item->GetID(),
NULL == c_pszText ? "" : c_pszText,
c_pszHint, ch->GetDesc() ? ch->GetDesc()->GetHostName() : "",
item->GetOriginalVnum());
}
示例2: Sell
void CShopManager::Sell(LPCHARACTER ch, BYTE bCell, BYTE bCount)
{
if (!ch->GetShop())
return;
if (!ch->GetShopOwner())
return;
if (!ch->CanHandleItem())
return;
if (ch->GetShop()->IsPCShop())
return;
if (DISTANCE_APPROX(ch->GetX()-ch->GetShopOwner()->GetX(), ch->GetY()-ch->GetShopOwner()->GetY())>2000)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상점과의 거리가 너무 멀어 물건을 팔 수 없습니다."));
return;
}
LPITEM item = ch->GetInventoryItem(bCell);
if (!item)
return;
if (item->IsEquipped() == true)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("착용 중인 아이템은 판매할 수 없습니다."));
return;
}
if (true == item->isLocked())
{
return;
}
if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_SELL))
return;
DWORD dwPrice;
if (bCount == 0 || bCount > item->GetCount())
bCount = item->GetCount();
dwPrice = item->GetShopBuyPrice();
if (IS_SET(item->GetFlag(), ITEM_FLAG_COUNT_PER_1GOLD))
{
if (dwPrice == 0)
dwPrice = bCount;
else
dwPrice = bCount / dwPrice;
}
else
dwPrice *= bCount;
dwPrice /= 5;
//세금 계산
DWORD dwTax = 0;
int iVal = 3;
if (LC_IsYMIR() || LC_IsKorea())
{
dwTax = dwPrice * iVal / 100;
dwPrice -= dwTax;
}
else
{
dwTax = dwPrice * iVal/100;
dwPrice -= dwTax;
}
if (test_server)
sys_log(0, "Sell Item price id %d %s itemid %d", ch->GetPlayerID(), ch->GetName(), item->GetID());
const int64_t nTotalMoney = static_cast<int64_t>(ch->GetGold()) + static_cast<int64_t>(dwPrice);
if (GOLD_MAX <= nTotalMoney)
{
sys_err("[OVERFLOW_GOLD] id %u name %s gold %u", ch->GetPlayerID(), ch->GetName(), ch->GetGold());
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("20억냥이 초과하여 물품을 팔수 없습니다."));
return;
}
// 20050802.myevan.상점 판매 로그에 아이템 ID 추가
sys_log(0, "SHOP: SELL: %s item name: %s(x%d):%u price: %u", ch->GetName(), item->GetName(), bCount, item->GetID(), dwPrice);
if (iVal > 0)
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("판매금액의 %d %% 가 세금으로 나가게됩니다"), iVal);
DBManager::instance().SendMoneyLog(MONEY_LOG_SHOP, item->GetVnum(), dwPrice);
if (bCount == item->GetCount())
{
// 한국에는 아이템을 버리고 복구해달라는 진상유저들이 많아서
// 상점 판매시 속성로그를 남긴다.
if (LC_IsYMIR())
item->AttrLog();
//.........这里部分代码省略.........
示例3: PutAttributes
bool DSManager::PutAttributes(LPITEM pDS)
{
if (!pDS->IsDragonSoul())
{
sys_err ("This item(ID : %d) is not DragonSoul.", pDS->GetID());
return false;
}
BYTE ds_type, grade_idx, step_idx, strength_idx;
GetDragonSoulInfo(pDS->GetVnum(), ds_type, grade_idx, step_idx, strength_idx);
DragonSoulTable::TVecApplys vec_basic_applys;
DragonSoulTable::TVecApplys vec_addtional_applys;
if (!m_pTable->GetBasicApplys(ds_type, vec_basic_applys))
{
sys_err ("There is no BasicApply about %d type dragon soul.", ds_type);
return false;
}
if (!m_pTable->GetAdditionalApplys(ds_type, vec_addtional_applys))
{
sys_err ("There is no AdditionalApply about %d type dragon soul.", ds_type);
return false;
}
int basic_apply_num, add_min, add_max;
if (!m_pTable->GetApplyNumSettings(ds_type, grade_idx, basic_apply_num, add_min, add_max))
{
sys_err ("In ApplyNumSettings, INVALID VALUES Group type(%d), GRADE idx(%d)", ds_type, grade_idx);
return false;
}
float fWeight = 0.f;
if (!m_pTable->GetWeight(ds_type, grade_idx, step_idx, strength_idx, fWeight))
{
return false;
}
fWeight /= 100.f;
int n = MIN(basic_apply_num, vec_basic_applys.size());
for (int i = 0; i < n; i++)
{
const SApply& basic_apply = vec_basic_applys[i];
BYTE bType = basic_apply.apply_type;
short sValue = (short)(ceil((float)basic_apply.apply_value * fWeight - 0.01f));
pDS->SetForceAttribute(i, bType, sValue);
}
BYTE additional_attr_num = MIN(number (add_min, add_max), 3);
std::vector <int> random_set;
if (additional_attr_num > 0)
{
random_set.resize(additional_attr_num);
std::list <float> list_probs;
for (int i = 0; i < vec_addtional_applys.size(); i++)
{
list_probs.push_back(vec_addtional_applys[i].prob);
}
if (!MakeDistinctRandomNumberSet(list_probs, random_set))
{
sys_err ("MakeDistinctRandomNumberSet error.");
return false;
}
for (int i = 0; i < additional_attr_num; i++)
{
int r = random_set[i];
const SApply& additional_attr = vec_addtional_applys[r];
BYTE bType = additional_attr.apply_type;
short sValue = (short)(ceil((float)additional_attr.apply_value * fWeight - 0.01f));
pDS->SetForceAttribute(DRAGON_SOUL_ADDITIONAL_ATTR_START_IDX + i, bType, sValue);
}
}
return true;
}
示例4: Buy
int CShopEx::Buy(LPCHARACTER ch, BYTE pos)
{
BYTE tabIdx = pos / SHOP_HOST_ITEM_MAX_NUM;
BYTE slotPos = pos % SHOP_HOST_ITEM_MAX_NUM;
if (tabIdx >= GetTabCount())
{
sys_log(0, "ShopEx::Buy : invalid position %d : %s", pos, ch->GetName());
return SHOP_SUBHEADER_GC_INVALID_POS;
}
sys_log(0, "ShopEx::Buy : name %s pos %d", ch->GetName(), pos);
GuestMapType::iterator it = m_map_guest.find(ch);
if (it == m_map_guest.end())
return SHOP_SUBHEADER_GC_END;
TShopTableEx& shopTab = m_vec_shopTabs[tabIdx];
TShopItemTable& r_item = shopTab.items[slotPos];
if (r_item.price <= 0)
{
LogManager::instance().HackLog("SHOP_BUY_GOLD_OVERFLOW", ch);
return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY;
}
DWORD dwPrice = r_item.price;
switch (shopTab.coinType)
{
case SHOP_COIN_TYPE_GOLD:
if (it->second) // if other empire, price is triple
dwPrice *= 3;
if (ch->GetGold() < (int) dwPrice)
{
sys_log(1, "ShopEx::Buy : Not enough money : %s has %d, price %d", ch->GetName(), ch->GetGold(), dwPrice);
return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY;
}
break;
case SHOP_COIN_TYPE_SECONDARY_COIN:
{
int count = ch->CountSpecifyTypeItem(ITEM_SECONDARY_COIN);
if (count < dwPrice)
{
sys_log(1, "ShopEx::Buy : Not enough myeongdojun : %s has %d, price %d", ch->GetName(), count, dwPrice);
return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY_EX;
}
}
break;
}
LPITEM item;
item = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count);
if (!item)
return SHOP_SUBHEADER_GC_SOLD_OUT;
int iEmptyPos;
if (item->IsDragonSoul())
{
iEmptyPos = ch->GetEmptyDragonSoulInventory(item);
}
else
{
iEmptyPos = ch->GetEmptyInventory(item->GetSize());
}
if (iEmptyPos < 0)
{
sys_log(1, "ShopEx::Buy : Inventory full : %s size %d", ch->GetName(), item->GetSize());
M2_DESTROY_ITEM(item);
return SHOP_SUBHEADER_GC_INVENTORY_FULL;
}
switch (shopTab.coinType)
{
case SHOP_COIN_TYPE_GOLD:
ch->PointChange(POINT_GOLD, -dwPrice, false);
break;
case SHOP_COIN_TYPE_SECONDARY_COIN:
ch->RemoveSpecifyTypeItem(ITEM_SECONDARY_COIN, dwPrice);
break;
}
if (item->IsDragonSoul())
item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
else
item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
ITEM_MANAGER::instance().FlushDelayedSave(item);
LogManager::instance().ItemLog(ch, item, "BUY", item->GetName());
if (item->GetVnum() >= 80003 && item->GetVnum() <= 80007)
{
LogManager::instance().GoldBarLog(ch->GetPlayerID(), item->GetID(), PERSONAL_SHOP_BUY, "");
}
//.........这里部分代码省略.........
示例5: RefreshItemAttributes
bool DSManager::RefreshItemAttributes(LPITEM pDS)
{
if (!pDS->IsDragonSoul())
{
sys_err ("This item(ID : %d) is not DragonSoul.", pDS->GetID());
return false;
}
BYTE ds_type, grade_idx, step_idx, strength_idx;
GetDragonSoulInfo(pDS->GetVnum(), ds_type, grade_idx, step_idx, strength_idx);
DragonSoulTable::TVecApplys vec_basic_applys;
DragonSoulTable::TVecApplys vec_addtional_applys;
if (!m_pTable->GetBasicApplys(ds_type, vec_basic_applys))
{
sys_err ("There is no BasicApply about %d type dragon soul.", ds_type);
return false;
}
if (!m_pTable->GetAdditionalApplys(ds_type, vec_addtional_applys))
{
sys_err ("There is no AdditionalApply about %d type dragon soul.", ds_type);
return false;
}
// add_min°ъ add_maxґВ ґх№М·О АРАЅ.
int basic_apply_num, add_min, add_max;
if (!m_pTable->GetApplyNumSettings(ds_type, grade_idx, basic_apply_num, add_min, add_max))
{
sys_err ("In ApplyNumSettings, INVALID VALUES Group type(%d), GRADE idx(%d)", ds_type, grade_idx);
return false;
}
float fWeight = 0.f;
if (!m_pTable->GetWeight(ds_type, grade_idx, step_idx, strength_idx, fWeight))
{
return false;
}
fWeight /= 100.f;
int n = MIN(basic_apply_num, vec_basic_applys.size());
for (int i = 0; i < n; i++)
{
const SApply& basic_apply = vec_basic_applys[i];
BYTE bType = basic_apply.apply_type;
short sValue = (short)(ceil((float)basic_apply.apply_value * fWeight - 0.01f));
pDS->SetForceAttribute(i, bType, sValue);
}
for (int i = DRAGON_SOUL_ADDITIONAL_ATTR_START_IDX; i < ITEM_ATTRIBUTE_MAX_NUM; i++)
{
BYTE bType = pDS->GetAttributeType(i);
short sValue = 0;
if (APPLY_NONE == bType)
continue;
for (int j = 0; j < vec_addtional_applys.size(); j++)
{
if (vec_addtional_applys[j].apply_type == bType)
{
sValue = vec_addtional_applys[j].apply_value;
break;
}
}
pDS->SetForceAttribute(i, bType, (short)(ceil((float)sValue * fWeight - 0.01f)));
}
return true;
}