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C++ LPDIRECT3DDEVICE7::GetTransform方法代码示例

本文整理汇总了C++中LPDIRECT3DDEVICE7::GetTransform方法的典型用法代码示例。如果您正苦于以下问题:C++ LPDIRECT3DDEVICE7::GetTransform方法的具体用法?C++ LPDIRECT3DDEVICE7::GetTransform怎么用?C++ LPDIRECT3DDEVICE7::GetTransform使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LPDIRECT3DDEVICE7的用法示例。


在下文中一共展示了LPDIRECT3DDEVICE7::GetTransform方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DrawSmooth

void CSprite::DrawSmooth(LPDIRECT3DDEVICE7 lpDevice,const D3DVECTOR pos,const float w,const float h,const DWORD color,const int spritenr)
{
    D3DVECTOR rightVect,upVect;
    D3DMATRIX mat;
    {
        lpDevice->GetTransform(D3DTRANSFORMSTATE_VIEW,&mat);
        rightVect=Normalize(D3DVECTOR(mat._11,mat._21,mat._31))*w*0.5f;
        upVect=Normalize(D3DVECTOR(mat._12,mat._22,mat._32))*h*0.5f;
    }

    const D3DVECTOR n=D3DVECTOR(0,0,0);
    D3DLVERTEX verts[4]=
    {
        D3DLVERTEX(pos-rightVect+upVect, color,0, 1.0f, 0.0f),
        D3DLVERTEX(pos+rightVect+upVect, color,0, 0.0f, 0.0f),
        D3DLVERTEX(pos-rightVect-upVect, color,0, 1.0f, 1.0f),
        D3DLVERTEX(pos+rightVect-upVect, color,0, 0.0f, 1.0f)
    };

    D3DUtil_SetIdentityMatrix(mat);

    lpDevice->SetTransform(D3DTRANSFORMSTATE_WORLD,&mat);

    if (Config.alpha)
    {
        lpDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE,FALSE);

        lpDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE,   TRUE);
        lpDevice->SetRenderState(D3DRENDERSTATE_LIGHTING,FALSE);
        lpDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1,         D3DTA_TEXTURE);
        lpDevice->SetTextureStageState(0, D3DTSS_ALPHAOP,           D3DTOP_SELECTARG1);
        lpDevice->SetTextureStageState(0,D3DTSS_COLOROP,D3DTOP_MODULATE);

        lpDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND,D3DBLEND_SRCCOLOR);
        lpDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND,D3DBLEND_INVSRCCOLOR);
        lpDevice->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE,TRUE);
        lpDevice->SetRenderState(D3DRENDERSTATE_ALPHAREF,0x08);
    }

    lpDevice->SetTexture(0,GetSurface(spritenr));
    lpDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP,D3DFVF_LVERTEX,verts,4,0);
    lpDevice->SetTexture(0,NULL);

    if (Config.alpha)
    {
        lpDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE,   FALSE);
        lpDevice->SetRenderState(D3DRENDERSTATE_LIGHTING,TRUE);
        lpDevice->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE,FALSE);
        lpDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE,TRUE);
    }
}
开发者ID:shlusiak,项目名称:Chicken-Tournament,代码行数:51,代码来源:Sprites.cpp

示例2: DrawBillBoard

HRESULT CImageHandler::DrawBillBoard(LPDIRECT3DDEVICE7 lpDevice, D3DVECTOR vTrans, D3DVECTOR vScale, /*D3DVECTOR vRot, */D3DMATERIAL7 mtrl, /*FLOAT fRotRad, */LPDIRECTDRAWSURFACE7 lpddsTextr)
{
	if ( lpDevice )
	{
		if( SUCCEEDED(lpDevice->BeginScene()) )
		{
			D3DMATRIX matTrans;
			D3DMATRIX matScale;
			D3DMATRIX matRot;

			D3DMATRIX matWorld;
			D3DMATRIX matTempWorld;

			D3DMATRIX matWorldOriginal;

			lpDevice->GetTransform(D3DTRANSFORMSTATE_WORLD, &matWorldOriginal);

			vTrans.x = vTrans.x+vScale.x/2-400;
			vTrans.y = -vTrans.y-vScale.y/2+300;

			D3DUtil_SetTranslateMatrix(matTrans, vTrans);
			D3DUtil_SetScaleMatrix(matScale, vScale.x, vScale.y, vScale.z);
//			D3DUtil_SetRotationMatrix(matRot, vRot, fRotRad);
			D3DMath_MatrixMultiply(/*matTempWorld*/matWorld, matScale, matTrans);
//			D3DMath_MatrixMultiply(matWorld, matRot, matTempWorld);
			lpDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &matWorld);

			SetBlendRenderState(lpDevice, _BLEND_NORMAL, mtrl);
			lpDevice->SetMaterial(&mtrl);

			lpDevice->SetTexture(0, lpddsTextr);

			lpDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX, m_avBillBoard, 4, NULL);

			// 원상복귀.
			ZeroMemory(&mtrl, sizeof(mtrl));
			mtrl.diffuse.r = mtrl.diffuse.g = mtrl.diffuse.b = 0.1f;
			mtrl.ambient.r = mtrl.ambient.g = mtrl.ambient.b = 1.0f;
			lpDevice->SetMaterial(&mtrl);

			ResetBlendenderState(lpDevice);
			lpDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &matWorldOriginal);
		}
		lpDevice->EndScene();
		return S_OK;
	}
	return E_FAIL;
}
开发者ID:KaSt,项目名称:LegendOfMir3_Src,代码行数:48,代码来源:ImageHandler.cpp


注:本文中的LPDIRECT3DDEVICE7::GetTransform方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。