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C++ Item::GetItemParam方法代码示例

本文整理汇总了C++中Item::GetItemParam方法的典型用法代码示例。如果您正苦于以下问题:C++ Item::GetItemParam方法的具体用法?C++ Item::GetItemParam怎么用?C++ Item::GetItemParam使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Item的用法示例。


在下文中一共展示了Item::GetItemParam方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Execute


//.........这里部分代码省略.........
    pBagContainer = HumanItemLogic::GetBagContainer(pHuman, iRefiningItem);
    if (pBagContainer == NULL)
    {
        g_pLog->FastSaveLog( LOG_FILE_1, "CGSouXiaRefining refiningItem BagIndex is invalid, BagIndex = %d", iRefiningItem) ;
        return PACKET_EXE_ERROR;
    }

    Item* pRefiningItem = pBagContainer->GetItem(pBagContainer->BagIndex2ConIndex(iRefiningItem));
    if(pRefiningItem->GetItemClass() != ICLASS_COMITEM || COMITEM_SOUXIA != pRefiningItem->GetItemType())
    {
        g_pLog->FastSaveLog( LOG_FILE_1, "CGSouXiaRefining refiningItem type is invalid, BagIndex = %d", iRefiningSouXiaItem2) ;
        refiningMsg.SetResult(GET_ITEM_ERROR);
        pGamePlayer->SendPacket(&refiningMsg);
        return PACKET_EXE_ERROR;
    }

    SOUXIA_INFO_TB* pGet = g_ItemTable.GetSouXiaTB(pRefiningItem->GetItemTableIndex());
    if (NULL != pGet && ITEM_REFINING == pGet->m_nUseType)
    {
        if(pGet->m_nNeedLevel > pHuman->GetLevel()) // 使用道具没有达到限制等级
        {
            refiningMsg.SetResult(HUMAN_LEVEL_NOT_ENOUGH);
            Player* pPlayer = pHuman->GetPlayer();
            if( pPlayer != NULL )
            {
                pPlayer->SendPacket( &refiningMsg );
            }

            return PACKET_EXE_CONTINUE;
        }
    }
    // 炼化逻辑
    ItemParamValue ipv = (ItemParamValue)IPV_INT;
    INT	iParamSouXiaID = pRefiningSouXiaItem->GetItemParam(0,ipv);
    INT	iParamSouXiaPos = pRefiningSouXiaItem->GetItemParam(4,ipv);

    INT iParamSouXiaID2 = pRefiningSouXiaItem2->GetItemParam(0,ipv);
    INT iParamSouXiaPos2 = pRefiningSouXiaItem2->GetItemParam(4,ipv);
    //两本捜侠录都为空
    if ( (iParamSouXiaID == 0 && iParamSouXiaPos <= 0 ) && (iParamSouXiaID2 == 0 && iParamSouXiaPos2 <= 0 ))
    {
        refiningMsg.SetResult(SOUXIA_EMPTY);
        Player* pPlayer = pHuman->GetPlayer();
        if( pPlayer != NULL )
        {
            pPlayer->SendPacket( &refiningMsg );
        }
        return PACKET_EXE_CONTINUE;
    }

    BOOL  bRefiningResult = FALSE;
    BYTE  refiningType = 0;
    BYTE  refiningRule = 0;
    SHORT refiningRate = -1;
    BYTE randNum = pScene->GetRand100();
    SOUXIA_DATA randSouXiaData;//炼化随机后取得的新数据

    if (pGet->m_nRefiningRule[0][0] > 0)//炼化技能道具
    {
        refiningRule = pGet->m_nRefiningRule[0][0];
        refiningRate = pGet->m_nRefiningRule[0][1];
        if (randNum < refiningRate)
        {
            bRefiningResult = SouXiaLogic::RefiningSouXia(pHuman, pRefiningSouXiaItem, pRefiningSouXiaItem2, refiningRule, randSouXiaData, ITEM_SOUXIASKILL);
            refiningType = ITEM_SOUXIASKILL;
        }
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