本文整理汇总了C++中Item::GetExtraBagBeginTime方法的典型用法代码示例。如果您正苦于以下问题:C++ Item::GetExtraBagBeginTime方法的具体用法?C++ Item::GetExtraBagBeginTime怎么用?C++ Item::GetExtraBagBeginTime使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Item
的用法示例。
在下文中一共展示了Item::GetExtraBagBeginTime方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: if
//.........这里部分代码省略.........
if (pItem1->IsEmpty())
{
return PACKET_EXE_CONTINUE;
}
ItemContainer* pExtraContainer = pHuman->GetExtraContain();
//将物品放入扩展包
ItemContainer* pExtraBagContainer = HumanItemLogic::GetBagByExtraContainPos(pHuman, index2);
if (pExtraBagContainer == NULL)
{
g_pLog->FastSaveLog( LOG_FILE_1, "CGPackage_SwapItem: index2=%d, is invalid", index2) ;
return PACKET_EXE_ERROR;
}
INT index_container1 = pBagContainer->BagIndex2ConIndex(index1);
INT index_container2 = pExtraContainer->BagIndex2ConIndex(index2);
//扩展包不存在
if (!pExtraBagContainer->IsValid())
{
if (pItem1->GetItemClass() == ICLASS_EXTRABAG)
{
INT ret = g_ItemOperator.MoveItem(pBagContainer, index_container1,
pExtraContainer, index_container2);
if (ret>=0)
{
msg.SetResult(SWITCHITEM_SUCCESS);
msg.SetPackageIndex1(index1);
msg.SetPackageIndex2(index2);
pGamePlayer->SendPacket(&msg);
Item* pDestItem = pExtraContainer->GetItem(index_container2);
Assert(pDestItem);
if (pDestItem->GetExtraBagBeginTime() == INVALID_TIME)
{
pDestItem->SetExtraBagBeginTime();
}
pHuman->ReInitExtraBag();
g_pLog->FastSaveLog( LOG_FILE_1, "CGPackage_SwapItem: use extrabagitem, index2=%d ", index2 ) ;
return PACKET_EXE_CONTINUE;
}
msg.SetResult(SWITCHITEM_FAIL);
pGamePlayer->SendPacket(&msg);
return PACKET_EXE_CONTINUE;
}
g_pLog->FastSaveLog( LOG_FILE_1, "CGPackage_SwapItem: index2=%d, can't put", index2) ;
return PACKET_EXE_CONTINUE;
}
if (pExtraBagContainer->IsInContainer(index1))
{
return PACKET_EXE_CONTINUE;
}
if (pExtraBagContainer->IsCanUse())
{
INT nBagIndex = -1;
nBagIndex =g_ItemOperator.MoveItem(pBagContainer, index_container1, pExtraBagContainer, -1);
if (nBagIndex>=0)
{
msg.SetResult(SWITCHITEM_SUCCESS);
msg.SetPackageIndex1(index1);
msg.SetPackageIndex2(pExtraBagContainer->ConIndex2BagIndex(nBagIndex));
pGamePlayer->SendPacket(&msg);
g_pLog->FastSaveLog( LOG_FILE_1, "CGPackage_SwapItem: index1=%d, index2=%d Success",
index1, index2 ) ;
return PACKET_EXE_CONTINUE;