本文整理汇总了C++中Item::GemsFitSockets方法的典型用法代码示例。如果您正苦于以下问题:C++ Item::GemsFitSockets方法的具体用法?C++ Item::GemsFitSockets怎么用?C++ Item::GemsFitSockets使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Item
的用法示例。
在下文中一共展示了Item::GemsFitSockets方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleSocketOpcode
//.........这里部分代码省略.........
if (iGemProto->ItemId == Gems[j]->GetEntry())
{
_player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL);
return;
}
}
else if (OldEnchants[j])
{
if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]))
{
if (iGemProto->ItemId == enchantEntry->GemID)
{
_player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL);
return;
}
}
}
}
}
// unique limit type item
int32 limit_newcount = 0;
if (iGemProto->ItemLimitCategory)
{
if (ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(iGemProto->ItemLimitCategory))
{
// NOTE: limitEntry->mode is not checked because if item has limit then it is applied in equip case
for (int j = 0; j < MAX_GEM_SOCKETS; ++j)
{
if (Gems[j])
{
// new gem
if (iGemProto->ItemLimitCategory == Gems[j]->GetTemplate()->ItemLimitCategory)
++limit_newcount;
}
else if (OldEnchants[j])
{
// existing gem
if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]))
if (ItemTemplate const* jProto = sObjectMgr->GetItemTemplate(enchantEntry->GemID))
if (iGemProto->ItemLimitCategory == jProto->ItemLimitCategory)
++limit_newcount;
}
}
if (limit_newcount > 0 && uint32(limit_newcount) > limitEntry->maxCount)
{
_player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL);
return;
}
}
}
// for equipped item check all equipment for duplicate equipped gems
if (itemTarget->IsEquipped())
{
if (InventoryResult res = _player->CanEquipUniqueItem(Gems[i], slot, std::max(limit_newcount, 0)))
{
_player->SendEquipError(res, itemTarget, NULL);
return;
}
}
}
bool SocketBonusActivated = itemTarget->GemsFitSockets(); //save state of socketbonus
_player->ToggleMetaGemsActive(slot, false); //turn off all metagems (except for the target item)
//if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met
//remove ALL enchants
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
_player->ApplyEnchantment(itemTarget, EnchantmentSlot(enchant_slot), false);
for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
{
if (GemEnchants[i])
{
itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i), GemEnchants[i], 0, 0);
if (Item* guidItem = _player->GetItemByGuid(gem_guids[i]))
_player->DestroyItem(guidItem->GetBagSlot(), guidItem->GetSlot(), true);
}
}
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
_player->ApplyEnchantment(itemTarget, EnchantmentSlot(enchant_slot), true);
bool SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state
if (SocketBonusActivated ^ SocketBonusToBeActivated) //if there was a change...
{
_player->ApplyEnchantment(itemTarget, BONUS_ENCHANTMENT_SLOT, false);
itemTarget->SetEnchantment(BONUS_ENCHANTMENT_SLOT, (SocketBonusToBeActivated ? itemTarget->GetTemplate()->socketBonus : 0), 0, 0);
_player->ApplyEnchantment(itemTarget, BONUS_ENCHANTMENT_SLOT, true);
//it is not displayed, client has an inbuilt system to determine if the bonus is activated
}
_player->ToggleMetaGemsActive(slot, true); //turn on all metagems (except for target item)
_player->RemoveTradeableItem(itemTarget);
itemTarget->ClearSoulboundTradeable(_player); // clear tradeable flag
}
示例2: HandleSocketOpcode
//.........这里部分代码省略.........
// tried to put normal gem in meta socket
if (itemProto->Socket[i].Color == SOCKET_COLOR_META && GemProps[i]->color != SOCKET_COLOR_META)
return;
// tried to put meta gem in normal socket
if (itemProto->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META)
return;
}
uint32 GemEnchants[MAX_GEM_SOCKETS];
uint32 OldEnchants[MAX_GEM_SOCKETS];
for (int i = 0; i < MAX_GEM_SOCKETS; ++i) // get new and old enchantments
{
GemEnchants[i] = (GemProps[i]) ? GemProps[i]->spellitemenchantement : 0;
OldEnchants[i] = itemTarget->GetEnchantmentId(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT + i));
}
// check unique-equipped conditions
for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
{
if (!Gems[i])
continue;
// continue check for case when attempt add 2 similar unique equipped gems in one item.
ItemPrototype const* iGemProto = Gems[i]->GetProto();
// unique item (for new and already placed bit removed enchantments
if (iGemProto->Flags & ITEM_FLAG_UNIQUE_EQUIPPED)
{
for (int j = 0; j < MAX_GEM_SOCKETS; ++j)
{
if (i == j) // skip self
continue;
if (Gems[j])
{
if (iGemProto->ItemId == Gems[j]->GetEntry())
{
_player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL);
return;
}
}
else if (OldEnchants[j])
{
if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]))
{
if (iGemProto->ItemId == enchantEntry->GemID)
{
_player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL);
return;
}
}
}
}
}
// for equipped item check all equipment for duplicate equipped gems
if (itemTarget->IsEquipped())
{
if (InventoryResult res = _player->CanEquipUniqueItem(Gems[i], slot))
{
_player->SendEquipError(res, itemTarget, NULL);
return;
}
}
}
bool SocketBonusActivated = itemTarget->GemsFitSockets(); // save state of socketbonus
_player->ToggleMetaGemsActive(slot, false); // turn off all metagems (except for the target item)
// if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met
// remove ALL enchants
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
_player->ApplyEnchantment(itemTarget, EnchantmentSlot(enchant_slot), false);
for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
{
if (GemEnchants[i])
{
itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT + i), GemEnchants[i], 0, 0);
if (Item* guidItem = gemGuids[i] ? _player->GetItemByGuid(gemGuids[i]) : NULL)
_player->DestroyItem(guidItem->GetBagSlot(), guidItem->GetSlot(), true);
}
}
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
_player->ApplyEnchantment(itemTarget, EnchantmentSlot(enchant_slot), true);
bool SocketBonusToBeActivated = itemTarget->GemsFitSockets();// current socketbonus state
if (SocketBonusActivated != SocketBonusToBeActivated) // if there was a change...
{
_player->ApplyEnchantment(itemTarget, BONUS_ENCHANTMENT_SLOT, false);
itemTarget->SetEnchantment(BONUS_ENCHANTMENT_SLOT, (SocketBonusToBeActivated ? itemTarget->GetProto()->socketBonus : 0), 0, 0);
_player->ApplyEnchantment(itemTarget, BONUS_ENCHANTMENT_SLOT, true);
// it is not displayed, client has an inbuilt system to determine if the bonus is activated
}
_player->ToggleMetaGemsActive(slot, true); // turn on all metagems (except for target item)
}
示例3: HandleSocketOpcode
void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
{
sLog.outDebug("WORLD: CMSG_SOCKET_GEMS");
CHECK_PACKET_SIZE(recv_data,8*4);
uint64 guids[4];
uint32 GemEnchants[3], OldEnchants[3];
Item *Gems[3];
bool SocketBonusActivated, SocketBonusToBeActivated;
for(int i = 0; i < 4; i++)
recv_data >> guids[i];
if(!guids[0])
return;
//cheat -> tried to socket same gem multiple times
if((guids[1] && (guids[1] == guids[2] || guids[1] == guids[3])) || (guids[2] && (guids[2] == guids[3])))
return;
Item *itemTarget = _player->GetItemByGuid(guids[0]);
if(!itemTarget) //missing item to socket
return;
//this slot is excepted when applying / removing meta gem bonus
uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : NULL_SLOT;
for(int i = 0; i < 3; i++)
Gems[i] = guids[i + 1] ? _player->GetItemByGuid(guids[i + 1]) : NULL;
GemPropertiesEntry const *GemProps[3];
for(int i = 0; i < 3; ++i) //get geminfo from dbc storage
{
GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetProto()->GemProperties) : NULL;
}
for(int i = 0; i < 3; ++i) //check for hack maybe
{
// tried to put gem in socket where no socket exists / tried to put normal gem in meta socket
// tried to put meta gem in normal socket
if( GemProps[i] && ( !itemTarget->GetProto()->Socket[i].Color ||
itemTarget->GetProto()->Socket[i].Color == SOCKET_COLOR_META && GemProps[i]->color != SOCKET_COLOR_META ||
itemTarget->GetProto()->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META ) )
return;
}
for(int i = 0; i < 3; ++i) //get new and old enchantments
{
GemEnchants[i] = (GemProps[i]) ? GemProps[i]->spellitemenchantement : 0;
OldEnchants[i] = itemTarget->GetEnchantmentId(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i));
}
// check unique-equipped conditions
for(int i = 0; i < 3; ++i)
{
if (Gems[i] && (Gems[i]->GetProto()->Flags & ITEM_FLAGS_UNIQUE_EQUIPPED))
{
// for equipped item check all equipment for duplicate equipped gems
if(itemTarget->IsEquipped())
{
if(GetPlayer()->GetItemOrItemWithGemEquipped(Gems[i]->GetEntry()))
{
_player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE, itemTarget, NULL );
return;
}
}
// continue check for case when attempt add 2 similar unique equipped gems in one item.
for (int j = 0; j < 3; ++j)
{
if ((i != j) && (Gems[j]) && (Gems[i]->GetProto()->ItemId == Gems[j]->GetProto()->ItemId))
{
_player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL );
return;
}
}
for (int j = 0; j < 3; ++j)
{
if (OldEnchants[j])
{
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]);
if(!enchantEntry)
continue;
if ((enchantEntry->GemID == Gems[i]->GetProto()->ItemId) && (i != j))
{
_player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL );
return;
}
}
}
}
}
SocketBonusActivated = itemTarget->GemsFitSockets(); //save state of socketbonus
_player->ToggleMetaGemsActive(slot, false); //turn off all metagems (except for the target item)
//if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met
//.........这里部分代码省略.........
示例4: HandleSocketGems
//.........这里部分代码省略.........
}
// unique limit type item
int32 limit_newcount = 0;
if (iGemProto->GetItemLimitCategory())
{
if (ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(iGemProto->GetItemLimitCategory()))
{
// NOTE: limitEntry->mode is not checked because if item has limit then it is applied in equip case
for (int j = 0; j < MAX_GEM_SOCKETS; ++j)
{
if (gems[j])
{
// new gem
if (iGemProto->GetItemLimitCategory() == gems[j]->GetTemplate()->GetItemLimitCategory())
++limit_newcount;
}
else if (oldGemData[j])
{
// existing gem
if (ItemTemplate const* jProto = sObjectMgr->GetItemTemplate(oldGemData[j]->ItemId))
if (iGemProto->GetItemLimitCategory() == jProto->GetItemLimitCategory())
++limit_newcount;
}
}
if (limit_newcount > 0 && uint32(limit_newcount) > limitEntry->Quantity)
{
_player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL);
return;
}
}
}
// for equipped item check all equipment for duplicate equipped gems
if (itemTarget->IsEquipped())
{
if (InventoryResult res = _player->CanEquipUniqueItem(gems[i], slot, std::max(limit_newcount, 0)))
{
_player->SendEquipError(res, itemTarget, NULL);
return;
}
}
}
bool SocketBonusActivated = itemTarget->GemsFitSockets(); //save state of socketbonus
_player->ToggleMetaGemsActive(slot, false); //turn off all metagems (except for the target item)
//if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met
//remove ALL mods - gem can change item level
if (itemTarget->IsEquipped())
_player->_ApplyItemMods(itemTarget, itemTarget->GetSlot(), false);
for (uint16 i = 0; i < MAX_GEM_SOCKETS; ++i)
{
if (gems[i])
{
uint32 gemScalingLevel = _player->getLevel();
if (uint32 fixedLevel = gems[i]->GetModifier(ITEM_MODIFIER_SCALING_STAT_DISTRIBUTION_FIXED_LEVEL))
gemScalingLevel = fixedLevel;
itemTarget->SetGem(i, &gemData[i], gemScalingLevel);
if (gemProperties[i] && gemProperties[i]->EnchantID)
itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT + i), gemProperties[i]->EnchantID, 0, 0, _player->GetGUID());
uint32 gemCount = 1;
_player->DestroyItemCount(gems[i], gemCount, true);
}
}
if (itemTarget->IsEquipped())
_player->_ApplyItemMods(itemTarget, itemTarget->GetSlot(), true);
if (Item* childItem = _player->GetChildItemByGuid(itemTarget->GetChildItem()))
{
if (childItem->IsEquipped())
_player->_ApplyItemMods(childItem, childItem->GetSlot(), false);
childItem->CopyArtifactDataFromParent(itemTarget);
if (childItem->IsEquipped())
_player->_ApplyItemMods(childItem, childItem->GetSlot(), true);
}
bool SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state
if (SocketBonusActivated ^ SocketBonusToBeActivated) //if there was a change...
{
_player->ApplyEnchantment(itemTarget, BONUS_ENCHANTMENT_SLOT, false);
itemTarget->SetEnchantment(BONUS_ENCHANTMENT_SLOT, (SocketBonusToBeActivated ? itemTarget->GetTemplate()->GetSocketBonus() : 0), 0, 0, _player->GetGUID());
_player->ApplyEnchantment(itemTarget, BONUS_ENCHANTMENT_SLOT, true);
//it is not displayed, client has an inbuilt system to determine if the bonus is activated
}
_player->ToggleMetaGemsActive(slot, true); //turn on all metagems (except for target item)
_player->RemoveTradeableItem(itemTarget);
itemTarget->ClearSoulboundTradeable(_player); // clear tradeable flag
itemTarget->SendUpdateSockets();
}