本文整理汇总了C++中Item::GetDurabilityMax方法的典型用法代码示例。如果您正苦于以下问题:C++ Item::GetDurabilityMax方法的具体用法?C++ Item::GetDurabilityMax怎么用?C++ Item::GetDurabilityMax使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Item
的用法示例。
在下文中一共展示了Item::GetDurabilityMax方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: AddMessageDataToPacket
/// \todo refactoring
bool MailMessage::AddMessageDataToPacket(WorldPacket& data)
{
uint8 i = 0;
uint32 j;
std::vector<uint32>::iterator itr;
Item* pItem;
// add stuff
if (deleted_flag)
return false;
uint8 guidsize;
if (message_type == 0)
guidsize = 8;
else
guidsize = 4;
size_t msize = 2 + 4 + 1 + guidsize + 7 * 4 + (subject.size() + 1) + (body.size() + 1) + 1 + (items.size() * (1 + 2 * 4 + 7 * (3 * 4) + 6 * 4 + 1));
data << uint16(msize); // message size
data << uint32(message_id);
data << uint8(message_type);
switch (message_type)
{
case NORMAL:
data << uint64(sender_guid);
break;
case COD:
case AUCTION:
case GAMEOBJECT:
case ITEM:
data << uint32(Arcemu::Util::GUID_LOPART(sender_guid));
break;
case CREATURE:
data << uint32(Arcemu::Util::GET_CREATURE_ENTRY_FROM_GUID(sender_guid));
break;
}
data << uint32(cod); // cod
data << uint32(0);
data << uint32(stationery);
data << uint32(money); // money
data << uint32(checked_flag); // "checked" flag
data << float((expire_time - uint32(UNIXTIME)) / 86400.0f);
data << uint32(0); // mail template
data << subject;
data << body;
data << uint8(items.size()); // item count
if (!items.empty())
{
for (itr = items.begin(); itr != items.end(); ++itr)
{
pItem = objmgr.LoadItem(*itr);
if (pItem == NULL)
continue;
data << uint8(i++);
data << uint32(pItem->GetLowGUID());
data << uint32(pItem->GetEntry());
for (j = 0; j < 7; ++j)
{
data << uint32(pItem->GetEnchantmentId(j));
data << uint32(pItem->GetEnchantmentDuration(j));
data << uint32(0);
}
data << uint32(pItem->GetItemRandomPropertyId());
data << uint32(pItem->GetItemRandomSuffixFactor());
data << uint32(pItem->GetStackCount());
data << uint32(pItem->GetChargesLeft());
data << uint32(pItem->GetDurabilityMax());
data << uint32(pItem->GetDurability());
data << uint8(0); // unknown
delete pItem;
}
}
return true;
}
示例2: BuildMailboxListingPacket
WorldPacket* Mailbox::BuildMailboxListingPacket()
{
WorldPacket* data = new WorldPacket(SMSG_MAIL_LIST_RESULT, 200);
MessageMap::iterator itr;
uint8 i = 0;
uint32 realCount = 0;
uint32 mailsCount = 0;
uint32 t = (uint32)UNIXTIME;
*data << uint32(0); // real mail's count
*data << uint8(0); // mail's count
for (itr = Messages.begin(); itr != Messages.end(); ++itr)
{
if (itr->second.expire_time && t > itr->second.expire_time)
continue; // expired mail -> skip it
if ((uint32)UNIXTIME < itr->second.delivery_time)
continue; // undelivered
if (mailsCount >= 50) //VLack: We could calculate message sizes instead of this, but the original code did a break at 50, so I won't fix this up if no one felt the need to do so before ;-)
{
realCount += 1;
continue;
}
uint8 item_count = itr->second.items.size(); // max count is MAX_MAIL_ITEMS (12)
size_t next_mail_size = 2 + 4 + 1 + (itr->second.message_type == NORMAL ? 8 : 4) + 4 * 8 + (itr->second.subject.size() + 1) + (itr->second.body.size() + 1) + 1 + item_count*(1 + 4 + 4 + MAX_INSPECTED_ENCHANTMENT_SLOT * 3 * 4 + 4 + 4 + 4 + 4 + 4 + 4 + 1);
*data << uint16(next_mail_size); // Message size
*data << uint32(itr->second.message_id); // Message ID
*data << uint8(itr->second.message_type); // Message Type
switch (itr->second.message_type)
{
case NORMAL:
*data << uint64((itr->second.sender_guid));
break;
case COD:
case AUCTION:
case ITEM:
*data << uint32(Arcemu::Util::GUID_LOPART((itr->second.sender_guid)));
break;
case GAMEOBJECT:
case CREATURE:
*data << uint32(static_cast<uint32>((itr->second.sender_guid)));
break;
}
*data << uint64(itr->second.cod); // COD
*data << uint32(0); // Package.dbc ID ?
*data << uint32(itr->second.stationery); // stationery (Stationery.dbc)
*data << uint64(itr->second.money); // Gold
*data << uint32(itr->second.checked_flag); // flags
*data << float(float((itr->second.expire_time - uint32(UNIXTIME)) / DAY)); // Time
*data << uint32(itr->second.message_id); // mail template (MailTemplate.dbc)
*data << itr->second.subject; // Subject string - once 00, when mail type = 3, max 256
*data << itr->second.body; // message? max 8000
*data << uint8(item_count); // client limit is 0x10
Item* pItem;
std::vector<uint32>::iterator itr2;
for (uint8 i = 0; i < item_count; ++i)
{
pItem = objmgr.LoadItem(itr->second.items[i]);
// item index (0-6?)
*data << uint8(i);
// item guid low?
*data << uint32((pItem ? pItem->GetLowGUID() : 0));
// entry
*data << uint32((pItem ? pItem->GetEntry() : 0));
for (uint8 j = 0; j < MAX_INSPECTED_ENCHANTMENT_SLOT; ++j)
{
*data << uint32((pItem ? pItem->GetEnchantmentId((EnchantmentSlot)j) : 0));
*data << uint32((pItem ? pItem->GetEnchantmentDuration((EnchantmentSlot)j) : 0));
*data << uint32((pItem ? pItem->GetEnchantmentCharges((EnchantmentSlot)j) : 0));
}
// can be negative
*data << int32((pItem ? pItem->GetItemRandomPropertyId() : 0));
// unk
*data << uint32((pItem ? pItem->GetItemRandomSuffixFactor() : 0));
// stack count
*data << uint32((pItem ? pItem->GetStackCount() : 0));
// charges
*data << uint32((pItem ? pItem->GetChargesLeft() : 0));
// durability
*data << uint32((pItem ? pItem->GetDurabilityMax() : 0));
// durability
*data << uint32((pItem ? pItem->GetDurability() : 0));
// unknown wotlk
*data << uint8(0);
}
++realCount;
++mailsCount;
}
data->put<uint32>(0, realCount); // this will display warning about undelivered mail to player if realCount > mailsCount
//.........这里部分代码省略.........