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C++ Input::ResetMouseVisible方法代码示例

本文整理汇总了C++中Input::ResetMouseVisible方法的典型用法代码示例。如果您正苦于以下问题:C++ Input::ResetMouseVisible方法的具体用法?C++ Input::ResetMouseVisible怎么用?C++ Input::ResetMouseVisible使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Input的用法示例。


在下文中一共展示了Input::ResetMouseVisible方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SetVisible

void Console::SetVisible(bool enable)
{
    Input* input = GetSubsystem<Input>();
    background_->SetVisible(enable);
    closeButton_->SetVisible(enable);
    if (enable)
    {
        // Check if we have receivers for E_CONSOLECOMMAND every time here in case the handler is being added later dynamically
        bool hasInterpreter = PopulateInterpreter();
        commandLine_->SetVisible(hasInterpreter);
        if (hasInterpreter && focusOnShow_)
            GetSubsystem<UI>()->SetFocusElement(lineEdit_);

        // Ensure the background has no empty space when shown without the lineedit
        background_->SetHeight(background_->GetMinHeight());

        // Show OS mouse
        input->SetMouseVisible(true, true);
    }
    else
    {
        rowContainer_->SetFocus(false);
        interpreters_->SetFocus(false);
        lineEdit_->SetFocus(false);

        // Restore OS mouse visibility
        input->ResetMouseVisible();
    }
}
开发者ID:BigManager,项目名称:Urho3D,代码行数:29,代码来源:Console.cpp

示例2: SetVisible

	void InGameEditor::SetVisible(bool enable)
	{
		if (enable != rootUI_->IsVisible())
		{
			Input* input = GetSubsystem<Input>();
			rootUI_->SetVisible(enable);

			if (enable)
			{
				// Show OS mouse
				input->SetMouseVisible(true, true);

				using namespace StartInGameEditor;
				VariantMap& newEventData = GetEventDataMap();
				SendEvent(E_START_INGAMEEDITOR_, newEventData);

				/// Subscribe input events
				SubscribeToEvent(E_KEYDOWN, URHO3D_HANDLER(InGameEditor, HandleKeyDown));
				SubscribeToEvent(E_KEYUP, URHO3D_HANDLER(InGameEditor, HandleKeyUp));
				// Subscribe HandleUpdate() function for processing update events
				SubscribeToEvent(E_UPDATE, URHO3D_HANDLER(InGameEditor, HandleUpdate));
				SetMainEditor(PluginScene3DEditor::GetTypeStatic());
	
			}
			else
			{
				// Restore OS mouse visibility
				input->ResetMouseVisible();
				ui_->SetFocusElement(NULL);

				using namespace QuitInGameEditor;
				VariantMap& newEventData = GetEventDataMap();
				SendEvent(E_QUIT_INGAMEEDITOR_, newEventData);

				/// Subscribe input events
				UnsubscribeFromEvent(E_KEYDOWN);
				UnsubscribeFromEvent(E_KEYUP);
				UnsubscribeFromEvent(E_UPDATE);
				if (mainEditorPlugin_)
				{
				//	mainEditorPlugin_->Leave();
				}
			}
		}
	}
开发者ID:PeaceSells50,项目名称:Urho3DIDE,代码行数:45,代码来源:InGameEditor.cpp


注:本文中的Input::ResetMouseVisible方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。