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C++ ISceneManager::addSkyBoxSceneNode方法代码示例

本文整理汇总了C++中ISceneManager::addSkyBoxSceneNode方法的典型用法代码示例。如果您正苦于以下问题:C++ ISceneManager::addSkyBoxSceneNode方法的具体用法?C++ ISceneManager::addSkyBoxSceneNode怎么用?C++ ISceneManager::addSkyBoxSceneNode使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ISceneManager的用法示例。


在下文中一共展示了ISceneManager::addSkyBoxSceneNode方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main

int main(int argc, char** argv) {
	CustomEventReceiver receiver;
	IrrlichtDevice *device = createDevice( video::EDT_OPENGL, dimension2d<u32>(800, 600), 16, false, false, false, &receiver);
	if (!device) {
		return EXIT_FAILURE;
    }
	device->setWindowCaption(L"Solar System Simulator");
	IVideoDriver* driver = device->getVideoDriver();
	ISceneManager* sceneManager = device->getSceneManager();
	scene::ISceneCollisionManager* collisionManager= sceneManager->getSceneCollisionManager();
	IGUIEnvironment* guiEnv = device->getGUIEnvironment();
	guiEnv->addStaticText(L"Click on a planet to attach the camera to it", rect<s32>(10,10,260,22), false);

	sf::SoundBuffer buffer;
	if (buffer.loadFromFile(currentPath() + "/sounds/burning.aif")) {
		sf::Listener::setPosition(0, 0,0);

		sf::Sound sound;
		sound.setBuffer(buffer);
		sound.setPosition(0, 0, 0);
		sound.setLoop(true);
		sound.play();
	}

	const char* spaceTexturePath = ( currentPath() + "/textures/space.jpg" ).c_str();
	video::ITexture* space = driver->getTexture(spaceTexturePath);
	scene::ISceneNode* skybox = sceneManager->addSkyBoxSceneNode(space, space, space, space, space, space);

	sceneManager->addLightSceneNode(0, vector3df(0, 0, -50),  video::SColorf(1.0f, 1.0f, 1.0f), 50.0f, 1001);

	PlanetFactory planetFactory(sceneManager, driver);
	Planet sun = planetFactory.create(PlanetId::Sun);
	Planet earth = planetFactory.create(PlanetId::Earth);
	Planet pluto = planetFactory.create(PlanetId::Pluto);
	Planet jupiter = planetFactory.create(PlanetId::Jupiter);
	Planet uranus = planetFactory.create(PlanetId::Uranus);
	Planet neptune = planetFactory.create(PlanetId::Neptune);

	vector<Planet> planets = { sun, planetFactory.create(PlanetId::Mercury) };
	planets.push_back(planetFactory.create(PlanetId::Venus));
	planets.push_back(earth);
	planets.push_back(planetFactory.create(PlanetId::Mars));
	planets.push_back(jupiter);
	planets.push_back(planetFactory.create(PlanetId::Saturn));
	planets.push_back(uranus);
	planets.push_back(neptune);
	planets.push_back(pluto);

	ICameraSceneNode* camera = sceneManager->addCameraSceneNode(0, vector3df(0,0,40), vector3df(0,0,0));
	rect<s32> mainCameraViewPortRect(0, 0, 800, 600);

	ICameraSceneNode* topViewCamera = sceneManager->addCameraSceneNode(0, vector3df(0,50,0), vector3df(0,0,0));
	
	sceneManager->setAmbientLight(video::SColorf(255.0,255.0,255.0));

	ISceneNode* selectedNode = sun.node;
	while(device->run()) {

		if(receiver.GetMouseState().LeftButtonDown) {
			position2di mousepos = receiver.GetMouseState().Position;
			line3df ray = sceneManager->getSceneCollisionManager()->getRayFromScreenCoordinates( mousepos, camera);

			vector3df intersection;
			triangle3df tri;

            for(Planet& planet : planets) {
				ITriangleSelector* wselector = sceneManager->createTriangleSelectorFromBoundingBox(planet.node);
				if (collisionManager->getCollisionPoint(ray, wselector, intersection, tri, planet.node)) {
					selectedNode = planet.node;
				}
				wselector->drop();
			}
		}

		camera->setTarget(selectedNode->getAbsolutePosition());

		skybox->setVisible(true);		
        
		driver->setViewPort(mainCameraViewPortRect);
		driver->beginScene(true, true, SColor(255,100,101,140));
		sceneManager->setActiveCamera(camera);
		sceneManager->drawAll();
		guiEnv->drawAll();

		driver->setViewPort(rect<s32>(0, 380, 200, 600));
		driver->draw2DRectangle(SColor(100,0,0,190), mainCameraViewPortRect);
		skybox->setVisible(false);		
		sceneManager->setActiveCamera(topViewCamera);
		sceneManager->drawAll();
		
		driver->endScene();
	}
	device->drop();

	return EXIT_SUCCESS;
}
开发者ID:Ponup,项目名称:solar-system-simulator,代码行数:96,代码来源:Main.cpp


注:本文中的ISceneManager::addSkyBoxSceneNode方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。