本文整理汇总了C++中IFireMode::IsEnabled方法的典型用法代码示例。如果您正苦于以下问题:C++ IFireMode::IsEnabled方法的具体用法?C++ IFireMode::IsEnabled怎么用?C++ IFireMode::IsEnabled使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IFireMode
的用法示例。
在下文中一共展示了IFireMode::IsEnabled方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: TestClipAmmoCountIsValid
void CWeapon::TestClipAmmoCountIsValid()
{
TFireModeVector::iterator itEnd = m_firemodes.end();
for (TFireModeVector::iterator it = m_firemodes.begin(); it != itEnd; ++it)
{
IFireMode* pFM = *it;
if (pFM && pFM->IsEnabled())
{
IEntityClass* pAmmoType = pFM->GetAmmoType();
if(pAmmoType)
{
int clipSize = pFM->GetClipSize();
const SFireModeParams* pFireModeParams = ((CFireMode*)pFM)->GetShared();
if (pFireModeParams)
{
clipSize += pFireModeParams->fireparams.bullet_chamber;
}
const int ammoCount = GetAmmoCount(pAmmoType);
if (ammoCount > clipSize)
{
SetAmmoCount(pAmmoType, clipSize);
const int excessAmmo = ammoCount - clipSize;
SetInventoryAmmoCount(pAmmoType, GetInventoryAmmoCount(pAmmoType) + excessAmmo);
}
}
}
}
}
示例2: IsFireModeEnabled
//------------------------------------------------------------------------
int CScriptBind_Weapon::IsFireModeEnabled(IFunctionHandler *pH, const char* name)
{
CWeapon *pWeapon = GetWeapon(pH);
if (!pWeapon)
return pH->EndFunction();
bool bIsEnabled = false;
IFireMode* pFireMode = pWeapon->GetFireMode(name);
if (pFireMode)
{
bIsEnabled = pFireMode->IsEnabled();
}
return pH->EndFunction(bIsEnabled);
}