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C++ IDirectFBSurface::SetSrcColorKey方法代码示例

本文整理汇总了C++中IDirectFBSurface::SetSrcColorKey方法的典型用法代码示例。如果您正苦于以下问题:C++ IDirectFBSurface::SetSrcColorKey方法的具体用法?C++ IDirectFBSurface::SetSrcColorKey怎么用?C++ IDirectFBSurface::SetSrcColorKey使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IDirectFBSurface的用法示例。


在下文中一共展示了IDirectFBSurface::SetSrcColorKey方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: sizeof

void CFbAccel::blit2FB(void *fbbuff, uint32_t width, uint32_t height, uint32_t xoff, uint32_t yoff, uint32_t xp, uint32_t yp, bool transp)
{
	DFBRectangle src;
	DFBResult err;
	IDirectFBSurface *surf;
	DFBSurfaceDescription dsc;

	src.x = xp;
	src.y = yp;
	src.w = width - xp;
	src.h = height - yp;

	dsc.flags  = (DFBSurfaceDescriptionFlags)(DSDESC_CAPS | DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PREALLOCATED);
	dsc.caps   = DSCAPS_NONE;
	dsc.width  = width;
	dsc.height = height;
	dsc.preallocated[0].data  = fbbuff;
	dsc.preallocated[0].pitch = width * sizeof(fb_pixel_t);
	err = dfb->CreateSurface(dfb, &dsc, &surf);
	/* TODO: maybe we should not die if this fails? */
	if (err != DFB_OK) {
		fprintf(stderr, "CFbAccel::blit2FB: ");
		DirectFBErrorFatal("dfb->CreateSurface(dfb, &dsc, &surf)", err);
	}

	if (transp)
	{
		surf->SetSrcColorKey(surf, 0, 0, 0);
		dfbdest->SetBlittingFlags(dfbdest, DSBLIT_SRC_COLORKEY);
	}
	else
		dfbdest->SetBlittingFlags(dfbdest, DSBLIT_BLEND_ALPHACHANNEL);

	dfbdest->Blit(dfbdest, surf, &src, xoff, yoff);
	surf->Release(surf);
	return;
}
开发者ID:j00zek,项目名称:j00zeks-neutrino-mp-cst-next,代码行数:37,代码来源:fbaccel.cpp

示例2: CreateWindow

//---------------------------------------------------------------------------------
//--------------------------wael work----------------------
//---------------------------------------------------------------------------------
status_t ServerWindow::CreateWindow (IDirectFBDisplayLayer *layer){

  DFBFontDescription font_dsc;
  DFBWindowDescription wdsc;  
  IDirectFBSurface *wsurface = NULL;
  DFBSurfaceDescription dsc;
  
//  char *title;TODO: I need to convert the fTitle from BString to char *
  char title[fTitle.CountChars()+1];
  fTitle.CopyInto(title, 0, fTitle.CountChars());
  DFBRectangle frame;
  frame.x=(int)fFrame.LeftTop().x;
  frame.y=(int)fFrame.LeftTop().y;
  frame.w=(int)fFrame.IntegerWidth();
  frame.h=(int)fFrame.IntegerHeight();
    
  int width1, width2, width3;
  int height1, height2, height3;

  //create window inside the primary layer  
  wdsc.flags = (DFBWindowDescriptionFlags)(DWDESC_CAPS | DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_POSX | DWDESC_POSY | DWDESC_SURFACE_CAPS);
  wdsc.caps = DWCAPS_ALPHACHANNEL;
  wdsc.width = frame.w;
  wdsc.height = frame.h;
  wdsc.posx = frame.x;
  wdsc.posy = frame.y;
  wdsc.surface_caps = DSCAPS_FLIPPING;
  DFBCHECK(layer->CreateWindow(layer, &wdsc, &window));
  
  //Get the window surface and clear it
  DFBCHECK(window->GetSurface(window, &wsurface));  
  DFBCHECK(wsurface->Clear (wsurface, 0x00, 0x00, 0x00, 0x00));
  DFBCHECK(window->SetOpaqueRegion (window, 0, 0, frame.h, frame.w));
  
  //Set the window options to be transparent
  DFBWindowOptions options;
  window->GetOptions (window, &options);
  
  options = (DFBWindowOptions) ( options | DWOP_SHAPED );
  DFBCHECK(window->SetOptions (window, options));  
  wsurface->SetSrcColorKey(wsurface, R, G, B);
  wsurface->SetBlittingFlags(wsurface, DSBLIT_SRC_COLORKEY);  
        
  if (fType==B_FLOATING_WINDOW){
  	DFBCHECK (shead->GetSize(shead, &width1, &height1));
	DFBCHECK (sok_button->GetSize(sok_button, &width2, &height2));
	DFBCHECK (sclose_button->GetSize(sclose_button, &width3, &height3));

	DFBRectangle rect;
	rect.x = 0;
	rect.y = 0;
	rect.h = height1;
	rect.w = frame.w-width2-width3;
	DFBCHECK (wsurface->StretchBlit (wsurface, shead, NULL, &rect));
	DFBCHECK (wsurface->Blit (wsurface, sok_button, NULL, rect.w, 0));
  	DFBCHECK (wsurface->Blit (wsurface, sclose_button, NULL, rect.w+width2, 0));	  	

  	// Draw the window title
  	font_dsc.flags = DFDESC_HEIGHT;
  	font_dsc.height = 10;
  	font_dsc.width = 10;  
  	DFBCHECK (app_server->dfb->CreateFont (app_server->dfb, "./decker.ttf", &font_dsc, &font));
  	DFBCHECK (wsurface->SetFont (wsurface, font));
  	DFBCHECK (wsurface->SetColor (wsurface, 0xff, 0x0, 0x0, 0xFF));
	int size = 0;
	DFBRectangle rect1;		
  	DFBCHECK (font->GetStringExtents (font, title, -1, NULL, &rect1));
	if (rect1.w > rect.w){
		do{
			size++;
			DFBCHECK (font->GetStringExtents (font, title, size, NULL, &rect1));
		}while (rect1.w < rect.w);
		size--;
	}  		  	
	DFBCHECK (wsurface->DrawString (wsurface, title, size-1, 5, 2*height1/3, DSTF_LEFT));	
		
	rect.x = 0;
	rect.y = height1;
	rect.w = frame.w;
	rect.h = frame.h-height1;
	DFBCHECK (wsurface->StretchBlit (wsurface, body, NULL, &rect));	
  }
  else if (fType==B_TITLED_WINDOW){
  	DFBCHECK (head->GetSize(head, &width1, &height1));
	DFBCHECK (ok_button->GetSize(ok_button, &width2, &height2));
	DFBCHECK (close_button->GetSize(close_button, &width3, &height3));

	DFBRectangle rect;
	rect.x = 0;
	rect.y = 0;
	rect.h = height1;
	rect.w = frame.w-width2-width3;
	DFBCHECK (wsurface->StretchBlit (wsurface, head, NULL, &rect));
	DFBCHECK (wsurface->Blit (wsurface, ok_button, NULL, rect.w, 0));
  	DFBCHECK (wsurface->Blit (wsurface, close_button, NULL, rect.w+width2, 0));
	
	// Draw the window title
//.........这里部分代码省略.........
开发者ID:BackupTheBerlios,项目名称:nemo,代码行数:101,代码来源:ServerWindow.cpp


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