本文整理汇总了C++中IDirectFBSurface::Blit方法的典型用法代码示例。如果您正苦于以下问题:C++ IDirectFBSurface::Blit方法的具体用法?C++ IDirectFBSurface::Blit怎么用?C++ IDirectFBSurface::Blit使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IDirectFBSurface
的用法示例。
在下文中一共展示了IDirectFBSurface::Blit方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: if
static DFBResult
draw_progressbar(LiteBox *box,
const DFBRegion *region,
DFBBoolean clear)
{
LiteProgressBar *progressbar = LITE_PROGRESSBAR(box);
IDirectFBSurface *surface = box->surface;
DFBRectangle rect;
D_ASSERT(box != NULL);
surface->SetClip(surface, region);
rect.x = 0;
rect.y = 0;
rect.h = box->rect.h;
rect.w = (int) ((float) box->rect.w * progressbar->value);
if (progressbar->surface_fg) {
if (progressbar->surface_bg)
surface->Blit(surface, progressbar->surface_bg, NULL, 0, 0);
surface->Blit(surface, progressbar->surface_fg, &rect, 0, 0);
} else if (clear)
lite_clear_box(box, region);
return DFB_OK;
}
示例2: UpdateTitle
status_t ServerWindow::UpdateTitle (char *title){
DFBFontDescription font_dsc;
IDirectFBSurface *wsurface = NULL;
int wdth;
int ht;
int width1, width2, width3;
int height1, height2, height3;
DFBCHECK(window->GetSurface(window, &wsurface));
DFBCHECK(window->GetSize(window, &wdth, &ht));
if (fType==B_FLOATING_WINDOW){
DFBCHECK (shead->GetSize(shead, &width1, &height1));
DFBCHECK (sok_button->GetSize(sok_button, &width2, &height2));
DFBCHECK (sclose_button->GetSize(sclose_button, &width3, &height3));
DFBRectangle rect;
rect.x = 0; rect.y = 0; rect.h = height1; rect.w = wdth-width2-width3;
DFBCHECK (wsurface->StretchBlit (wsurface, shead, NULL, &rect));
DFBCHECK (wsurface->Blit (wsurface, sok_button, NULL, rect.w, 0));
DFBCHECK (wsurface->Blit (wsurface, sclose_button, NULL, rect.w+width2, 0));
// Draw the window title
font_dsc.flags = DFDESC_HEIGHT;
font_dsc.height = 10;
font_dsc.width = 10;
DFBCHECK (app_server->dfb->CreateFont (app_server->dfb, "./decker.ttf", &font_dsc, &font));
DFBCHECK (wsurface->SetFont (wsurface, font));
DFBCHECK (wsurface->SetColor (wsurface, 0xff, 0x0, 0x0, 0xFF));
DFBCHECK (wsurface->DrawString (wsurface, title, -1, 5, 2*height1/3, DSTF_LEFT));
}
else if (fType==B_TITLED_WINDOW){
DFBCHECK (head->GetSize(head, &width1, &height1));
DFBCHECK (ok_button->GetSize(ok_button, &width2, &height2));
DFBCHECK (close_button->GetSize(close_button, &width3, &height3));
DFBRectangle rect;
rect.x = 0; rect.y = 0; rect.h = height1; rect.w = wdth-width2-width3;
DFBCHECK (wsurface->StretchBlit (wsurface, head, NULL, &rect));
DFBCHECK (wsurface->Blit (wsurface, ok_button, NULL, rect.w, 0));
DFBCHECK (wsurface->Blit (wsurface, close_button, NULL, rect.w+width2, 0));
// Draw the window title
font_dsc.flags = DFDESC_HEIGHT;
font_dsc.height = 15;
font_dsc.width = 15;
DFBCHECK (app_server->dfb->CreateFont (app_server->dfb, "./decker.ttf", &font_dsc, &font));
DFBCHECK (wsurface->SetFont (wsurface, font));
DFBCHECK (wsurface->SetColor (wsurface, 0x0, 0x10, 0xfa, 0xFF));
DFBCHECK (wsurface->DrawString (wsurface, title, -1, 6, 2*height1/3, DSTF_LEFT));
}
}
示例3: Render
/* render callback */
virtual void Render( IDirectFBSurface &surface ) {
int x = ((int) surface.GetWidth() - (int) m_image.GetWidth()) / 2;
int y = ((int) surface.GetHeight() - (int) m_image.GetHeight()) / 2;
surface.Clear();
m_image.PrepareTarget( surface );
surface.Blit( m_image, NULL, x, y );
}
示例4: toImage
QImage QDirectFBPixmapData::toImage() const
{
if (!surface)
return QImage();
#ifdef QT_NO_DIRECTFB_PREALLOCATED
QDirectFBPixmapData *that = const_cast<QDirectFBPixmapData*>(this);
const QImage *img = that->buffer();
const QImage copied = img->copy();
that->unlockDirectFB();
return copied;
#else
int w, h;
surface->GetSize(surface, &w, &h);
DFBSurfacePixelFormat format;
surface->GetPixelFormat(surface, &format);
QImage::Format imageFormat = QDirectFBScreen::getImageFormat(format);
if (imageFormat == QImage::Format_Invalid)
imageFormat = QImage::Format_ARGB32_Premultiplied;
imageFormat = QImage::Format_ARGB32;
QImage image(w, h, imageFormat);
DFBSurfaceDescription description;
description = QDirectFBScreen::getSurfaceDescription(image);
IDirectFB *fb = QDirectFBScreen::instance()->dfb();
IDirectFBSurface *imgSurface;
DFBResult result = fb->CreateSurface(fb, &description, &imgSurface);
if (result != DFB_OK) {
DirectFBError("QDirectFBPixmapData::toImage()", result);
return QImage();
}
imgSurface->SetBlittingFlags(imgSurface, DSBLIT_NOFX);
result = imgSurface->Blit(imgSurface, surface, 0, 0, 0);
if (result != DFB_OK) {
DirectFBError("QDirectFBPixmapData::toImage() blit failed", result);
return QImage();
}
imgSurface->Release(imgSurface);
return image;
#endif // QT_NO_DIRECTFB_PREALLOCATED
}
示例5: l_Blit
static int l_Blit (lua_State* L)
{
// [ sfc | src | rect | x | y ]
IDirectFBSurface* sfc = * (IDirectFBSurface**) luaL_checkudata(L, 1, "ldirectfb.IDirectFBSurface");
IDirectFBSurface* src = * (IDirectFBSurface**) luaL_checkudata(L, 2, "ldirectfb.IDirectFBSurface");
int x = luaL_checknumber(L, 4);
int y = luaL_checknumber(L, 5);
DFBRectangle rect, *r = NULL;
if (lua_istable(L, 3)) {
lua_pushvalue(L, 3); // [ sfc | rect | x | y | rect ]
table2DFBRectangle(L, r);
r = ▭
}
DFBCHECK (sfc->Blit(sfc, src, r, x, y));
return 0;
}
示例6: surface_blit
static mrb_value surface_blit(mrb_state *mrb, mrb_value self)
{
IDirectFBSurface* surface = mrb_directfb_surface(mrb, self);
DFBResult ret = -1;
if (surface != NULL) {
mrb_value source_object;
mrb_value rect_object;
IDirectFBSurface* source;
DFBRectangle* rect;
mrb_int x;
mrb_int y;
mrb_get_args(mrb, "ooii", &source_object, &rect_object, &x, &y);
source = mrb_directfb_surface(mrb, source_object);
rect = mrb_directfb_rectangle(mrb, rect_object);
ret = surface->Blit(surface, source, rect, x, y);
}
return mrb_fixnum_value(ret);
}
示例7: render_loop
static void* render_loop (void *arg)
{
IDirectFBSurface *view = (IDirectFBSurface*)arg;
view->SetBlittingFlags( view, DSBLIT_SRC_COLORKEY | DSBLIT_COLORIZE );
while (started_rendering()) {
int i;
pthread_testcancel();
view->SetColor( view, 0, 0, 0, 0 );
view->FillRectangle( view, 0, 0, xres, yres );
for (i=0; i<STARFIELD_SIZE; i++) {
int map = (int)(t_starfield[i].pos.v[Z]) >> 8;
int light = 0xFF - ((int)(t_starfield[i].pos.v[Z] * t_starfield[i].pos.v[Z]) >> 12);
if (map >= 0 && light > 0) {
if (map >= NUM_STARS)
map = NUM_STARS - 1;
view->SetColor( view, light, light, light, 0xff );
view->Blit( view, stars[map], NULL,
(int)(t_starfield[i].pos.v[X]),
(int)(t_starfield[i].pos.v[Y]) );
}
}
view->Flip( view, NULL, DSFLIP_WAITFORSYNC );
finished_rendering();
}
pthread_testcancel();
return NULL;
}
示例8: SDLtoDFBRect
static int
DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_FRect * dstrect)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
IDirectFBSurface *destsurf = data->target;
DirectFB_TextureData *texturedata =
(DirectFB_TextureData *) texture->driverdata;
Uint8 alpha, r, g, b;
DFBRegion clip_region;
DFBRectangle sr, dr;
DirectFB_ActivateRenderer(renderer);
SDLtoDFBRect(srcrect, &sr);
SDLtoDFBRect_Float(dstrect, &dr);
destsurf->GetClip(destsurf, &clip_region);
dr.x += clip_region.x1;
dr.y += clip_region.y1;
if (texturedata->display) {
int px, py;
SDL_Window *window = renderer->window;
IDirectFBWindow *dfbwin = get_dfb_window(window);
SDL_DFB_WINDOWDATA(window);
SDL_VideoDisplay *display = texturedata->display;
DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
SDL_DFB_CHECKERR(dispdata->
vidlayer->SetSourceRectangle(dispdata->vidlayer,
sr.x, sr.y, sr.w, sr.h));
dfbwin->GetPosition(dfbwin, &px, &py);
px += windata->client.x;
py += windata->client.y;
SDL_DFB_CHECKERR(dispdata->
vidlayer->SetScreenRectangle(dispdata->vidlayer,
px + dr.x,
py + dr.y,
dr.w,
dr.h));
} else {
DFBSurfaceBlittingFlags flags = 0;
#if 0
if (texturedata->dirty.list) {
SDL_DirtyRect *dirty;
void *pixels;
int bpp = DFB_BYTES_PER_PIXEL(DirectFB_SDLToDFBPixelFormat(texture->format));
int pitch = texturedata->pitch;
for (dirty = texturedata->dirty.list; dirty; dirty = dirty->next) {
SDL_Rect *rect = &dirty->rect;
pixels =
(void *) ((Uint8 *) texturedata->pixels +
rect->y * pitch + rect->x * bpp);
DirectFB_UpdateTexture(renderer, texture, rect,
pixels,
texturedata->pitch);
}
SDL_ClearDirtyRects(&texturedata->dirty);
}
#endif
if (texturedata->isDirty)
{
SDL_Rect rect;
rect.x = 0;
rect.y = 0;
rect.w = texture->w;
rect.h = texture->h;
DirectFB_UpdateTexture(renderer, texture, &rect, texturedata->pixels, texturedata->pitch);
}
alpha = r = g = b = 0xff;
if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA){
alpha = texture->a;
flags |= DSBLIT_BLEND_COLORALPHA;
}
if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) {
r = texture->r;
g = texture->g;
b = texture->b;
flags |= DSBLIT_COLORIZE;
}
SDL_DFB_CHECKERR(destsurf->
SetColor(destsurf, r, g, b, alpha));
/* ???? flags |= DSBLIT_SRC_PREMULTCOLOR; */
SetBlendMode(data, texture->blendMode, texturedata);
SDL_DFB_CHECKERR(destsurf->SetBlittingFlags(destsurf,
data->blitFlags | flags));
#if (DFB_VERSION_ATLEAST(1,2,0))
SDL_DFB_CHECKERR(destsurf->SetRenderOptions(destsurf,
texturedata->
//.........这里部分代码省略.........
示例9: while
DFBResult
lite_theme_frame_load( LiteThemeFrame *frame,
const char **filenames )
{
int i, y;
int width = 0;
int height = 0;
DFBResult ret;
D_ASSERT( frame != NULL );
D_ASSERT( filenames != NULL );
for (i=0; i<_LITE_THEME_FRAME_PART_NUM; i++) {
D_ASSERT( filenames[i] != NULL );
ret = lite_util_load_image( filenames[i],
DSPF_UNKNOWN,
&frame->parts[i].source,
&frame->parts[i].rect.w,
&frame->parts[i].rect.h,
NULL );
if (ret) {
D_DERROR( ret, "Lite/ThemeFrame: Loading '%s' failed!\n", filenames[i] );
while (i--)
frame->parts[i].source->Release( frame->parts[i].source );
return ret;
}
if (width < frame->parts[i].rect.w)
width = frame->parts[i].rect.w;
height += frame->parts[i].rect.h;
}
IDirectFB *dfb;
IDirectFBSurface *compact;
DFBSurfaceDescription desc;
desc.flags = DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT;
desc.width = width;
desc.height = height;
desc.pixelformat = DSPF_ARGB; //FIXME
DirectFBCreate( &dfb );
dfb->CreateSurface( dfb, &desc, &compact );
compact->Clear( compact, 0, 0, 0, 0 );
for (i=0, y=0; i<_LITE_THEME_FRAME_PART_NUM; i++) {
compact->Blit( compact, frame->parts[i].source, &frame->parts[i].rect, 0, y );
compact->AddRef( compact );
frame->parts[i].source->Release( frame->parts[i].source );
frame->parts[i].source = compact;
frame->parts[i].rect.x = 0;
frame->parts[i].rect.y = y;
y += frame->parts[i].rect.h;
}
compact->ReleaseSource( compact );
compact->Release( compact );
dfb->Release( dfb );
D_MAGIC_SET( frame, LiteThemeFrame );
return DFB_OK;
}
示例10: CreateWindow
//---------------------------------------------------------------------------------
//--------------------------wael work----------------------
//---------------------------------------------------------------------------------
status_t ServerWindow::CreateWindow (IDirectFBDisplayLayer *layer){
DFBFontDescription font_dsc;
DFBWindowDescription wdsc;
IDirectFBSurface *wsurface = NULL;
DFBSurfaceDescription dsc;
// char *title;TODO: I need to convert the fTitle from BString to char *
char title[fTitle.CountChars()+1];
fTitle.CopyInto(title, 0, fTitle.CountChars());
DFBRectangle frame;
frame.x=(int)fFrame.LeftTop().x;
frame.y=(int)fFrame.LeftTop().y;
frame.w=(int)fFrame.IntegerWidth();
frame.h=(int)fFrame.IntegerHeight();
int width1, width2, width3;
int height1, height2, height3;
//create window inside the primary layer
wdsc.flags = (DFBWindowDescriptionFlags)(DWDESC_CAPS | DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_POSX | DWDESC_POSY | DWDESC_SURFACE_CAPS);
wdsc.caps = DWCAPS_ALPHACHANNEL;
wdsc.width = frame.w;
wdsc.height = frame.h;
wdsc.posx = frame.x;
wdsc.posy = frame.y;
wdsc.surface_caps = DSCAPS_FLIPPING;
DFBCHECK(layer->CreateWindow(layer, &wdsc, &window));
//Get the window surface and clear it
DFBCHECK(window->GetSurface(window, &wsurface));
DFBCHECK(wsurface->Clear (wsurface, 0x00, 0x00, 0x00, 0x00));
DFBCHECK(window->SetOpaqueRegion (window, 0, 0, frame.h, frame.w));
//Set the window options to be transparent
DFBWindowOptions options;
window->GetOptions (window, &options);
options = (DFBWindowOptions) ( options | DWOP_SHAPED );
DFBCHECK(window->SetOptions (window, options));
wsurface->SetSrcColorKey(wsurface, R, G, B);
wsurface->SetBlittingFlags(wsurface, DSBLIT_SRC_COLORKEY);
if (fType==B_FLOATING_WINDOW){
DFBCHECK (shead->GetSize(shead, &width1, &height1));
DFBCHECK (sok_button->GetSize(sok_button, &width2, &height2));
DFBCHECK (sclose_button->GetSize(sclose_button, &width3, &height3));
DFBRectangle rect;
rect.x = 0;
rect.y = 0;
rect.h = height1;
rect.w = frame.w-width2-width3;
DFBCHECK (wsurface->StretchBlit (wsurface, shead, NULL, &rect));
DFBCHECK (wsurface->Blit (wsurface, sok_button, NULL, rect.w, 0));
DFBCHECK (wsurface->Blit (wsurface, sclose_button, NULL, rect.w+width2, 0));
// Draw the window title
font_dsc.flags = DFDESC_HEIGHT;
font_dsc.height = 10;
font_dsc.width = 10;
DFBCHECK (app_server->dfb->CreateFont (app_server->dfb, "./decker.ttf", &font_dsc, &font));
DFBCHECK (wsurface->SetFont (wsurface, font));
DFBCHECK (wsurface->SetColor (wsurface, 0xff, 0x0, 0x0, 0xFF));
int size = 0;
DFBRectangle rect1;
DFBCHECK (font->GetStringExtents (font, title, -1, NULL, &rect1));
if (rect1.w > rect.w){
do{
size++;
DFBCHECK (font->GetStringExtents (font, title, size, NULL, &rect1));
}while (rect1.w < rect.w);
size--;
}
DFBCHECK (wsurface->DrawString (wsurface, title, size-1, 5, 2*height1/3, DSTF_LEFT));
rect.x = 0;
rect.y = height1;
rect.w = frame.w;
rect.h = frame.h-height1;
DFBCHECK (wsurface->StretchBlit (wsurface, body, NULL, &rect));
}
else if (fType==B_TITLED_WINDOW){
DFBCHECK (head->GetSize(head, &width1, &height1));
DFBCHECK (ok_button->GetSize(ok_button, &width2, &height2));
DFBCHECK (close_button->GetSize(close_button, &width3, &height3));
DFBRectangle rect;
rect.x = 0;
rect.y = 0;
rect.h = height1;
rect.w = frame.w-width2-width3;
DFBCHECK (wsurface->StretchBlit (wsurface, head, NULL, &rect));
DFBCHECK (wsurface->Blit (wsurface, ok_button, NULL, rect.w, 0));
DFBCHECK (wsurface->Blit (wsurface, close_button, NULL, rect.w+width2, 0));
// Draw the window title
//.........这里部分代码省略.........
示例11: print_usage
//.........这里部分代码省略.........
dest->GetPixelFormat( dest, &desc.pixelformat );
D_INFO( "DFBTest/PreAlloc: Destination is %dx%d using %s\n",
desc.width, desc.height, dfb_pixelformat_name(desc.pixelformat) );
/* Create a preallocated surface. */
desc.flags = DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS | DSDESC_PREALLOCATED;
desc.width = 100;
desc.height = 100;
desc.pixelformat = DSPF_ARGB;
desc.caps = static_caps;
desc.preallocated[0].data = pixel_buffer;
desc.preallocated[0].pitch = 100 * 4;
ret = dfb->CreateSurface( dfb, &desc, &source );
if (ret) {
D_DERROR( ret, "DFBTest/PreAlloc: IDirectFB::CreateSurface() for the preallocated source failed!\n" );
goto out;
}
/* Before any other operation the pixel data can be written to without locking */
gen_pixels( pixel_buffer, 100 * 4, 100 );
while (!quit) {
void *ptr;
int pitch;
/* Lock source surface for writing before making updates to the pixel buffer */
source->Lock( source, DSLF_WRITE, &ptr, &pitch );
if (ptr == pixel_buffer)
D_INFO( "DFBTest/PreAlloc: Locking preallocated source gave original preallocated pixel buffer :-)\n" );
else {
if (static_caps)
D_INFO( "DFBTest/PreAlloc: Locking preallocated source gave different pixel buffer, ERROR with static alloc!\n" );
else
D_INFO( "DFBTest/PreAlloc: Locking preallocated source gave different pixel buffer, but OK (no static alloc)\n" );
}
update_pixels( ptr, pitch, 100 );
/* Unlock source surface after writing, before making further Blits,
to have the buffer be transfered to master again */
source->Unlock( source );
dest->Clear( dest, 0, 0, 0, 0xff );
/* First Blit from preallocated source, data will be transfered to master */
dest->Blit( dest, source, NULL, 50, 50 );
/* Second Blit from preallocated source, data is already master */
dest->Blit( dest, source, NULL, 150, 150 );
dest->Flip( dest, NULL, DSFLIP_NONE );
/* This will upload again the preallocated buffer to the master, where it is
modified and outdates the preallocated buffer. Now it depends on the static
alloc flag whether the next Lock will directly go into the shared memory
allocation or the preallocated buffer again (with a transfer back from master
to us). */
source->FillRectangle( source, 0, 0, 10, 10 );
/* Process keybuffer */
while (keybuffer->GetEvent( keybuffer, DFB_EVENT(&evt)) == DFB_OK)
{
if (evt.type == DIET_KEYPRESS) {
switch (DFB_LOWER_CASE(evt.key_symbol)) {
case DIKS_ESCAPE:
case DIKS_SMALL_Q:
case DIKS_BACK:
case DIKS_STOP:
case DIKS_EXIT:
/* Quit main loop & test thread */
quit = true;
break;
default:
break;
}
}
}
if (!quit)
sleep( 5 );
}
out:
if (source)
source->Release( source );
if (dest)
dest->Release( dest );
keybuffer->Release( keybuffer );
/* Shutdown DirectFB. */
dfb->Release( dfb );
return ret;
}
示例12: main
//.........这里部分代码省略.........
// We want to create an Image Provider tied to a directfb data buffer.
// DirectFB will find (or not) an Image Provider for the data type
// depending on Image Providers probe method (sniffing data headers)
DFBCHECK (databuffer->CreateImageProvider (databuffer, &provider));
}
else {
# ifdef USE_PACKET_BUILDER_ONLY
DFBFAIL(rle_build_databuffer_err);
# else
// We could also create an Image Provider by passing a filename.
// DirectFB will find (or not) an Image Provider matching the file type.
DFBCHECK (dfb->CreateImageProvider (dfb, filename, &provider));
# endif
}
// Get a surface description from the provider. It will contain the width,
// height, bits per pixel and the flag for an alphachannel if the image
// has one. If the image has no alphachannel the bits per pixel is set to
// the bits per pixel of the primary layer to use simple blitting without
// pixel format conversion.
DFBCHECK (provider->GetSurfaceDescription (provider, &surface_dsc));
// Create a surface based on the description of the provider.
DFBCHECK (dfb->CreateSurface( dfb, &surface_dsc, &logo ));
// Let the provider render to our surface. Image providers are supposed
// to support every destination pixel format and size. If the size
// differs the image will be scaled (bilinear). The last parameter allows
// to specify an optional destination rectangle. We use NULL here so that
// our image covers the whole logo surface.
DFBCHECK (provider->RenderTo (provider, logo, NULL));
// Note: RLE Image Provider allows for direct non-scaled LUT-8 surface
// rendering without any attached colormap.
#ifdef CLEVER_APPROACH
// Let's setup our logo surface palette outside of the RLE Image
// Provider if we got a colormap from rle_build_databuffer ...
if (color_palette)
{
IDirectFBPalette *palette;
DFBCHECK (logo->GetPalette (logo, &palette));
palette->SetEntries (palette, color_palette, number_of_colors, 0);
palette->Release (palette);
}
#endif
//
// --- WE GET RID OF OUR IMAGE PROVIDER INSTANCE HERE
//
// Release the provider, we don't need it anymore.
provider->Release (provider); provider = NULL;
// Destroy the databuffer as well, we don't need it anymore.
rle_destroy_databuffer (databuffer); databuffer = NULL;
# ifndef SUBTITLES_MODE
// We want to let the logo slide in on the left and slide out on the
// right.
for (i = -surface_dsc.width; i < screen_width; i++)
# else
// We want to let the logo slide in on the right and slide out on the
// left.
for (i = screen_width-1; i >= -surface_dsc.width; i--)
# endif
{
// Clear the screen.
DFBCHECK (primary->FillRectangle (primary, 0, 0,
screen_width, screen_height));
// Blit the logo vertically centered with "i" as the X coordinate.
// NULL means that we want to blit the whole surface.
DFBCHECK (primary->Blit (primary, logo, NULL, i,
(screen_height - surface_dsc.height) / 2));
// Flip the front and back buffer, but wait for the vertical
// retrace to avoid tearing.
DFBCHECK (primary->Flip (primary, NULL, DSFLIP_WAITFORSYNC));
if (argc < 3)
{
usleep(1000*5);
}
}
// Release the image.
if (logo)
{
logo->Release (logo);
}
}
// Release everything else
primary->Release (primary);
dfb->Release (dfb);
return 0;
}
示例13: print_usage
int
main( int argc, char *argv[] )
{
int i;
DFBResult ret;
DFBSurfaceDescription desc;
IDirectFB *dfb;
IDirectFBImageProvider *provider = NULL;
IDirectFBSurface *source = NULL;
IDirectFBSurface *dest = NULL;
const char *url = NULL;
DFBSurfacePixelFormat source_format = DSPF_UNKNOWN;
DFBSurfacePixelFormat dest_format = DSPF_UNKNOWN;
bool dest_resize = false;
/* Initialize DirectFB. */
ret = DirectFBInit( &argc, &argv );
if (ret) {
D_DERROR( ret, "DFBTest/Blit: DirectFBInit() failed!\n" );
return ret;
}
/* Parse arguments. */
for (i=1; i<argc; i++) {
const char *arg = argv[i];
if (strcmp( arg, "-h" ) == 0 || strcmp (arg, "--help") == 0)
return print_usage( argv[0] );
else if (strcmp (arg, "-v") == 0 || strcmp (arg, "--version") == 0) {
fprintf (stderr, "dfbtest_blit version %s\n", DIRECTFB_VERSION);
return false;
}
else if (strcmp (arg, "-s") == 0 || strcmp (arg, "--source") == 0) {
if (++i == argc) {
print_usage (argv[0]);
return false;
}
if (!parse_format( argv[i], &source_format ))
return false;
}
else if (strcmp (arg, "-d") == 0 || strcmp (arg, "--dest") == 0) {
if (++i == argc) {
print_usage (argv[0]);
return false;
}
if (!parse_format( argv[i], &dest_format ))
return false;
}
else if (strcmp (arg, "-r") == 0 || strcmp (arg, "--resize") == 0)
dest_resize = true;
else if (!url)
url = arg;
else
return print_usage( argv[0] );
}
/* Check if we got an URL. */
if (!url)
return print_usage( argv[0] );
/* Create super interface. */
ret = DirectFBCreate( &dfb );
if (ret) {
D_DERROR( ret, "DFBTest/Blit: DirectFBCreate() failed!\n" );
return ret;
}
/* Create an image provider for the image to be loaded. */
ret = dfb->CreateImageProvider( dfb, url, &provider );
if (ret) {
D_DERROR( ret, "DFBTest/Blit: IDirectFB::CreateImageProvider( '%s' ) failed!\n", url );
goto out;
}
/* Get the surface description. */
ret = provider->GetSurfaceDescription( provider, &desc );
if (ret) {
D_DERROR( ret, "DFBTest/Blit: IDirectFBImageProvider::GetSurfaceDescription() failed!\n" );
goto out;
}
if (source_format != DSPF_UNKNOWN)
desc.pixelformat = source_format;
D_INFO( "DFBTest/Blit: Source is %dx%d using %s\n",
desc.width, desc.height, dfb_pixelformat_name(desc.pixelformat) );
/* Create a surface for the image. */
ret = dfb->CreateSurface( dfb, &desc, &source );
if (ret) {
D_DERROR( ret, "DFBTest/Blit: IDirectFB::CreateSurface() failed!\n" );
goto out;
}
ret = provider->RenderTo( provider, source, NULL );
if (ret) {
D_DERROR( ret, "DFBTest/Blit: IDirectFBImageProvider::RenderTo() failed!\n" );
goto out;
//.........这里部分代码省略.........