本文整理汇总了C++中IDirectFBSurface::GetGL方法的典型用法代码示例。如果您正苦于以下问题:C++ IDirectFBSurface::GetGL方法的具体用法?C++ IDirectFBSurface::GetGL怎么用?C++ IDirectFBSurface::GetGL使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IDirectFBSurface
的用法示例。
在下文中一共展示了IDirectFBSurface::GetGL方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: qWarning
QPlatformGLContext *QDirectFbWindow::glContext() const
{
if (!m_context) {
IDirectFBSurface *surface;
DFBResult result = m_dfbWindow->GetSurface(m_dfbWindow,&surface);
if (result != DFB_OK) {
qWarning("could not retrieve surface in QDirectFbWindow::glContext()");
return 0;
}
IDirectFBGL *gl;
result = surface->GetGL(surface,&gl);
if (result != DFB_OK) {
qWarning("could not retrieve IDirectFBGL in QDirectFbWindow::glContext()");
return 0;
}
const_cast<QDirectFbWindow *>(this)->m_context = new QDirectFbGLContext(gl);
}
return m_context;
}
示例2: DFBCHECK
int
main( int argc, char *argv[] )
{
DFBResult ret;
int i;
int quit = 0;
const int num = 2;
Context contexts[num];
DFBCHECK(DirectFBInit( &argc, &argv ));
/* create the super interface */
DFBCHECK(DirectFBCreate( &dfb ));
DFBCHECK(dfb->GetDisplayLayer( dfb, DLID_PRIMARY, &layer ));
/* create the default font */
DFBCHECK(dfb->CreateFont( dfb, NULL, NULL, &font ));
for (i=0; i<num; i++) {
IDirectFBWindow *window;
IDirectFBSurface *surface;
IDirectFBGL *gl;
DFBWindowDescription desc;
desc.flags = DWDESC_POSX | DWDESC_POSY |
DWDESC_WIDTH | DWDESC_HEIGHT;
desc.posx = (i%3) * 200 + 10;
desc.posy = (i/3) * 200 + 10;
desc.width = 180;
desc.height = 180;
DFBCHECK(layer->CreateWindow( layer, &desc, &window ));
DFBCHECK(window->GetSurface( window, &surface ));
DFBCHECK(surface->GetGL( surface, &gl ));
contexts[i].window = window;
contexts[i].surface = surface;
contexts[i].gl = gl;
contexts[i].last_time = get_millis();
contexts[i].frames = 0;
contexts[i].fps = 0;
setup( &contexts[i] );
if (events)
DFBCHECK(window->AttachEventBuffer( window, events ));
else
DFBCHECK(window->CreateEventBuffer( window, &events ));
DFBCHECK(surface->SetFont( surface, font ));
window->SetOpacity( window, 0xff );
}
while (!quit) {
DFBWindowEvent evt;
for (i=0; i<num; i++)
update( &contexts[i] );
while (events->GetEvent( events, DFB_EVENT(&evt) ) == DFB_OK) {
switch (evt.type) {
case DWET_KEYDOWN:
switch (evt.key_symbol) {
case DIKS_ESCAPE:
quit = 1;
break;
default:
break;
}
break;
default:
break;
}
}
}
events->Release( events );
for (i=0; i<num; i++) {
contexts[i].gl->Release( contexts[i].gl );
contexts[i].surface->Release( contexts[i].surface );
contexts[i].window->Release( contexts[i].window );
}
font->Release( font );
layer->Release( layer );
dfb->Release( dfb );
return 0;
}