本文整理汇总了C++中IDirectFBSurface::DrawString方法的典型用法代码示例。如果您正苦于以下问题:C++ IDirectFBSurface::DrawString方法的具体用法?C++ IDirectFBSurface::DrawString怎么用?C++ IDirectFBSurface::DrawString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IDirectFBSurface
的用法示例。
在下文中一共展示了IDirectFBSurface::DrawString方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: UpdateTitle
status_t ServerWindow::UpdateTitle (char *title){
DFBFontDescription font_dsc;
IDirectFBSurface *wsurface = NULL;
int wdth;
int ht;
int width1, width2, width3;
int height1, height2, height3;
DFBCHECK(window->GetSurface(window, &wsurface));
DFBCHECK(window->GetSize(window, &wdth, &ht));
if (fType==B_FLOATING_WINDOW){
DFBCHECK (shead->GetSize(shead, &width1, &height1));
DFBCHECK (sok_button->GetSize(sok_button, &width2, &height2));
DFBCHECK (sclose_button->GetSize(sclose_button, &width3, &height3));
DFBRectangle rect;
rect.x = 0; rect.y = 0; rect.h = height1; rect.w = wdth-width2-width3;
DFBCHECK (wsurface->StretchBlit (wsurface, shead, NULL, &rect));
DFBCHECK (wsurface->Blit (wsurface, sok_button, NULL, rect.w, 0));
DFBCHECK (wsurface->Blit (wsurface, sclose_button, NULL, rect.w+width2, 0));
// Draw the window title
font_dsc.flags = DFDESC_HEIGHT;
font_dsc.height = 10;
font_dsc.width = 10;
DFBCHECK (app_server->dfb->CreateFont (app_server->dfb, "./decker.ttf", &font_dsc, &font));
DFBCHECK (wsurface->SetFont (wsurface, font));
DFBCHECK (wsurface->SetColor (wsurface, 0xff, 0x0, 0x0, 0xFF));
DFBCHECK (wsurface->DrawString (wsurface, title, -1, 5, 2*height1/3, DSTF_LEFT));
}
else if (fType==B_TITLED_WINDOW){
DFBCHECK (head->GetSize(head, &width1, &height1));
DFBCHECK (ok_button->GetSize(ok_button, &width2, &height2));
DFBCHECK (close_button->GetSize(close_button, &width3, &height3));
DFBRectangle rect;
rect.x = 0; rect.y = 0; rect.h = height1; rect.w = wdth-width2-width3;
DFBCHECK (wsurface->StretchBlit (wsurface, head, NULL, &rect));
DFBCHECK (wsurface->Blit (wsurface, ok_button, NULL, rect.w, 0));
DFBCHECK (wsurface->Blit (wsurface, close_button, NULL, rect.w+width2, 0));
// Draw the window title
font_dsc.flags = DFDESC_HEIGHT;
font_dsc.height = 15;
font_dsc.width = 15;
DFBCHECK (app_server->dfb->CreateFont (app_server->dfb, "./decker.ttf", &font_dsc, &font));
DFBCHECK (wsurface->SetFont (wsurface, font));
DFBCHECK (wsurface->SetColor (wsurface, 0x0, 0x10, 0xfa, 0xFF));
DFBCHECK (wsurface->DrawString (wsurface, title, -1, 6, 2*height1/3, DSTF_LEFT));
}
}
示例2: playOver
void DFBFontProvider::playOver(void* surface, const char* text, int x, int y, short align) {
IDirectFBSurface* s;
s = (IDirectFBSurface*)(((ISurface*)surface)->getContent());
_DFBSurfaceMutexSingleton.instance().lock();
DFBCHECK(s->DrawString(s, text, -1, x, y, (DFBSurfaceTextFlags)(align)));
_DFBSurfaceMutexSingleton.instance().unlock();
}
示例3: l_DrawString
static int l_DrawString (lua_State* L)
{
// [ sfc | string | x | y | flags ]
IDirectFBSurface* sfc = * (IDirectFBSurface**) luaL_checkudata(L, 1, "ldirectfb.IDirectFBSurface");
size_t len;
const char* str = luaL_checklstring(L, 2, &len);
DFBCHECK (sfc->DrawString(sfc, str, len, luaL_checknumber(L,3), luaL_checknumber(L,4), (DFBSurfaceTextFlags)luaL_checknumber(L,5)));
return 0;
}
示例4: Render
/* render callback */
virtual void Render( IDirectFBSurface &surface ) {
surface.Clear( 0, 0, 255, 255 );
surface.SetFont( font );
surface.SetColor( 0, 0, 0, 255 );
surface.SetSrcBlendFunction( DSBF_INVSRCALPHA );
surface.SetDstBlendFunction( DSBF_INVSRCALPHA );
surface.DrawString( "Test Text", -1, 10, 10, (DFBSurfaceTextFlags)(DSTF_TOPLEFT | DSTF_BLEND_FUNCS) );
}
示例5: surface_draw_string
static mrb_value surface_draw_string(mrb_state *mrb, mrb_value self)
{
IDirectFBSurface* surface = mrb_directfb_surface(mrb, self);
DFBResult ret = -1;
if (surface != NULL) {
int bytes;
char* s;
mrb_int x;
mrb_int y;
mrb_int flags;
mrb_get_args(mrb, "ziii", &s, &x, &y, &flags);
bytes = strlen(s);
ret = surface->DrawString(surface, s, bytes, x, y, flags);
}
return mrb_fixnum_value(ret);
}
示例6: glClearColor
static void
update( Context *context )
{
unsigned long t;
IDirectFBSurface *surface = context->surface;
static __u8 r = 0, g = 0, b = 0;
context->gl->Lock( context->gl );
glClearColor( r++/255.0, g++/255.0, b++/255.0, 1.0 );
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
context->gl->Unlock( context->gl );
if (context->fps) {
char buf[16];
snprintf(buf, sizeof(buf), "%.1f FPS\n", context->fps);
surface->SetColor( surface, 0xff, 0x00, 0x00, 0xff );
surface->DrawString( surface, buf, -1,
context->width - 5, 5, DSTF_TOPRIGHT );
}
surface->Flip( surface, NULL, 0 );
context->frames++;
t = get_millis();
if (t - context->last_time >= 2000) {
float seconds = (t - context->last_time) / 1000.0f;
context->fps = context->frames / seconds;
context->last_time = t;
context->frames = 0;
}
}
示例7: main
int main( int argc, char *argv[] )
{
IDirectFB *dfb;
IDirectFBDisplayLayer *layer;
IDirectFBSurface *bgsurface;
IDirectFBImageProvider *provider;
IDirectFBWindow *window1;
IDirectFBWindow *window2;
IDirectFBSurface *window_surface1;
IDirectFBSurface *window_surface2;
IDirectFBEventBuffer *buffer;
DFBDisplayLayerConfig layer_config;
#if ((DIRECTFB_MAJOR_VERSION == 0) && (DIRECTFB_MINOR_VERSION == 9) && (DIRECTFB_MICRO_VERSION < 23))
DFBCardCapabilities caps;
#else
DFBGraphicsDeviceDescription caps;
#endif
IDirectFBWindow* upper;
DFBWindowID id1;
IDirectFBFont *font;
int fontheight;
int err;
int quit = 0;
DFBCHECK(DirectFBInit( &argc, &argv ));
DFBCHECK(DirectFBCreate( &dfb ));
#if ((DIRECTFB_MAJOR_VERSION == 0) && (DIRECTFB_MINOR_VERSION == 9) && (DIRECTFB_MICRO_VERSION < 23))
dfb->GetCardCapabilities( dfb, &caps );
#else
dfb->GetDeviceDescription( dfb, &caps );
#endif
dfb->GetDisplayLayer( dfb, DLID_PRIMARY, &layer );
if (!((caps.blitting_flags & DSBLIT_BLEND_ALPHACHANNEL) &&
(caps.blitting_flags & DSBLIT_BLEND_COLORALPHA )))
{
layer_config.flags = DLCONF_BUFFERMODE;
layer_config.buffermode = DLBM_BACKSYSTEM;
layer->SetConfiguration( layer, &layer_config );
}
layer->GetConfiguration( layer, &layer_config );
layer->EnableCursor ( layer, 1 );
{
DFBFontDescription desc;
desc.flags = DFDESC_HEIGHT;
desc.height = layer_config.width/50;
DFBCHECK(dfb->CreateFont( dfb, PACKAGE_DATA_DIR"/grunge.ttf", &desc, &font ));
font->GetHeight( font, &fontheight );
}
{
DFBSurfaceDescription desc;
DFBCHECK(dfb->CreateImageProvider( dfb,
PACKAGE_DATA_DIR"/bg.png",
&provider ));
desc.flags = DSDESC_WIDTH | DSDESC_HEIGHT;
desc.width = layer_config.width;
desc.height = layer_config.height;
DFBCHECK(dfb->CreateSurface( dfb, &desc, &bgsurface ) );
provider->RenderTo( provider, bgsurface, NULL );
provider->Release( provider );
DFBCHECK(bgsurface->SetFont( bgsurface, font ));
bgsurface->SetColor( bgsurface, 0xCF, 0xCF, 0xFF, 0xFF );
bgsurface->DrawString( bgsurface,
"Move the mouse over a window to activate it.",
-1, 10, 0, DSTF_LEFT | DSTF_TOP );
bgsurface->SetColor( bgsurface, 0xFF, 0xCF, 0xFF, 0xFF );
bgsurface->DrawString( bgsurface,
"You can drag them around, too, if you want.",
-1, 10 , 40, DSTF_LEFT | DSTF_TOP );
bgsurface->SetColor( bgsurface, 0xCF, 0xCF, 0xFF, 0xFF );
bgsurface->DrawString( bgsurface,
"The one with funky stuff happening and things flying around is an evas.",
-1, 10, 80, DSTF_LEFT | DSTF_TOP );
//.........这里部分代码省略.........
示例8: print_usage
//.........这里部分代码省略.........
if (ret) {
D_DERROR( ret, "DFBTest/Font: DirectFBInit() failed!\n" );
return ret;
}
/* Parse arguments. */
for (i=1; i<argc; i++) {
const char *arg = argv[i];
if (strcmp( arg, "-h" ) == 0 || strcmp (arg, "--help") == 0)
return print_usage( argv[0] );
else if (strcmp (arg, "-v") == 0 || strcmp (arg, "--version") == 0) {
fprintf (stderr, "dfbtest_blit version %s\n", DIRECTFB_VERSION);
return false;
}
else if (strcmp (arg, "-o") == 0 || strcmp (arg, "--outline") == 0) {
attributes |= DFFA_OUTLINED;
text_flags |= DSTF_OUTLINE;
}
else if (strcmp (arg, "-ow") == 0 || strcmp (arg, "--outline-width") == 0) {
if (++i == argc)
return print_usage( argv[0] );
if (sscanf( argv[i], "%d", &outline_width ) != 1)
return print_usage( argv[0] );
outline_width <<= 16;
}
else if (strcmp (arg, "-oo") == 0 || strcmp (arg, "--outline-opacity") == 0) {
if (++i == argc)
return print_usage( argv[0] );
if (sscanf( argv[i], "%d", &outline_opacity ) != 1)
return print_usage( argv[0] );
}
else if (!url)
url = arg;
else
return print_usage( argv[0] );
}
/* Check if we got an URL. */
if (!url)
return print_usage( argv[0] );
/* Create super interface. */
ret = DirectFBCreate( &dfb );
if (ret) {
D_DERROR( ret, "DFBTest/Font: DirectFBCreate() failed!\n" );
return ret;
}
/* Fill description for a primary surface. */
desc.flags = DSDESC_CAPS;
desc.caps = DSCAPS_PRIMARY | DSCAPS_FLIPPING;
dfb->SetCooperativeLevel( dfb, DFSCL_FULLSCREEN );
/* Create a primary surface. */
ret = dfb->CreateSurface( dfb, &desc, &dest );
if (ret) {
D_DERROR( ret, "DFBTest/Font: IDirectFB::CreateSurface() failed!\n" );
goto out;
}
dest->GetSize( dest, &desc.width, &desc.height );
dest->GetPixelFormat( dest, &desc.pixelformat );
D_INFO( "DFBTest/Font: Destination is %dx%d using %s\n",
desc.width, desc.height, dfb_pixelformat_name(desc.pixelformat) );
for (i=10; i<50; i++) {
IDirectFBFont *font;
font = CreateFont( dfb, url, i, attributes, outline_width, outline_opacity );
RenderChecker( dest, 64, 64 );
dest->SetColors( dest, color_ids, colors, 2 );
dest->SetFont( dest, font );
dest->DrawString( dest, "Test String AVAWA", -1, 100, 100, text_flags );
dest->Flip( dest, NULL, DSFLIP_NONE );
font->Release( font );
usleep( 500000 );
}
out:
if (dest)
dest->Release( dest );
/* Shutdown DirectFB. */
dfb->Release( dfb );
return ret;
}
示例9: CreateWindow
//---------------------------------------------------------------------------------
//--------------------------wael work----------------------
//---------------------------------------------------------------------------------
status_t ServerWindow::CreateWindow (IDirectFBDisplayLayer *layer){
DFBFontDescription font_dsc;
DFBWindowDescription wdsc;
IDirectFBSurface *wsurface = NULL;
DFBSurfaceDescription dsc;
// char *title;TODO: I need to convert the fTitle from BString to char *
char title[fTitle.CountChars()+1];
fTitle.CopyInto(title, 0, fTitle.CountChars());
DFBRectangle frame;
frame.x=(int)fFrame.LeftTop().x;
frame.y=(int)fFrame.LeftTop().y;
frame.w=(int)fFrame.IntegerWidth();
frame.h=(int)fFrame.IntegerHeight();
int width1, width2, width3;
int height1, height2, height3;
//create window inside the primary layer
wdsc.flags = (DFBWindowDescriptionFlags)(DWDESC_CAPS | DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_POSX | DWDESC_POSY | DWDESC_SURFACE_CAPS);
wdsc.caps = DWCAPS_ALPHACHANNEL;
wdsc.width = frame.w;
wdsc.height = frame.h;
wdsc.posx = frame.x;
wdsc.posy = frame.y;
wdsc.surface_caps = DSCAPS_FLIPPING;
DFBCHECK(layer->CreateWindow(layer, &wdsc, &window));
//Get the window surface and clear it
DFBCHECK(window->GetSurface(window, &wsurface));
DFBCHECK(wsurface->Clear (wsurface, 0x00, 0x00, 0x00, 0x00));
DFBCHECK(window->SetOpaqueRegion (window, 0, 0, frame.h, frame.w));
//Set the window options to be transparent
DFBWindowOptions options;
window->GetOptions (window, &options);
options = (DFBWindowOptions) ( options | DWOP_SHAPED );
DFBCHECK(window->SetOptions (window, options));
wsurface->SetSrcColorKey(wsurface, R, G, B);
wsurface->SetBlittingFlags(wsurface, DSBLIT_SRC_COLORKEY);
if (fType==B_FLOATING_WINDOW){
DFBCHECK (shead->GetSize(shead, &width1, &height1));
DFBCHECK (sok_button->GetSize(sok_button, &width2, &height2));
DFBCHECK (sclose_button->GetSize(sclose_button, &width3, &height3));
DFBRectangle rect;
rect.x = 0;
rect.y = 0;
rect.h = height1;
rect.w = frame.w-width2-width3;
DFBCHECK (wsurface->StretchBlit (wsurface, shead, NULL, &rect));
DFBCHECK (wsurface->Blit (wsurface, sok_button, NULL, rect.w, 0));
DFBCHECK (wsurface->Blit (wsurface, sclose_button, NULL, rect.w+width2, 0));
// Draw the window title
font_dsc.flags = DFDESC_HEIGHT;
font_dsc.height = 10;
font_dsc.width = 10;
DFBCHECK (app_server->dfb->CreateFont (app_server->dfb, "./decker.ttf", &font_dsc, &font));
DFBCHECK (wsurface->SetFont (wsurface, font));
DFBCHECK (wsurface->SetColor (wsurface, 0xff, 0x0, 0x0, 0xFF));
int size = 0;
DFBRectangle rect1;
DFBCHECK (font->GetStringExtents (font, title, -1, NULL, &rect1));
if (rect1.w > rect.w){
do{
size++;
DFBCHECK (font->GetStringExtents (font, title, size, NULL, &rect1));
}while (rect1.w < rect.w);
size--;
}
DFBCHECK (wsurface->DrawString (wsurface, title, size-1, 5, 2*height1/3, DSTF_LEFT));
rect.x = 0;
rect.y = height1;
rect.w = frame.w;
rect.h = frame.h-height1;
DFBCHECK (wsurface->StretchBlit (wsurface, body, NULL, &rect));
}
else if (fType==B_TITLED_WINDOW){
DFBCHECK (head->GetSize(head, &width1, &height1));
DFBCHECK (ok_button->GetSize(ok_button, &width2, &height2));
DFBCHECK (close_button->GetSize(close_button, &width3, &height3));
DFBRectangle rect;
rect.x = 0;
rect.y = 0;
rect.h = height1;
rect.w = frame.w-width2-width3;
DFBCHECK (wsurface->StretchBlit (wsurface, head, NULL, &rect));
DFBCHECK (wsurface->Blit (wsurface, ok_button, NULL, rect.w, 0));
DFBCHECK (wsurface->Blit (wsurface, close_button, NULL, rect.w+width2, 0));
// Draw the window title
//.........这里部分代码省略.........
示例10:
static void *handle_record_button(DirectThread *thread, void *arg)
{
IDirectFBSurface *surface = arg;
IDirectFBFont *font, *font_s;
DFBFontDescription font_desc;
bool local_flg = false;
int width, height;
int font_big_height, font_little_height;
char font_file[50] = "/misc/font/wqy-zenhei.ttc";
DFBCHECK(surface->GetSize(surface, &width, &height));
font_big_height = 48;
while(font_big_height > (height / 2))
{
font_big_height -= 4;
}
font_desc.flags = DFDESC_HEIGHT;
font_desc.height = font_big_height;
DFBCHECK(dfb->CreateFont( dfb, font_file, &font_desc, &font));
font_little_height = 32;
while(font_little_height > (height / 4))
{
font_little_height -= 4;
}
font_desc.height = font_little_height;
DFBCHECK(dfb->CreateFont( dfb, font_file, &font_desc, &font_s));
printf("font size is %d %d\n", font_big_height, font_little_height);
DFBCHECK(surface->SetFont(surface, font_s));
DFBCHECK(surface->SetColor(surface, 0x8C, 0x8C, 0x8C, 0xff));
DFBCHECK(surface->DrawString(surface, "点击录音", -1, width / 2, 0, DSTF_TOPCENTER));
DFBCHECK(surface->SetColor(surface, 0x41, 0x41, 0x41, 0xff));
DFBCHECK(surface->DrawString(surface, "测试TP请避开此区域", -1, width / 2, height / 4, DSTF_TOPCENTER));
DFBCHECK(surface->SetFont(surface, font));
DFBCHECK(surface->SetColor(surface, 0xE3, 0x6C, 0x4C, 0xff));
DFBCHECK(surface->DrawString(surface, "状态:停止录音", -1, width / 2, height / 2, DSTF_TOPCENTER));
DFBCHECK(surface->Flip(surface, NULL, 0));
while(true)
{
if(record_flg != local_flg)
{
local_flg = record_flg;
DFBCHECK(surface->SetColor(surface, 0xff, 0xff, 0xff, 0xff));
DFBCHECK(surface->FillRectangle(surface, 0 , height / 2, width, font_big_height + 4)); //need fix
DFBCHECK(surface->SetColor(surface, 0xE3, 0x6C, 0x4C, 0xff));
if(local_flg)
{
DFBCHECK(surface->DrawString(surface, "状态:正在录音", -1, width / 2, height / 2, DSTF_TOPCENTER));
}
else
{
DFBCHECK(surface->DrawString(surface, "状态:停止录音", -1, width / 2, height / 2, DSTF_TOPCENTER));
}
DFBCHECK(surface->Flip(surface, NULL, 0));
}
direct_thread_sleep(100000);
}
font->Release(font);
font_s->Release(font_s);
}