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C++ IDirectFBSurface类代码示例

本文整理汇总了C++中IDirectFBSurface的典型用法代码示例。如果您正苦于以下问题:C++ IDirectFBSurface类的具体用法?C++ IDirectFBSurface怎么用?C++ IDirectFBSurface使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了IDirectFBSurface类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main

int main(int argc, char** argv) {
        
    IDirectFB *dfb = NULL;
    IDirectFBDisplayLayer *layer =  NULL;
    IDirectFBSurface *surface = NULL;
    IDirectFBVideoProvider *vp = NULL;

    CHECK(DirectFBInit (&argc, &argv));
    if (argc != 2) {
        return 1;
    }

    CHECK(DirectFBCreate(&dfb));
    /* Signals */
    signal(SIGINT, signal_handler);
    signal(SIGTERM, signal_handler);
    signal(SIGUSR1, signal_handler);
    signal(SIGUSR2, signal_handler);

    CHECK(dfb->GetDisplayLayer(dfb, 0, &layer));

    CHECK(dfb->CreateVideoProvider(dfb, argv[1], &vp));
   

    CHECK(layer->GetSurface(layer, &surface));
    CHECK(vp->PlayTo(vp, surface, NULL, flip, surface));
    while(to_exit == 0) {
        sleep(1);
    }

    CHECK(vp->Stop(vp));
    CHECK(vp->Release(vp));
    CHECK(surface->Release(surface));
    CHECK(layer->Release(layer));
    CHECK(dfb->Release(dfb));
    

    return 0;


}
开发者ID:iuridiniz,项目名称:eitv-lots,代码行数:41,代码来源:simples.c

示例2: DirectFB_RenderDrawPoints

static int DirectFB_RenderDrawPoints(SDL_Renderer * renderer,
                                const SDL_FPoint * points, int count)
{
    DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
    IDirectFBSurface *destsurf = data->target;
    DFBRegion clip_region;
    int i;

    DirectFB_ActivateRenderer(renderer);

    PrepareDraw(renderer);
    destsurf->GetClip(destsurf, &clip_region);
    for (i=0; i < count; i++) {
        int x = points[i].x + clip_region.x1;
        int y = points[i].y + clip_region.y1;
        SDL_DFB_CHECKERR(destsurf->DrawLine(destsurf, x, y, x, y));
    }
    return 0;
  error:
    return -1;
}
开发者ID:mgerhardy,项目名称:caveexpress,代码行数:21,代码来源:SDL_DirectFB_render.c

示例3: DirectFB_UpdateClipRect

static int
DirectFB_UpdateClipRect(SDL_Renderer * renderer)
{
    const SDL_Rect *rect = &renderer->clip_rect;
    DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
    IDirectFBSurface *destsurf = get_dfb_surface(data->window);
    DFBRegion region;

    if (!SDL_RectEmpty(rect)) {
        region.x1 = rect->x;
        region.x2 = rect->x + rect->w;
        region.y1 = rect->y;
        region.y2 = rect->y + rect->h;
        SDL_DFB_CHECKERR(destsurf->SetClip(destsurf, &region));
    } else {
        SDL_DFB_CHECKERR(destsurf->SetClip(destsurf, NULL));
    }
    return 0;
  error:
    return -1;
}
开发者ID:mgerhardy,项目名称:caveexpress,代码行数:21,代码来源:SDL_DirectFB_render.c

示例4: directfb_get_empty_bitmap

static int
directfb_get_empty_bitmap (struct bitmap *bmp)
{
  IDirectFBSurface      *surface;
  DFBSurfaceDescription  desc;

  bmp->data = bmp->flags = NULL;

  desc.flags = DSDESC_WIDTH | DSDESC_HEIGHT;
  desc.width  = bmp->x;
  desc.height = bmp->y;

  if (dfb->CreateSurface (dfb, &desc, &surface) != DFB_OK)
    return 0;

  surface->Lock (surface, DSLF_READ | DSLF_WRITE, &bmp->data, &bmp->skip);

  bmp->flags = surface;

  return 0;
}
开发者ID:Gingar,项目名称:port,代码行数:21,代码来源:directfb.c

示例5: update

static void
update( Context *context )
{
     unsigned long     t;
     IDirectFBSurface *surface = context->surface;
     static __u8  r = 0, g = 0, b = 0;
    
     
     context->gl->Lock( context->gl );

     glClearColor( r++/255.0, g++/255.0, b++/255.0, 1.0 );
     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
     
     context->gl->Unlock( context->gl );
     
     if (context->fps) {
          char buf[16];

          snprintf(buf, sizeof(buf), "%.1f FPS\n", context->fps);

          surface->SetColor( surface, 0xff, 0x00, 0x00, 0xff );
          surface->DrawString( surface, buf, -1,
                               context->width - 5, 5, DSTF_TOPRIGHT );
     }
     
     surface->Flip( surface, NULL, 0 );

     context->frames++;

     t = get_millis();
     if (t - context->last_time >= 2000) {
          float seconds = (t - context->last_time) / 1000.0f;

          context->fps = context->frames / seconds;

          context->last_time = t;
          context->frames    = 0;
     }
}
开发者ID:astrofimov,项目名称:vgallium,代码行数:39,代码来源:multi_window.c

示例6: DirectFB_RenderDrawLines

static int DirectFB_RenderDrawLines(SDL_Renderer * renderer,
                               const SDL_Point * points, int count)
{
    DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
	IDirectFBSurface *destsurf = get_dfb_surface(data->window);
    int i;

    DirectFB_ActivateRenderer(renderer);

    PrepareDraw(renderer);
    /* Use antialiasing when available */
#if (DFB_VERSION_ATLEAST(1,2,0))
    SDL_DFB_CHECKERR(destsurf->SetRenderOptions(destsurf, DSRO_ANTIALIAS));
#endif

    for (i=0; i < count - 1; i++)
    	SDL_DFB_CHECKERR(destsurf->DrawLine(destsurf, points[i].x, points[i].y, points[i+1].x, points[i+1].y));

    return 0;
  error:
    return -1;
}
开发者ID:AG-Dev,项目名称:wesnoth_ios,代码行数:22,代码来源:SDL_DirectFB_render.c

示例7: QDirectFBPixmapData

QPixmap QDirectFBPixmapData::transformed(const QTransform &transform,
                                         Qt::TransformationMode mode) const
{
    if (!surface || transform.type() != QTransform::TxScale
        || mode != Qt::FastTransformation)
    {
        QDirectFBPixmapData *that = const_cast<QDirectFBPixmapData*>(this);
        const QImage *image = that->buffer();
        if (image) { // avoid deep copy
            const QImage transformed = image->transformed(transform, mode);
            that->unlockDirectFB();
            QDirectFBPixmapData *data = new QDirectFBPixmapData(pixelType());
            data->fromImage(transformed, Qt::AutoColor);
            return QPixmap(data);
        }
        return QPixmapData::transformed(transform, mode);
    }

    int w, h;
    surface->GetSize(surface, &w, &h);

    const QSize size = transform.mapRect(QRect(0, 0, w, h)).size();
    if (size.isEmpty())
        return QPixmap();

    QDirectFBPixmapData *data = new QDirectFBPixmapData(pixelType());
    data->resize(size.width(), size.height());

    IDirectFBSurface *dest = data->surface;
    dest->SetBlittingFlags(dest, DSBLIT_NOFX);

    const DFBRectangle srcRect = { 0, 0, w, h };
    const DFBRectangle destRect = { 0, 0, size.width(), size.height() };
    dest->StretchBlit(dest, surface, &srcRect, &destRect);

    return QPixmap(data);
}
开发者ID:FilipBE,项目名称:qtextended,代码行数:37,代码来源:qdirectfbpixmap.cpp

示例8: sizeof

void CFbAccel::blit2FB(void *fbbuff, uint32_t width, uint32_t height, uint32_t xoff, uint32_t yoff, uint32_t xp, uint32_t yp, bool transp)
{
	DFBRectangle src;
	DFBResult err;
	IDirectFBSurface *surf;
	DFBSurfaceDescription dsc;

	src.x = xp;
	src.y = yp;
	src.w = width - xp;
	src.h = height - yp;

	dsc.flags  = (DFBSurfaceDescriptionFlags)(DSDESC_CAPS | DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PREALLOCATED);
	dsc.caps   = DSCAPS_NONE;
	dsc.width  = width;
	dsc.height = height;
	dsc.preallocated[0].data  = fbbuff;
	dsc.preallocated[0].pitch = width * sizeof(fb_pixel_t);
	err = dfb->CreateSurface(dfb, &dsc, &surf);
	/* TODO: maybe we should not die if this fails? */
	if (err != DFB_OK) {
		fprintf(stderr, "CFbAccel::blit2FB: ");
		DirectFBErrorFatal("dfb->CreateSurface(dfb, &dsc, &surf)", err);
	}

	if (transp)
	{
		surf->SetSrcColorKey(surf, 0, 0, 0);
		dfbdest->SetBlittingFlags(dfbdest, DSBLIT_SRC_COLORKEY);
	}
	else
		dfbdest->SetBlittingFlags(dfbdest, DSBLIT_BLEND_ALPHACHANNEL);

	dfbdest->Blit(dfbdest, surf, &src, xoff, yoff);
	surf->Release(surf);
	return;
}
开发者ID:j00zek,项目名称:j00zeks-neutrino-mp-cst-next,代码行数:37,代码来源:fbaccel.cpp

示例9: Render

     /* render callback */
     virtual void Render( IDirectFBSurface &surface ) {
          surface.Clear( 0, 0, 255, 255 );


          surface.SetFont( font );

          surface.SetColor( 0, 0, 0, 255 );
          surface.SetSrcBlendFunction( DSBF_INVSRCALPHA );
          surface.SetDstBlendFunction( DSBF_INVSRCALPHA );

          surface.DrawString( "Test Text", -1, 10, 10, (DFBSurfaceTextFlags)(DSTF_TOPLEFT | DSTF_BLEND_FUNCS) );
     }
开发者ID:Distrotech,项目名称:DirectFB,代码行数:13,代码来源:dfbtest_font_blend.cpp

示例10: render_loop

static void* render_loop (void *arg)
{
     IDirectFBSurface *view = (IDirectFBSurface*)arg;

     view->SetBlittingFlags( view, DSBLIT_SRC_COLORKEY | DSBLIT_COLORIZE );

     while (started_rendering()) {
          int i;

          pthread_testcancel();

          view->SetColor( view, 0, 0, 0, 0 );
          view->FillRectangle( view, 0, 0, xres, yres );

          for (i=0; i<STARFIELD_SIZE; i++) {
               int map = (int)(t_starfield[i].pos.v[Z]) >> 8;
               int light = 0xFF - ((int)(t_starfield[i].pos.v[Z] * t_starfield[i].pos.v[Z]) >> 12);

               if (map >= 0 && light > 0) {
                    if (map >= NUM_STARS)
                         map = NUM_STARS - 1;

                    view->SetColor( view, light, light, light, 0xff );
                    view->Blit( view, stars[map], NULL,
                                (int)(t_starfield[i].pos.v[X]),
                                (int)(t_starfield[i].pos.v[Y]) );
               }
          }

          view->Flip( view, NULL, DSFLIP_WAITFORSYNC );

          finished_rendering();
     }

     pthread_testcancel();

     return NULL;
}
开发者ID:geekmaster,项目名称:buildroot-kindle,代码行数:38,代码来源:main.c

示例11: DirectFB_CreateRenderer

SDL_Renderer *
DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
{
    IDirectFBSurface *winsurf = get_dfb_surface(window);
    SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
    SDL_Renderer *renderer = NULL;
    DirectFB_RenderData *data = NULL;
    DFBSurfaceCapabilities scaps;

    SDL_DFB_ALLOC_CLEAR(renderer, sizeof(*renderer));
    SDL_DFB_ALLOC_CLEAR(data, sizeof(*data));

    renderer->WindowEvent = DirectFB_WindowEvent;
    renderer->CreateTexture = DirectFB_CreateTexture;
    renderer->SetTextureAlphaMod = DirectFB_SetTextureAlphaMod;
    renderer->SetTextureColorMod = DirectFB_SetTextureColorMod;
    renderer->SetTextureBlendMode = DirectFB_SetTextureBlendMode;
    renderer->UpdateTexture = DirectFB_UpdateTexture;
    renderer->LockTexture = DirectFB_LockTexture;
    renderer->RenderClear = DirectFB_RenderClear;
    renderer->UnlockTexture = DirectFB_UnlockTexture;
    renderer->RenderDrawPoints = DirectFB_RenderDrawPoints;
    renderer->RenderDrawLines = DirectFB_RenderDrawLines;
    /* SetDrawColor - no needed */
    renderer->RenderFillRects = DirectFB_RenderFillRects;

    renderer->RenderCopy = DirectFB_RenderCopy;
    renderer->RenderPresent = DirectFB_RenderPresent;

    /* FIXME: Yet to be tested */
    renderer->RenderReadPixels = DirectFB_RenderReadPixels;
    /* renderer->RenderWritePixels = DirectFB_RenderWritePixels; */

    renderer->DestroyTexture = DirectFB_DestroyTexture;
    renderer->DestroyRenderer = DirectFB_DestroyRenderer;
    renderer->UpdateViewport = DirectFB_UpdateViewport;
    renderer->UpdateClipRect = DirectFB_UpdateClipRect;
    renderer->SetRenderTarget = DirectFB_SetRenderTarget;

#if 0
    renderer->QueryTexturePixels = DirectFB_QueryTexturePixels;
    renderer->SetTexturePalette = DirectFB_SetTexturePalette;
    renderer->GetTexturePalette = DirectFB_GetTexturePalette;
    renderer->SetTextureScaleMode = DirectFB_SetTextureScaleMode;
    renderer->DirtyTexture = DirectFB_DirtyTexture;
    renderer->SetDrawBlendMode = DirectFB_SetDrawBlendMode;
    renderer->RenderDrawRects = DirectFB_RenderDrawRects;
#endif

    renderer->info = DirectFB_RenderDriver.info;
    renderer->window = window;      /* SDL window */
    renderer->driverdata = data;

    renderer->info.flags =
        SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE;

    data->window = window;
    data->target = winsurf;

    data->flipflags = DSFLIP_PIPELINE | DSFLIP_BLIT;

    if (flags & SDL_RENDERER_PRESENTVSYNC) {
        data->flipflags |= DSFLIP_WAITFORSYNC | DSFLIP_ONSYNC;
        renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
    } else
        data->flipflags |= DSFLIP_ONSYNC;

    SDL_DFB_CHECKERR(winsurf->GetCapabilities(winsurf, &scaps));

#if 0
    if (scaps & DSCAPS_DOUBLE)
        renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
    else if (scaps & DSCAPS_TRIPLE)
        renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
    else
        renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER;
#endif

    DirectFB_SetSupportedPixelFormats(&renderer->info);

#if 0
    /* Set up a palette watch on the display palette */
    if (display-> palette) {
        SDL_AddPaletteWatch(display->palette, DisplayPaletteChanged, data);
    }
#endif

    return renderer;

  error:
    SDL_DFB_FREE(renderer);
    SDL_DFB_FREE(data);
    return NULL;
}
开发者ID:mgerhardy,项目名称:caveexpress,代码行数:94,代码来源:SDL_DirectFB_render.c

示例12: DirectFB_WM_RedrawLayout

void
DirectFB_WM_RedrawLayout(_THIS, SDL_Window * window)
{
    SDL_DFB_WINDOWDATA(window);
    IDirectFBSurface *s = windata->window_surface;
    DFB_Theme *t = &windata->theme;
    int i;
    int d = (t->caption_size - t->font_size) / 2;
    int x, y, w;


    if (!windata->is_managed || (window->flags & SDL_WINDOW_FULLSCREEN))
        return;

    SDL_DFB_CHECK(s->SetSrcBlendFunction(s, DSBF_ONE));
    SDL_DFB_CHECK(s->SetDstBlendFunction(s, DSBF_ZERO));
    SDL_DFB_CHECK(s->SetDrawingFlags(s, DSDRAW_NOFX));
    SDL_DFB_CHECK(s->SetBlittingFlags(s, DSBLIT_NOFX));

    LoadFont(_this, window);
    /* s->SetDrawingFlags(s, DSDRAW_BLEND); */
    s->SetColor(s, COLOR_EXPAND(t->frame_color));
    /* top */
    for (i = 0; i < t->top_size; i++)
        s->DrawLine(s, 0, i, windata->size.w, i);
    /* bottom */
    for (i = windata->size.h - t->bottom_size; i < windata->size.h; i++)
        s->DrawLine(s, 0, i, windata->size.w, i);
    /* left */
    for (i = 0; i < t->left_size; i++)
        s->DrawLine(s, i, 0, i, windata->size.h);
    /* right */
    for (i = windata->size.w - t->right_size; i < windata->size.w; i++)
        s->DrawLine(s, i, 0, i, windata->size.h);
    /* Caption */
    s->SetColor(s, COLOR_EXPAND(t->caption_color));
    s->FillRectangle(s, t->left_size, t->top_size, windata->client.w,
                     t->caption_size);
    /* Close Button */
    w = t->caption_size;
    x = windata->size.w - t->right_size - w + d;
    y = t->top_size + d;
    s->SetColor(s, COLOR_EXPAND(t->close_color));
    DrawTriangle(s, 1, x, y, w - 2 * d);
    /* Max Button */
    s->SetColor(s, COLOR_EXPAND(t->max_color));
    DrawTriangle(s, window->flags & SDL_WINDOW_MAXIMIZED ? 1 : 0, x - w,
               y, w - 2 * d);

    /* Caption */
    if (*window->title) {
        s->SetColor(s, COLOR_EXPAND(t->font_color));
        DrawCraption(_this, s, (x - w) / 2, t->top_size + d, window->title);
    }
    /* Icon */
    if (windata->icon) {
        DFBRectangle dr;

        dr.x = t->left_size + d;
        dr.y = t->top_size + d;
        dr.w = w - 2 * d;
        dr.h = w - 2 * d;
        s->SetBlittingFlags(s, DSBLIT_BLEND_ALPHACHANNEL);

        s->StretchBlit(s, windata->icon, NULL, &dr);
    }
    windata->wm_needs_redraw = 0;
}
开发者ID:GWRon,项目名称:sdl.mod,代码行数:68,代码来源:SDL_DirectFB_WM.c

示例13: main

int
main( int argc, char *argv[] )
{
     DFBResult              ret;
     bool                   quit = false;
     int                    i;
     IDirectFB              dfb;
     IDirectFBDisplayLayer  layer;
     IDirectFBSurface       surface;
     DFBDisplayLayerConfig  config;
     DFBDimension           sizes[2]  = { {400, 400}, {600, 600} };
     size_t                 num_sizes = D_ARRAY_SIZE(sizes);
     DFBInputEvent          evt;
     IDirectFBEventBuffer   keybuffer;

     /* Initialize DirectFB. */
     DirectFB::Init( &argc, &argv );

     /* Create super interface. */
     dfb = DirectFB::Create();

     layer = dfb.GetDisplayLayer( DLID_PRIMARY );

     /* Create an input buffer for key events */
     keybuffer = dfb.CreateInputEventBuffer( DICAPS_KEYS, DFB_TRUE );

     layer.SetCooperativeLevel( DLSCL_EXCLUSIVE );

     layer.GetConfiguration( &config );

     config.width  = sizes[0].w;
     config.height = sizes[0].h;

     layer.SetConfiguration( config );

     surface = layer.GetSurface();

     while (true) {
          surface.Clear( 0, 0, 0, 0xff );

          surface.SetColor( 0x00, 0xff, 0x00, 0xff );
          surface.DrawRectangle( 0, 0, config.width, config.height );

          surface.Flip( NULL, DSFLIP_NONE );


          keybuffer.WaitForEventWithTimeout( 3, 0 );

          /* Process keybuffer */
          while (keybuffer.GetEvent( DFB_EVENT(&evt) )) {
              if (evt.type == DIET_KEYPRESS) {
                  switch (DFB_LOWER_CASE(evt.key_symbol)) {
                      case DIKS_ESCAPE:
                      case DIKS_SMALL_Q:
                      case DIKS_BACK:
                      case DIKS_STOP:
                      case DIKS_EXIT:
                          /* Quit main loop & test thread */
                          quit = 1;
                          break;

                      case DIKS_SPACE:
                      case DIKS_OK:
                          i++;

                          config.width  = sizes[i % num_sizes].w;
                          config.height = sizes[i % num_sizes].h;

                          layer.SetConfiguration( config );
                          break;

                      default:
                          break;
                  }
              }
          }
     }

     return 0;
}
开发者ID:Distrotech,项目名称:DirectFB,代码行数:80,代码来源:dfbtest_layer_resize.cpp

示例14: SetBlendMode

static void
SetBlendMode(DirectFB_RenderData * data, int blendMode,
             DirectFB_TextureData * source)
{
    IDirectFBSurface *destsurf = data->target;

    /* FIXME: check for format change */
    if (1 || data->lastBlendMode != blendMode) {
        switch (blendMode) {
        case SDL_BLENDMODE_NONE:
                                           /**< No blending */
            data->blitFlags = DSBLIT_NOFX;
            data->drawFlags = DSDRAW_NOFX;
            SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_ONE));
            SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_ZERO));
            break;
#if 0
        case SDL_BLENDMODE_MASK:
            data->blitFlags =  DSBLIT_BLEND_ALPHACHANNEL;
            data->drawFlags = DSDRAW_BLEND;
            SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA));
            SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_INVSRCALPHA));
            break;
#endif
        case SDL_BLENDMODE_BLEND:
            data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
            data->drawFlags = DSDRAW_BLEND;
            SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA));
            SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_INVSRCALPHA));
            break;
        case SDL_BLENDMODE_ADD:
            data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
            data->drawFlags = DSDRAW_BLEND;
            /* FIXME: SRCALPHA kills performance on radeon ...
             * It will be cheaper to copy the surface to a temporary surface and premultiply
             */
            if (source && TextureHasAlpha(source))
                SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA));
            else
                SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_ONE));
            SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_ONE));
            break;
        case SDL_BLENDMODE_MOD:
            data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
            data->drawFlags = DSDRAW_BLEND;
            SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_ZERO));
            SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_SRCCOLOR));

            break;
        }
        data->lastBlendMode = blendMode;
    }
}
开发者ID:mgerhardy,项目名称:caveexpress,代码行数:53,代码来源:SDL_DirectFB_render.c

示例15: main

int
main( int argc, char *argv[] )
{
     DFBResult              ret;
     IDirectFB             *dfb;
     IDirectFBDisplayLayer *layer;

     /* Initialize DirectFB. */
     ret = DirectFBInit( &argc, &argv );
     if (ret) {
          D_DERROR( ret, "DFBTest/Window_Surface: DirectFBInit() failed!\n" );
          return ret;
     }


     /* Create super interface. */
     ret = DirectFBCreate( &dfb );
     if (ret) {
          D_DERROR( ret, "DFBTest/Window_Surface: DirectFBCreate() failed!\n" );
          return ret;
     }

     dfb->GetDisplayLayer( dfb, DLID_PRIMARY, &layer );


     while (true) {
          DFBWindowDescription   desc;
          IDirectFBWindow       *window;
          IDirectFBSurface      *surface;

          desc.flags  = DWDESC_POSX | DWDESC_POSY | DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_CAPS;
          desc.posx   = 150;
          desc.posy   = 150;
          desc.width  = 300;
          desc.height = 300;
          desc.caps   = DWCAPS_ALPHACHANNEL;
     
          ret = layer->CreateWindow( layer, &desc, &window );
          if (ret) {
               D_DERROR( ret, "DFBTest/Window_Surface: CreateWindow() failed!\n" );
               return ret;
          }
     
          window->GetSurface( window, &surface );

          D_INFO( "Created window and surface, going to release window... (in 2 seconds)\n" );
          usleep( 2000000 );

          D_INFO("Releasing window...\n");

          window->Release( window );

          D_INFO("Window released, going to release surface... (in 2 seconds)\n");
          usleep( 2000000 );

          D_INFO("Releasing surface...\n");

          surface->Release( surface );

          D_INFO("Surface released, done.\n");
          usleep( 5000000 );
     }


     /* Shutdown DirectFB. */
     dfb->Release( dfb );

     return ret;
}
开发者ID:geekmaster,项目名称:buildroot-kindle,代码行数:69,代码来源:dfbtest_window_surface.c


注:本文中的IDirectFBSurface类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。