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C++ Graphics::GetBorderless方法代码示例

本文整理汇总了C++中Graphics::GetBorderless方法的典型用法代码示例。如果您正苦于以下问题:C++ Graphics::GetBorderless方法的具体用法?C++ Graphics::GetBorderless怎么用?C++ Graphics::GetBorderless使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Graphics的用法示例。


在下文中一共展示了Graphics::GetBorderless方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ValidateWindow

    void AEEditorPrefs::ValidateWindow()
    {
        Graphics* graphics = GetSubsystem<Graphics>();
        IntVector2 windowPosition = graphics->GetWindowPosition();
        int monitors = graphics->GetNumMonitors();
        IntVector2 maxResolution;

        for (int i = 0; i < monitors; i++)
        {
            IntVector2 monitorResolution = graphics->GetMonitorResolution(i);
            maxResolution += monitorResolution;
        }

        if (windowPosition.x_ >= maxResolution.x_ || windowPosition.y_ >= maxResolution.y_ || (windowPosition.x_ + graphics->GetWidth()) < 0 || (windowPosition.y_ + graphics->GetHeight()) < 0)
        {
            JSONValue prefs;

            if (!LoadPreferences(prefs))
                return;

            bool editor = context_->GetEditorContext();

            JSONValue window;
            GetDefaultWindowPreferences(window, editor);

            prefs[editor ? "editorWindow" : "playerWindow"] = window;


            // TODO: add highDPI support
            bool highDPI = false;

            //Setting the mode to 0 width/height will use engine defaults for window size and layout
            graphics->SetMode(0, 0, graphics->GetFullscreen(), graphics->GetBorderless(), graphics->GetResizable(), highDPI, graphics->GetVSync(), graphics->GetTripleBuffer(), graphics->GetMultiSample(), 0, 0);

            SavePreferences(prefs);
        }
    }
开发者ID:LumaDigital,项目名称:AtomicGameEngine,代码行数:37,代码来源:AEEditorPrefs.cpp


注:本文中的Graphics::GetBorderless方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。