本文整理汇总了C++中Graphics::EndDraw2D方法的典型用法代码示例。如果您正苦于以下问题:C++ Graphics::EndDraw2D方法的具体用法?C++ Graphics::EndDraw2D怎么用?C++ Graphics::EndDraw2D使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Graphics
的用法示例。
在下文中一共展示了Graphics::EndDraw2D方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Render
// The Render function puts the model geometry on the video card to prepare it for drawing by the color shader.
void Overlay::Render( const Graphics &Gfx )
{
// Begin and End draw are done here because the overlay is rendering to a texture
// and not to the back buffer, so Overlay needs to control when to begin and end the
// drawing.
// All overlay rendering should be done between BeginDraw and EndDraw
Gfx.BeginDraw2D();
if( m_reachedGoal )
{
Gfx.RenderString(
msg->GetString(),
m_Font.Get(),
msg->GetRect()
);
}
// Signal direct2d that we are done drawing
Gfx.EndDraw2D();
}