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C++ GrPrimitiveProcessor::texture方法代码示例

本文整理汇总了C++中GrPrimitiveProcessor::texture方法的典型用法代码示例。如果您正苦于以下问题:C++ GrPrimitiveProcessor::texture方法的具体用法?C++ GrPrimitiveProcessor::texture怎么用?C++ GrPrimitiveProcessor::texture使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GrPrimitiveProcessor的用法示例。


在下文中一共展示了GrPrimitiveProcessor::texture方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: setData

    virtual void setData(const GrGLProgramDataManager& pdman,
                         const GrPrimitiveProcessor& proc,
                         const GrBatchTracker& bt) override {
        SkASSERT(fTextureSizeUni.isValid());

        GrTexture* texture = proc.texture(0);
        if (texture->width() != fTextureSize.width() || 
            texture->height() != fTextureSize.height()) {
            fTextureSize = SkISize::Make(texture->width(), texture->height());
            pdman.set2f(fTextureSizeUni,
                        SkIntToScalar(fTextureSize.width()),
                        SkIntToScalar(fTextureSize.height()));
        }

        const GrDistanceFieldPathGeoProc& dfpgp = proc.cast<GrDistanceFieldPathGeoProc>();

        if (!dfpgp.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dfpgp.viewMatrix())) {
            fViewMatrix = dfpgp.viewMatrix();
            GrGLfloat viewMatrix[3 * 3];
            GrGLGetMatrix<3>(viewMatrix, fViewMatrix);
            pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
        }

        if (dfpgp.color() != fColor) {
            GrGLfloat c[4];
            GrColorToRGBAFloat(dfpgp.color(), c);
            pdman.set4fv(fColorUniform, 1, c);
            fColor = dfpgp.color();
        }
    }
开发者ID:sheuan,项目名称:skia,代码行数:30,代码来源:GrDistanceFieldGeoProc.cpp

示例2: setData

    void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc,
                 FPCoordTransformIter&& transformIter) override {
        SkASSERT(fTextureSizeUni.isValid());

        GrTexture* texture = proc.texture(0);
        if (texture->width() != fTextureSize.width() ||
            texture->height() != fTextureSize.height()) {
            fTextureSize = SkISize::Make(texture->width(), texture->height());
            pdman.set2f(fTextureSizeUni,
                        SkIntToScalar(fTextureSize.width()),
                        SkIntToScalar(fTextureSize.height()));
        }

        const GrDistanceFieldPathGeoProc& dfpgp = proc.cast<GrDistanceFieldPathGeoProc>();

        if (!dfpgp.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dfpgp.viewMatrix())) {
            fViewMatrix = dfpgp.viewMatrix();
            float viewMatrix[3 * 3];
            GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix);
            pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
        }
        this->setTransformDataHelper(SkMatrix::I(), pdman, &transformIter);
    }
开发者ID:alphan102,项目名称:gecko-dev,代码行数:23,代码来源:GrDistanceFieldGeoProc.cpp

示例3: setData

    virtual void setData(const GrGLProgramDataManager& pdman,
                         const GrPrimitiveProcessor& proc,
                         const GrBatchTracker& bt) override {
        SkASSERT(fTextureSizeUni.isValid());

        GrTexture* texture = proc.texture(0);
        if (texture->width() != fTextureSize.width() || 
            texture->height() != fTextureSize.height()) {
            fTextureSize = SkISize::Make(texture->width(), texture->height());
            pdman.set2f(fTextureSizeUni,
                        SkIntToScalar(fTextureSize.width()),
                        SkIntToScalar(fTextureSize.height()));
        }

        this->setUniformViewMatrix(pdman, proc.viewMatrix());

        const DistanceFieldNoGammaBatchTracker& local = bt.cast<DistanceFieldNoGammaBatchTracker>();
        if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) {
            GrGLfloat c[4];
            GrColorToRGBAFloat(local.fColor, c);
            pdman.set4fv(fColorUniform, 1, c);
            fColor = local.fColor;
        }
    }
开发者ID:Zahnstocher,项目名称:OsmAnd-external-skia,代码行数:24,代码来源:GrDistanceFieldTextureEffect.cpp


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