当前位置: 首页>>代码示例>>C++>>正文


C++ GrPrimitiveProcessor::numAttribs方法代码示例

本文整理汇总了C++中GrPrimitiveProcessor::numAttribs方法的典型用法代码示例。如果您正苦于以下问题:C++ GrPrimitiveProcessor::numAttribs方法的具体用法?C++ GrPrimitiveProcessor::numAttribs怎么用?C++ GrPrimitiveProcessor::numAttribs使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GrPrimitiveProcessor的用法示例。


在下文中一共展示了GrPrimitiveProcessor::numAttribs方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: onSetRenderTargetState

void GrGLPathProgram::onSetRenderTargetState(const GrPrimitiveProcessor& primProc,
                                             const GrPipeline& pipeline) {
    SkASSERT(!primProc.willUseGeoShader() && primProc.numAttribs() == 0);
    const GrRenderTarget* rt = pipeline.getRenderTarget();
    SkISize size;
    size.set(rt->width(), rt->height());
    const GrPathProcessor& pathProc = primProc.cast<GrPathProcessor>();
    fGpu->glPathRendering()->setProjectionMatrix(pathProc.viewMatrix(),
                                                 size, rt->origin());
}
开发者ID:jagannathanraman,项目名称:skia,代码行数:10,代码来源:GrGLPathProgram.cpp

示例2: draw

bool GrGpuCommandBuffer::draw(const GrPipeline& pipeline,
                              const GrPrimitiveProcessor& primProc,
                              const GrMesh* mesh,
                              int meshCount) {
    if (primProc.numAttribs() > this->gpu()->caps()->maxVertexAttributes()) {
        this->gpu()->stats()->incNumFailedDraws();
        return false;
    }
    this->onDraw(pipeline, primProc, mesh, meshCount);
    return true;
}
开发者ID:alphan102,项目名称:gecko-dev,代码行数:11,代码来源:GrGpuCommandBuffer.cpp

示例3: setup_vertex_input_state

static void setup_vertex_input_state(const GrPrimitiveProcessor& primProc,
                                     VkPipelineVertexInputStateCreateInfo* vertexInputInfo,
                                     VkVertexInputBindingDescription* bindingDesc,
                                     int maxBindingDescCount,
                                     VkVertexInputAttributeDescription* attributeDesc,
                                     int maxAttributeDescCount) {
    // for now we have only one vertex buffer and one binding
    memset(bindingDesc, 0, sizeof(VkVertexInputBindingDescription));
    bindingDesc->binding = 0;
    bindingDesc->stride = (uint32_t)primProc.getVertexStride();
    bindingDesc->inputRate = VK_VERTEX_INPUT_RATE_VERTEX;

    // setup attribute descriptions
    int vaCount = primProc.numAttribs();
    SkASSERT(vaCount < maxAttributeDescCount);
    if (vaCount > 0) {
        size_t offset = 0;
        for (int attribIndex = 0; attribIndex < vaCount; attribIndex++) {
            const GrGeometryProcessor::Attribute& attrib = primProc.getAttrib(attribIndex);
            GrVertexAttribType attribType = attrib.fType;

            VkVertexInputAttributeDescription& vkAttrib = attributeDesc[attribIndex];
            vkAttrib.location = attribIndex; // for now assume location = attribIndex
            vkAttrib.binding = 0; // for now only one vertex buffer & binding
            vkAttrib.format = attrib_type_to_vkformat(attribType);
            vkAttrib.offset = static_cast<uint32_t>(offset);
            offset += attrib.fOffset;
        }
    }

    memset(vertexInputInfo, 0, sizeof(VkPipelineVertexInputStateCreateInfo));
    vertexInputInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
    vertexInputInfo->pNext = nullptr;
    vertexInputInfo->flags = 0;
    vertexInputInfo->vertexBindingDescriptionCount = 1;
    vertexInputInfo->pVertexBindingDescriptions = bindingDesc;
    vertexInputInfo->vertexAttributeDescriptionCount = vaCount;
    vertexInputInfo->pVertexAttributeDescriptions = attributeDesc;
}
开发者ID:nicholas-yangding,项目名称:skia,代码行数:39,代码来源:GrVkPipeline.cpp


注:本文中的GrPrimitiveProcessor::numAttribs方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。