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C++ GrPrimitiveProcessor::getPixelLocalStorageState方法代码示例

本文整理汇总了C++中GrPrimitiveProcessor::getPixelLocalStorageState方法的典型用法代码示例。如果您正苦于以下问题:C++ GrPrimitiveProcessor::getPixelLocalStorageState方法的具体用法?C++ GrPrimitiveProcessor::getPixelLocalStorageState怎么用?C++ GrPrimitiveProcessor::getPixelLocalStorageState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GrPrimitiveProcessor的用法示例。


在下文中一共展示了GrPrimitiveProcessor::getPixelLocalStorageState方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: generateMipmaps

void GrGLProgram::generateMipmaps(const GrPrimitiveProcessor& primProc,
                                  const GrPipeline& pipeline) {
    this->generateMipmaps(primProc, pipeline.getAllowSRGBInputs());

    GrFragmentProcessor::Iter iter(pipeline);
    while (const GrFragmentProcessor* fp  = iter.next()) {
        this->generateMipmaps(*fp, pipeline.getAllowSRGBInputs());
    }

    if (primProc.getPixelLocalStorageState() !=
        GrPixelLocalStorageState::kDraw_GrPixelLocalStorageState) {
        const GrXferProcessor& xp = pipeline.getXferProcessor();
        this->generateMipmaps(xp, pipeline.getAllowSRGBInputs());
    }
}
开发者ID:alphan102,项目名称:gecko-dev,代码行数:15,代码来源:GrGLProgram.cpp

示例2: setData

void GrGLProgram::setData(const GrPrimitiveProcessor& primProc, const GrPipeline& pipeline) {
    this->setRenderTargetState(primProc, pipeline);

    // we set the textures, and uniforms for installed processors in a generic way, but subclasses
    // of GLProgram determine how to set coord transforms
    int nextSamplerIdx = 0;
    fGeometryProcessor->setData(fProgramDataManager, primProc);
    this->bindTextures(primProc, pipeline.getAllowSRGBInputs(), &nextSamplerIdx);

    this->setFragmentData(primProc, pipeline, &nextSamplerIdx);

    if (primProc.getPixelLocalStorageState() !=
        GrPixelLocalStorageState::kDraw_GrPixelLocalStorageState) {
        const GrXferProcessor& xp = pipeline.getXferProcessor();
        fXferProcessor->setData(fProgramDataManager, xp);
        this->bindTextures(xp, pipeline.getAllowSRGBInputs(), &nextSamplerIdx);
    }
}
开发者ID:BertiKarsunke,项目名称:skia,代码行数:18,代码来源:GrGLProgram.cpp

示例3: setData

void GrGLProgram::setData(const GrPrimitiveProcessor& primProc,
                          const GrPipeline& pipeline,
                          SkTArray<const GrTextureAccess*>* textureBindings) {
    this->setRenderTargetState(primProc, pipeline);

    // we set the textures, and uniforms for installed processors in a generic way, but subclasses
    // of GLProgram determine how to set coord transforms
    fGeometryProcessor->setData(fProgramDataManager, primProc);
    append_texture_bindings(primProc, textureBindings);

    this->setFragmentData(primProc, pipeline, textureBindings);

    if (primProc.getPixelLocalStorageState() !=
        GrPixelLocalStorageState::kDraw_GrPixelLocalStorageState) {
        const GrXferProcessor& xp = pipeline.getXferProcessor();
        fXferProcessor->setData(fProgramDataManager, xp);
        append_texture_bindings(xp, textureBindings);
    }
}
开发者ID:MichaelKohler,项目名称:gecko-dev,代码行数:19,代码来源:GrGLProgram.cpp


注:本文中的GrPrimitiveProcessor::getPixelLocalStorageState方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。