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C++ GrPrimitiveProcessor::requiredFeatures方法代码示例

本文整理汇总了C++中GrPrimitiveProcessor::requiredFeatures方法的典型用法代码示例。如果您正苦于以下问题:C++ GrPrimitiveProcessor::requiredFeatures方法的具体用法?C++ GrPrimitiveProcessor::requiredFeatures怎么用?C++ GrPrimitiveProcessor::requiredFeatures使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GrPrimitiveProcessor的用法示例。


在下文中一共展示了GrPrimitiveProcessor::requiredFeatures方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Build

bool GrVkProgramDescBuilder::Build(GrProgramDesc* desc,
                                   const GrPrimitiveProcessor& primProc,
                                   const GrPipeline& pipeline,
                                   const GrGLSLCaps& glslCaps) {
    // The descriptor is used as a cache key. Thus when a field of the
    // descriptor will not affect program generation (because of the attribute
    // bindings in use or other descriptor field settings) it should be set
    // to a canonical value to avoid duplicate programs with different keys.

    GrVkProgramDesc* vkDesc = (GrVkProgramDesc*)desc;

    GR_STATIC_ASSERT(0 == kProcessorKeysOffset % sizeof(uint32_t));
    // Make room for everything up to the effect keys.
    vkDesc->key().reset();
    vkDesc->key().push_back_n(kProcessorKeysOffset);

    GrProcessorKeyBuilder b(&vkDesc->key());

    primProc.getGLSLProcessorKey(glslCaps, &b);
    if (!gen_meta_key(primProc, glslCaps, 0, &b)) {
        vkDesc->key().reset();
        return false;
    }
    GrProcessor::RequiredFeatures requiredFeatures = primProc.requiredFeatures();

    for (int i = 0; i < pipeline.numFragmentProcessors(); ++i) {
        const GrFragmentProcessor& fp = pipeline.getFragmentProcessor(i);
        if (!gen_frag_proc_and_meta_keys(primProc, fp, glslCaps, &b)) {
            vkDesc->key().reset();
            return false;
        }
        requiredFeatures |= fp.requiredFeatures();
    }

    const GrXferProcessor& xp = pipeline.getXferProcessor();
    xp.getGLSLProcessorKey(glslCaps, &b);
    if (!gen_meta_key(xp, glslCaps, 0, &b)) {
        vkDesc->key().reset();
        return false;
    }
    requiredFeatures |= xp.requiredFeatures();

    // --------DO NOT MOVE HEADER ABOVE THIS LINE--------------------------------------------------
    // Because header is a pointer into the dynamic array, we can't push any new data into the key
    // below here.
    KeyHeader* header = vkDesc->atOffset<KeyHeader, kHeaderOffset>();

    // make sure any padding in the header is zeroed.
    memset(header, 0, kHeaderSize);

    GrRenderTarget* rt = pipeline.getRenderTarget();

    if (requiredFeatures & (GrProcessor::kFragmentPosition_RequiredFeature |
                            GrProcessor::kSampleLocations_RequiredFeature)) {
        header->fSurfaceOriginKey = GrGLSLFragmentShaderBuilder::KeyForSurfaceOrigin(rt->origin());
    } else {
        header->fSurfaceOriginKey = 0;
    }

    if (requiredFeatures & GrProcessor::kSampleLocations_RequiredFeature) {
        SkASSERT(pipeline.isHWAntialiasState());
        header->fSamplePatternKey =
            rt->renderTargetPriv().getMultisampleSpecs(pipeline.getStencil()).fUniqueID;
    } else {
        header->fSamplePatternKey = 0;
    }

    header->fOutputSwizzle = glslCaps.configOutputSwizzle(rt->config()).asKey();

    if (pipeline.ignoresCoverage()) {
        header->fIgnoresCoverage = 1;
    } else {
        header->fIgnoresCoverage = 0;
    }

    header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters();
    header->fColorEffectCnt = pipeline.numColorFragmentProcessors();
    header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors();
    vkDesc->finalize();
    return true;
}
开发者ID:OwenTan,项目名称:skia,代码行数:81,代码来源:GrVkProgramDesc.cpp


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