当前位置: 首页>>代码示例>>C++>>正文


C++ GrDrawState::hasGeometryProcessor方法代码示例

本文整理汇总了C++中GrDrawState::hasGeometryProcessor方法的典型用法代码示例。如果您正苦于以下问题:C++ GrDrawState::hasGeometryProcessor方法的具体用法?C++ GrDrawState::hasGeometryProcessor怎么用?C++ GrDrawState::hasGeometryProcessor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GrDrawState的用法示例。


在下文中一共展示了GrDrawState::hasGeometryProcessor方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: INHERITED

GrOptDrawState::GrOptDrawState(const GrDrawState& drawState,
                               BlendOptFlags blendOptFlags,
                               GrBlendCoeff optSrcCoeff,
                               GrBlendCoeff optDstCoeff,
                               const GrDrawTargetCaps& caps) : INHERITED(drawState) {
    fColor = drawState.getColor();
    fCoverage = drawState.getCoverage();
    fViewMatrix = drawState.getViewMatrix();
    fBlendConstant = drawState.getBlendConstant();
    fFlagBits = drawState.getFlagBits();
    fVAPtr = drawState.getVertexAttribs();
    fVACount = drawState.getVertexAttribCount();
    fVAStride = drawState.getVertexStride();
    fStencilSettings = drawState.getStencil();
    fDrawFace = drawState.getDrawFace();
    fBlendOptFlags = blendOptFlags;
    fSrcBlend = optSrcCoeff;
    fDstBlend = optDstCoeff;

    memcpy(fFixedFunctionVertexAttribIndices,
            drawState.getFixedFunctionVertexAttribIndices(),
            sizeof(fFixedFunctionVertexAttribIndices));


    fInputColorIsUsed = true;
    fInputCoverageIsUsed = true;

    if (drawState.hasGeometryProcessor()) {
        fGeometryProcessor.reset(SkNEW_ARGS(GrGeometryStage, (*drawState.getGeometryProcessor())));
    } else {
        fGeometryProcessor.reset(NULL);
    }

    this->copyEffectiveColorStages(drawState);
    this->copyEffectiveCoverageStages(drawState);
    this->adjustFromBlendOpts();
    this->getStageStats();
    this->setOutputStateInfo(caps);
};
开发者ID:435420057,项目名称:soui,代码行数:39,代码来源:GrOptDrawState.cpp

示例2: Build

bool GrGLProgramDesc::Build(const GrDrawState& drawState,
                            GrGpu::DrawType drawType,
                            GrDrawState::BlendOptFlags blendOpts,
                            GrBlendCoeff srcCoeff,
                            GrBlendCoeff dstCoeff,
                            const GrGpuGL* gpu,
                            const GrDeviceCoordTexture* dstCopy,
                            const GrEffectStage** geometryProcessor,
                            SkTArray<const GrEffectStage*, true>* colorStages,
                            SkTArray<const GrEffectStage*, true>* coverageStages,
                            GrGLProgramDesc* desc) {
    colorStages->reset();
    coverageStages->reset();

    // This should already have been caught
    SkASSERT(!(GrDrawState::kSkipDraw_BlendOptFlag & blendOpts));

    bool skipCoverage = SkToBool(blendOpts & GrDrawState::kEmitTransBlack_BlendOptFlag);

    bool skipColor = SkToBool(blendOpts & (GrDrawState::kEmitTransBlack_BlendOptFlag |
                                           GrDrawState::kEmitCoverage_BlendOptFlag));

    int firstEffectiveColorStage = 0;
    bool inputColorIsUsed = true;

    if (!skipColor) {
        firstEffectiveColorStage = drawState.numColorStages();
        while (firstEffectiveColorStage > 0 && inputColorIsUsed) {
            --firstEffectiveColorStage;
            const GrEffect* effect = drawState.getColorStage(firstEffectiveColorStage).getEffect();
            inputColorIsUsed = effect->willUseInputColor();
        }
    }

    int firstEffectiveCoverageStage = 0;
    bool inputCoverageIsUsed = true;
    if (!skipCoverage) {
        firstEffectiveCoverageStage = drawState.numCoverageStages();
        while (firstEffectiveCoverageStage > 0 && inputCoverageIsUsed) {
            --firstEffectiveCoverageStage;
            const GrEffect* effect = drawState.getCoverageStage(firstEffectiveCoverageStage).getEffect();
            inputCoverageIsUsed = effect->willUseInputColor();
        }
    }

    // The descriptor is used as a cache key. Thus when a field of the
    // descriptor will not affect program generation (because of the attribute
    // bindings in use or other descriptor field settings) it should be set
    // to a canonical value to avoid duplicate programs with different keys.

    bool requiresColorAttrib = !skipColor && drawState.hasColorVertexAttribute();
    bool requiresCoverageAttrib = !skipCoverage && drawState.hasCoverageVertexAttribute();
    // we only need the local coords if we're actually going to generate effect code
    bool requiresLocalCoordAttrib = !(skipCoverage  && skipColor) &&
                                    drawState.hasLocalCoordAttribute();

    bool readsDst = false;
    bool readFragPosition = false;

    // Provide option for shader programs without vertex shader only when drawing paths.
    bool requiresVertexShader = !GrGpu::IsPathRenderingDrawType(drawType);

    int numStages = 0;
    if (drawState.hasGeometryProcessor()) {
        numStages++;
    }
    if (!skipColor) {
        numStages += drawState.numColorStages() - firstEffectiveColorStage;
    }
    if (!skipCoverage) {
        numStages += drawState.numCoverageStages() - firstEffectiveCoverageStage;
    }
    GR_STATIC_ASSERT(0 == kEffectKeyOffsetsAndLengthOffset % sizeof(uint32_t));
    // Make room for everything up to and including the array of offsets to effect keys.
    desc->fKey.reset();
    desc->fKey.push_back_n(kEffectKeyOffsetsAndLengthOffset + 2 * sizeof(uint16_t) * numStages);

    int offsetAndSizeIndex = 0;
    bool effectKeySuccess = true;

    KeyHeader* header = desc->header();
    // make sure any padding in the header is zeroed.
    memset(desc->header(), 0, kHeaderSize);

    // We can only have one effect which touches the vertex shader
    if (drawState.hasGeometryProcessor()) {
        uint16_t* offsetAndSize =
                reinterpret_cast<uint16_t*>(desc->fKey.begin() + kEffectKeyOffsetsAndLengthOffset +
                                            offsetAndSizeIndex * 2 * sizeof(uint16_t));

            GrEffectKeyBuilder b(&desc->fKey);
            uint16_t effectKeySize;
            uint32_t effectOffset = desc->fKey.count();
            effectKeySuccess |= GetEffectKeyAndUpdateStats(
                                    *drawState.getGeometryProcessor(), gpu->glCaps(),
                                    requiresLocalCoordAttrib, &b,
                                    &effectKeySize, &readsDst,
                                    &readFragPosition, &requiresVertexShader);
            effectKeySuccess |= (effectOffset <= SK_MaxU16);

//.........这里部分代码省略.........
开发者ID:zz123er,项目名称:skia,代码行数:101,代码来源:GrGLProgramDesc.cpp


注:本文中的GrDrawState::hasGeometryProcessor方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。