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C++ GrDrawState::getStage方法代码示例

本文整理汇总了C++中GrDrawState::getStage方法的典型用法代码示例。如果您正苦于以下问题:C++ GrDrawState::getStage方法的具体用法?C++ GrDrawState::getStage怎么用?C++ GrDrawState::getStage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GrDrawState的用法示例。


在下文中一共展示了GrDrawState::getStage方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Build

void GrGLProgramDesc::Build(const GrDrawState& drawState,
                            bool isPoints,
                            GrDrawState::BlendOptFlags blendOpts,
                            GrBlendCoeff srcCoeff,
                            GrBlendCoeff dstCoeff,
                            const GrGpuGL* gpu,
                            const GrDeviceCoordTexture* dstCopy,
                            GrGLProgramDesc* desc) {

    // This should already have been caught
    GrAssert(!(GrDrawState::kSkipDraw_BlendOptFlag & blendOpts));

    bool skipCoverage = SkToBool(blendOpts & GrDrawState::kEmitTransBlack_BlendOptFlag);

    bool skipColor = SkToBool(blendOpts & (GrDrawState::kEmitTransBlack_BlendOptFlag |
                                           GrDrawState::kEmitCoverage_BlendOptFlag));

    // The descriptor is used as a cache key. Thus when a field of the
    // descriptor will not affect program generation (because of the attribute
    // bindings in use or other descriptor field settings) it should be set
    // to a canonical value to avoid duplicate programs with different keys.


    desc->fEmitsPointSize = isPoints;

    bool requiresColorAttrib = !skipColor && drawState.hasColorVertexAttribute();
    bool requiresCoverageAttrib = !skipCoverage && drawState.hasCoverageVertexAttribute();
    // we only need the local coords if we're actually going to generate effect code
    bool requiresLocalCoordAttrib = !(skipCoverage  && skipColor) &&
                                    drawState.hasLocalCoordAttribute();

    // fColorInput/fCoverageInput records how colors are specified for the program so we strip the
    // bits from the bindings to avoid false negatives when searching for an existing program in the
    // cache.

    desc->fColorFilterXfermode = skipColor ? SkXfermode::kDst_Mode : drawState.getColorFilterMode();


    bool colorIsTransBlack = SkToBool(blendOpts & GrDrawState::kEmitTransBlack_BlendOptFlag);
    bool colorIsSolidWhite = (blendOpts & GrDrawState::kEmitCoverage_BlendOptFlag) ||
                             (!requiresColorAttrib && 0xffffffff == drawState.getColor());
    if (colorIsTransBlack) {
        desc->fColorInput = kTransBlack_ColorInput;
    } else if (colorIsSolidWhite) {
        desc->fColorInput = kSolidWhite_ColorInput;
    } else if (GR_GL_NO_CONSTANT_ATTRIBUTES && !requiresColorAttrib) {
        desc->fColorInput = kUniform_ColorInput;
    } else {
        desc->fColorInput = kAttribute_ColorInput;
    }

    bool covIsSolidWhite = !requiresCoverageAttrib && 0xffffffff == drawState.getCoverage();

    if (skipCoverage) {
        desc->fCoverageInput = kTransBlack_ColorInput;
    } else if (covIsSolidWhite) {
        desc->fCoverageInput = kSolidWhite_ColorInput;
    } else if (GR_GL_NO_CONSTANT_ATTRIBUTES && !requiresCoverageAttrib) {
        desc->fCoverageInput = kUniform_ColorInput;
    } else {
        desc->fCoverageInput = kAttribute_ColorInput;
    }

    bool readsDst = false;
    int lastEnabledStage = -1;

    for (int s = 0; s < GrDrawState::kNumStages; ++s) {

        bool skip = s < drawState.getFirstCoverageStage() ? skipColor : skipCoverage;
        if (!skip && drawState.isStageEnabled(s)) {
            lastEnabledStage = s;
            const GrEffectRef& effect = *drawState.getStage(s).getEffect();
            const GrBackendEffectFactory& factory = effect->getFactory();
            GrDrawEffect drawEffect(drawState.getStage(s), requiresLocalCoordAttrib);
            desc->fEffectKeys[s] = factory.glEffectKey(drawEffect, gpu->glCaps());
            if (effect->willReadDst()) {
                readsDst = true;
            }
        } else {
            desc->fEffectKeys[s] = 0;
        }
    }

    if (readsDst) {
        GrAssert(NULL != dstCopy);
        desc->fDstRead = GrGLShaderBuilder::KeyForDstRead(dstCopy->texture(), gpu->glCaps());
        GrAssert(0 != desc->fDstRead);
    } else {
        desc->fDstRead = 0;
    }

    desc->fCoverageOutput = kModulate_CoverageOutput;

    // Currently the experimental GS will only work with triangle prims (and it doesn't do anything
    // other than pass through values from the VS to the FS anyway).
#if GR_GL_EXPERIMENTAL_GS
#if 0
    desc->fExperimentalGS = gpu->caps().geometryShaderSupport();
#else
    desc->fExperimentalGS = false;
//.........这里部分代码省略.........
开发者ID:JoKaWare,项目名称:GViews,代码行数:101,代码来源:GrGLProgramDesc.cpp


注:本文中的GrDrawState::getStage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。