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C++ GLView::getOrientationMatrix方法代码示例

本文整理汇总了C++中GLView::getOrientationMatrix方法的典型用法代码示例。如果您正苦于以下问题:C++ GLView::getOrientationMatrix方法的具体用法?C++ GLView::getOrientationMatrix怎么用?C++ GLView::getOrientationMatrix使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GLView的用法示例。


在下文中一共展示了GLView::getOrientationMatrix方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: initOrthographic

bool Camera::initOrthographic(float zoomX, float zoomY, float nearPlane, float farPlane)
{
    _zoom[0] = zoomX;
    _zoom[1] = zoomY;
    _nearPlane = nearPlane;
    _farPlane = farPlane;
    Mat4::createOrthographicOffCenter(0, _zoom[0], 0, _zoom[1], _nearPlane, _farPlane, &_projection);
#if CC_TARGET_PLATFORM == CC_PLATFORM_WP8
    //if needed, we need to add a rotation for Landscape orientations on Windows Phone 8 since it is always in Portrait Mode
    GLView* view = Director::getInstance()->getOpenGLView();
    if(view != nullptr)
    {
        setAdditionalProjection(view->getOrientationMatrix());
    }
#endif
    _viewProjectionDirty = true;
    
    return true;
}
开发者ID:Ratel13,项目名称:WarriorQuest,代码行数:19,代码来源:CCCamera.cpp

示例2: initPerspective

bool Camera::initPerspective(float fieldOfView, float aspectRatio, float nearPlane, float farPlane)
{
    _fieldOfView = fieldOfView;
    _aspectRatio = aspectRatio;
    _nearPlane = nearPlane;
    _farPlane = farPlane;
    Mat4::createPerspective(_fieldOfView, _aspectRatio, _nearPlane, _farPlane, &_projection);
#if CC_TARGET_PLATFORM == CC_PLATFORM_WP8
    //if needed, we need to add a rotation for Landscape orientations on Windows Phone 8 since it is always in Portrait Mode
    GLView* view = Director::getInstance()->getOpenGLView();
    if(view != nullptr)
    {
        setAdditionalProjection(view->getOrientationMatrix());
    }
#endif
    _viewProjectionDirty = true;
    
    return true;
}
开发者ID:Ratel13,项目名称:WarriorQuest,代码行数:19,代码来源:CCCamera.cpp


注:本文中的GLView::getOrientationMatrix方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。