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C++ GLView::getFrameSize方法代码示例

本文整理汇总了C++中GLView::getFrameSize方法的典型用法代码示例。如果您正苦于以下问题:C++ GLView::getFrameSize方法的具体用法?C++ GLView::getFrameSize怎么用?C++ GLView::getFrameSize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GLView的用法示例。


在下文中一共展示了GLView::getFrameSize方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: _startGameMenuCallback

void WelcomeMenu::_startGameMenuCallback(Ref* pSender)
{
    Director* director = Director::getInstance();
    GLView*   glView   = director->getOpenGLView();
    Size frameSize      = glView->getFrameSize();
    Size winSize       = director->getWinSize();
    log("winSize %f=%f ",winSize.width, winSize.height );
    log("frameSize %f=%f", frameSize.width, frameSize.height);
}
开发者ID:youngershen,项目名称:FingerStyle,代码行数:9,代码来源:WelcomeMenuScene.cpp

示例2: draw

            void WebViewImpl::draw(Renderer *renderer, Mat4 const &transform, uint32_t flags)
            {
                if (_createSucceeded && (flags & Node::FLAGS_TRANSFORM_DIRTY))
                {
                    Director *directorInstance = cocos2d::Director::getInstance();
                    GLView *glView = directorInstance->getOpenGLView();
                    const Size &frameSize = glView->getFrameSize();
                    const Size &winSize = directorInstance->getWinSize();
                    Vec2 leftBottom = this->_webView->convertToWorldSpace(Point::ZERO);
                    Vec2 rightTop = this->_webView->convertToWorldSpace(Point(_webView->getContentSize().width, _webView->getContentSize().height));
                    float uiLeft = frameSize.width / 2 + (leftBottom.x - winSize.width / 2) * glView->getScaleX();
                    float uiTop = frameSize.height / 2 - (rightTop.y - winSize.height / 2) * glView->getScaleY();

                    _systemWebControl->setWebViewRect(uiLeft, uiTop,
                        (rightTop.x - leftBottom.x) * glView->getScaleX(),
                        (rightTop.y - leftBottom.y) * glView->getScaleY());
                }
            }
开发者ID:253627764,项目名称:FantasyWarrior3D,代码行数:18,代码来源:UIWebViewImpl-win32.cpp

示例3: setBackground

void PopupLayer::setBackground()
{
    GLView* pEGLView = Director::getInstance()->getOpenGLView();
    Size frameSize = pEGLView->getFrameSize();
    
    Sprite *colorBG = Sprite::create();
    colorBG->setTextureRect(Rect(0, 0, frameSize.width, frameSize.height));
    colorBG->setColor(Color3B::BLACK);
    colorBG->setOpacity(150);
    colorBG->setPosition(Point(0, 0));
    colorBG->setScale(2.0f);
    this->addChild(colorBG);
    
    if (mBackgroundImage.size() > 0) {
        mBackgroundSprite = Sprite::create(mBackgroundImage.c_str());
        this->addChild(mBackgroundSprite);
    }
    else {
        mBackgroundSprite = Sprite::create();
        this->addChild(mBackgroundSprite);
    }
}
开发者ID:bacnd,项目名称:Cocos2dx-V3-Game,代码行数:22,代码来源:PopupLayer.cpp

示例4: init

bool ScreenTest::init()
{
    // 物理分辨率
    GLView *glview = Director::getInstance()->getOpenGLView();
    Size frameSize = glview->getFrameSize();
    
    CCLOG("FRAME SIZE: %dx%d", (int)frameSize.width, (int)frameSize.height);
    // Result:
    // iPhone(3.5-inch)         960x640             1.5
    // iPhone(4-inch)           1136x640            1.775
    // iPad                     1024x768            1.333
    // iPad Retina              2048x1536           1.333
    
    // 设置逻辑上的游戏屏幕大小
    // ResolutionPolicy::EXACT_FIT为了保持了全屏显示,对画面进行了拉伸(不推荐!)
    //    glview->setDesignResolutionSize(400, 480, ResolutionPolicy::EXACT_FIT);
    
    // ResolutionPolicy::SHOW_ALL为了保持设计画面比例对四周进行留黑边处理,使得不同比例下画面不能全屏。
    //    glview->setDesignResolutionSize(400, 480, ResolutionPolicy::SHOW_ALL);
    
    // ResolutionPolicy::NO_BORDER为了填补留下的黑边,将画面稍微放大,以至于能够正好补齐黑边
    glview->setDesignResolutionSize(m_designWidth, m_designHeight, ResolutionPolicy::NO_BORDER);
    // 其他参数,参考ResolutionPolicy的注释
    
    Size winSize = Director::getInstance()->getWinSize();
    CCLOG("WIN SIZE: %dx%d", (int)winSize.width, (int)winSize.height);
    // Result: winSize的大小为glview->setDesignResolutionSize()设置的值
    // 默认为FrameSize
    
    
    

    
    auto dispatcher = Director::getInstance()->getEventDispatcher();
    
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
    // Add Touch Listener
    auto touchListener = EventListenerTouchAllAtOnce::create();
    touchListener->onTouchesBegan = CC_CALLBACK_2(ScreenTest::onTouchesBegan, this);
    touchListener->onTouchesMoved = CC_CALLBACK_2(ScreenTest::onTouchesMoved, this);
    touchListener->onTouchesEnded = CC_CALLBACK_2(ScreenTest::onTouchesEnded, this);
    touchListener->onTouchesCancelled = CC_CALLBACK_2(ScreenTest::onTouchesCancelled, this);
    dispatcher->addEventListenerWithSceneGraphPriority(touchListener, this);
    
#elif (CC_TARGET_PLATFORM == CC_PLATFORM_MAC || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
    
    // Add Mouse Listener
    auto mouseListener = EventListenerMouse::create();
//    mouseListener->onMouseMove = CC_CALLBACK_1(ScreenTest::onMouseMove, this);
//    mouseListener->onMouseUp = CC_CALLBACK_1(ScreenTest::onMouseUp, this);
//    mouseListener->onMouseDown = CC_CALLBACK_1(ScreenTest::onMouseDown, this);
    mouseListener->onMouseScroll = CC_CALLBACK_1(ScreenTest::onMouseScroll, this);
    dispatcher->addEventListenerWithSceneGraphPriority(mouseListener, this);
#endif
    
    m_editWidth = UIUtil::createEditBox(this, 100, 160, "Design Width");
    m_editHeight = UIUtil::createEditBox(this, 100, 100, "Design Height");
    
    m_editHeight->setInputMode(EditBox::InputMode::NUMERIC);
    m_editWidth->setInputMode(EditBox::InputMode::NUMERIC);
    
    char width[32];
    sprintf(width, "%d", (int)winSize.width);
    m_editWidth->setText(width);
    
    char height[32];
    sprintf(height, "%d", (int)winSize.height);
    m_editHeight->setText(height);

    return true;
}
开发者ID:shysean,项目名称:Cocos2dxDemo,代码行数:71,代码来源:ScreenTest.cpp

示例5: openKeyboard

void EditBoxImplTizen::openKeyboard()
{
    if (s_keypadWin)
    {
        return;
    }

    if (_delegate != NULL)
    {
        _delegate->editBoxEditingDidBegin(_editBox);
    }

#if CC_ENABLE_SCRIPT_BINDING
    EditBox* pEditBox = this->getEditBox();
    if (NULL != pEditBox && 0 != pEditBox->getScriptEditBoxHandler())
    {
        CommonScriptData data(pEditBox->getScriptEditBoxHandler(), "began",pEditBox);
        ScriptEvent event(cocos2d::kCommonEvent,(void*)&data);
        ScriptEngineManager::getInstance()->getScriptEngine()->sendEvent(&event);
    }
#endif

    Evas_Object* parent = Application::getInstance()->_win;
    GLView* glView = Director::getInstance()->getOpenGLView();
    Size frameSize = glView->getFrameSize();

    s_keypadWin = elm_win_add(parent, "cocos2d-x", ELM_WIN_BASIC);
    elm_win_autodel_set(s_keypadWin, EINA_TRUE);
    elm_win_conformant_set(s_keypadWin, EINA_TRUE);
    elm_win_alpha_set(s_keypadWin, EINA_TRUE);
    evas_object_show(s_keypadWin);
    eext_object_event_callback_add(s_keypadWin, EEXT_CALLBACK_BACK, entry_back_cb, this);
    int rots[2];
    rots[0] = (int)(elm_win_rotation_get(parent));
    rots[1] = rots[0] + 180 % 360;
    elm_win_wm_rotation_available_rotations_set(s_keypadWin, rots, 2);

    Evas_Object* bgFull = elm_bg_add(s_keypadWin);
    evas_object_color_set(bgFull, 0, 0, 0, 0xa0);
    evas_object_resize(bgFull, frameSize.width, frameSize.height);
    evas_object_show(bgFull);

    int height = frameSize.height / 10;
    Evas_Object* rectangle = elm_bg_add(bgFull);
    evas_object_resize(rectangle, frameSize.width, height);
    evas_object_move(rectangle, 0, height);
    evas_object_color_set(rectangle, 0xff, 0xff, 0xff, 0xff);
    evas_object_show(rectangle);

    Evas_Object* title = elm_entry_add(rectangle);
    evas_object_resize(title, frameSize.width, height);
    auto text = _placeHolder.c_str();
    auto richText = (char*)malloc(strlen(text) + 50);
    sprintf(richText,"<color=#ffffff>%s</>", text);
    elm_entry_entry_set(title, richText);
    elm_entry_editable_set(title, EINA_FALSE);
    //elm_entry_drag_disabled_set(title, EINA_TRUE);
    //elm_entry_drop_disabled_set(title, EINA_TRUE);
    evas_object_show(title);
    free(richText);

    Evas_Object* entry = elm_entry_add(bgFull);
    elm_object_focus_set(entry, EINA_TRUE);
    evas_object_resize(entry, frameSize.width, height);
    evas_object_move(entry, 0, height);
    elm_entry_single_line_set(entry, EINA_TRUE);
    elm_entry_line_wrap_set(entry, ELM_WRAP_MIXED);
    elm_entry_entry_set(entry, _text.c_str());
    evas_object_show(entry);
    elm_object_focus_set(entry, EINA_TRUE);
    eext_entry_selection_back_event_allow_set(entry, EINA_TRUE);
    Elm_Entry_Filter_Limit_Size limit_size = { 0, };
    limit_size.max_char_count = _maxLength;
    elm_entry_markup_filter_append(entry, elm_entry_filter_limit_size, &limit_size);
    elm_entry_input_panel_return_key_type_set(entry, ELM_INPUT_PANEL_RETURN_KEY_TYPE_DONE);
    elm_entry_prediction_allow_set(entry, EINA_FALSE);

    evas_object_smart_callback_add(entry, "activated", entry_activated_cb, this);

    switch(_editBoxInputFlag)
    {
    case EditBox::InputFlag::PASSWORD:
        elm_entry_password_set(entry, EINA_TRUE);
        elm_entry_input_panel_layout_set(entry, ELM_INPUT_PANEL_LAYOUT_EMAIL);
        break;
    case EditBox::InputFlag::SENSITIVE:
        elm_entry_input_hint_set(entry, ELM_INPUT_HINT_SENSITIVE_DATA);
        break;
    case EditBox::InputFlag::INITIAL_CAPS_WORD:
        elm_entry_autocapital_type_set(entry, ELM_AUTOCAPITAL_TYPE_WORD);
        break;
    case EditBox::InputFlag::INITIAL_CAPS_SENTENCE:
        elm_entry_autocapital_type_set(entry, ELM_AUTOCAPITAL_TYPE_SENTENCE);
        break;
    case EditBox::InputFlag::INITIAL_CAPS_ALL_CHARACTERS:
        elm_entry_autocapital_type_set(entry, ELM_AUTOCAPITAL_TYPE_ALLCHARACTER);
        break;
    }

    switch(_editBoxInputMode)
//.........这里部分代码省略.........
开发者ID:jun496276723,项目名称:CocosMFCEditor,代码行数:101,代码来源:UIEditBoxImpl-tizen.cpp

示例6: onGLFWMouseMoveCallBack

void GLViewEventHandler::onGLFWMouseMoveCallBack(GLFWwindow* window, double x, double y)
{
    GLView* eglView = Director::getInstance()->getOpenGLView();
    if(nullptr == eglView) return;
    
    if (eglView->isRetina()) {
        x *= 2;
        y *= 2;
    }
    
    s_mouseX = (float)x;
    s_mouseY = (float)y;
    
    s_mouseX /= eglView->getFrameZoomFactor();
    s_mouseY /= eglView->getFrameZoomFactor();
    
    if(s_captured)
    {
        if (eglView->getViewPortRect().equals(Rect::ZERO) || eglView->getViewPortRect().containsPoint(Point(s_mouseX,eglView->getFrameSize().height - s_mouseY)))
        {
            int id = 0;
            eglView->handleTouchesMove(1, &id, &s_mouseX, &s_mouseY);
        }
    }
    
    EventMouse event(EventMouse::MouseEventType::MOUSE_MOVE);
    //Because OpenGL and cocos2d-x uses different Y axis, we need to convert the coordinate here
    event.setCursorPosition(s_mouseX, eglView->getViewPortRect().size.height - s_mouseY);
    Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
}
开发者ID:Zaka,项目名称:yap,代码行数:30,代码来源:CCGLView.cpp

示例7: applicationDidFinishLaunching

bool AppDelegate::applicationDidFinishLaunching() {
    // initialize director
    Director* pDirector = gDirector;
    
    GLView* pGLView = pDirector->getOpenGLView();
    if( NULL == pGLView )
    {
        pGLView = GLView::create("game(v1.0.0.0)---test for inner");
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
        pGLView->setFrameSize(1334, 750);
#endif
        
        pDirector->setOpenGLView(pGLView);
    }
    
    // turn on display FPS
    pDirector->setDisplayStats(true);
    
    // set FPS. the default value is 1.0/60 if you don't call this
    pDirector->setAnimationInterval(1.0 / 60);
    
    // resolution information  
    Size size;  
    size= pDirector->getWinSize();
	log("***IDONG: Director getWinSize:w=%f,h=%f",size.width,size.height);  

	size = pDirector->getWinSizeInPixels();  
	log("***IDONG: Director getWinSizeInPixels:w=%f,h=%f",size.width,size.height);  

	size = pDirector->getVisibleSize();  
	log("***IDONG: Director getVisibleSize:w=%f,h=%f",size.width,size.height);  

	Point point = pDirector->getVisibleOrigin();  
	log("***IDONG: Director getVisibleOrigin:x=%f,y=%f",point.x,point.y);  


	log("***IDONG: Director BS: getContentScaleFactor: scaleFactor=%f",pDirector->getContentScaleFactor());  

	auto framsize = pGLView->getFrameSize();
	auto dwinsize = pDirector->getWinSize();
	auto designsize = Size(SCREEN_WIDTH, SCREEN_HEIGHT);
	auto widthRate = framsize.width/designsize.width;
	auto heightRate = framsize.height/designsize.height;

	auto  resolutionRate = 1.f;
	if(widthRate > heightRate) 
	{
		pGLView->setDesignResolutionSize(designsize.width,
		 designsize.height*heightRate/widthRate, ResolutionPolicy::NO_BORDER);
		 resolutionRate = heightRate/widthRate;
	}
	else
	{
		pGLView->setDesignResolutionSize(designsize.width*widthRate/heightRate, designsize.height,
		 ResolutionPolicy::NO_BORDER);
		 resolutionRate = widthRate/heightRate;
	}

	//pGLView->setDesignResolutionSize(SCREEN_WIDTH, SCREEN_HEIGHT, ResolutionPolicy::FIXED_HEIGHT);

	log("***IDONG:/n");  
	log("***IDONG: Director AS: getContentScaleFactor: scaleFactor=%f",pDirector->getContentScaleFactor());  

	size= pDirector->getWinSize();  
	log("***IDONG: Director getWinSize:w=%f,h=%f",size.width,size.height);  

	size = pDirector->getWinSizeInPixels();  
	log("***IDONG: Director getWinSizeInPixels:w=%f,h=%f",size.width,size.height);  

	size = pDirector->getVisibleSize();  
	log("***IDONG: Director getVisibleSize:w=%f,h=%f",size.width,size.height);  

	point = pDirector->getVisibleOrigin();  
	log("***IDONG: Director getVisibleOrigin:x=%f,y=%f",point.x,point.y);  

	// ‘ˆº”À—À˜¬∑æ∂
	gFileUtils->addSearchPath("assets");

	// …Ë÷√◊ ‘¥ƒø¬�?
	// ≥ı ºªØ◊ ‘¥ƒø¬�?dumpŒƒº˛…˙≥…ƒø¬�?
	string logfile = "";
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
	gGameManager->SetResourceRoot("/mnt/sdcard/com.zm.mszb/");
	gGameManager->CreateDirectory(gGameManager->GetResourceRoot());
	gGameManager->CreateDirectory(gGameManager->GetLogPath());
	logfile = gGameManager->GetLogPath()+"/log.txt";
	gLog->Open(logfile.c_str());
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
	gGameManager->SetResourceRoot("");
	gGameManager->CreateDirectory(gGameManager->GetResourceRoot());
	gGameManager->CreateDirectory(gGameManager->GetLogPath());
	logfile = gGameManager->GetLogPath()+"/log.txt";
	gLog->Open(logfile.c_str());
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
	gGameManager->SetResourceRoot(gFileUtils->getWritablePath());
	gGameManager->CreateDirectory(gGameManager->GetResourceRoot());
	gGameManager->CreateDirectory(gGameManager->GetLogPath());
	logfile = gGameManager->GetLogPath()+"/log.txt";
//.........这里部分代码省略.........
开发者ID:SmallRaindrop,项目名称:LocatorApp,代码行数:101,代码来源:AppDelegate.cpp


注:本文中的GLView::getFrameSize方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。