本文整理汇总了C++中FileStream::printf方法的典型用法代码示例。如果您正苦于以下问题:C++ FileStream::printf方法的具体用法?C++ FileStream::printf怎么用?C++ FileStream::printf使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FileStream
的用法示例。
在下文中一共展示了FileStream::printf方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: outputNode
void Scene::outputNode(FileStream &stream, SceneNode *node, int depth)
{
// The indent
for (int i = 0; i < depth; ++i)
{
stream.printf(" ");
}
// Output the type and attributes;
stream.printf("<%s ", node->type.Buffer());
for (size_t i = 0; i < node->attributes.size(); i++)
{
stream.printf("%s=\"%s\" ", node->attributes[i].first.Buffer(),
node->attributes[i].second.Buffer());
}
stream.printf(">\n");
// Only output the geometry and material of root.
if (depth > 1 && node->type == "drawable")
{
// Geometry
for (int i = 0; i <= depth; ++i)
{
stream.printf(" ");
}
stream.printf("<geometry id=\"mesh/%s\" />\n", node->geometry.Lower().Buffer());
// Texture
// FIXME: more complex material
for (int i = 0; i <= depth; ++i)
{
stream.printf(" ");
}
FbxString texName = node->texture;
FbxString pngTexName = FbxPathUtils::ChangeExtension(texName, ".png");
stream.printf("<material id=\"material/texture.pmt\" texture=\"texture/%s\" />\n", pngTexName.Buffer());
}
// Output children
for (size_t i = 0; i < node->children.size(); i++)
{
SceneNode *child = node->children[i];
outputNode(stream, child, depth + 1);
}
// The indent
for (int i = 0; i < depth; ++i)
{
stream.printf(" ");
}
stream.printf("</%s>\n", node->type.Buffer());
}