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C++ FileStream::Create方法代码示例

本文整理汇总了C++中FileStream::Create方法的典型用法代码示例。如果您正苦于以下问题:C++ FileStream::Create方法的具体用法?C++ FileStream::Create怎么用?C++ FileStream::Create使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FileStream的用法示例。


在下文中一共展示了FileStream::Create方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DoSaveGame

/** Save game to given directory */
static bool DoSaveGame(const char *Path)
{
	Game *game = core->GetGame();
	//saving areas to cache currently in memory
	unsigned int mc = (unsigned int) game->GetLoadedMapCount();
	while (mc--) {
		Map *map = game->GetMap(mc);
		if (core->SwapoutArea(map)) {
			return false;
		}
	}

	gamedata->SaveAllStores();

	//compress files in cache named: .STO and .ARE
	//no .CRE would be saved in cache
	if (core->CompressSave(Path)) {
		return false;
	}

	//Create .gam file from Game() object
	if (core->WriteGame(Path)) {
		return false;
	}

	//Create .wmp file from WorldMap() object
	if (core->WriteWorldMap(Path)) {
		return false;
	}

	PluginHolder<ImageWriter> im(PLUGIN_IMAGE_WRITER_BMP);
	if (!im) {
		printMessage( "SaveGameIterator", "Couldn't create the BMPWriter!\n", LIGHT_RED );
		return false;
	}

	//Create portraits
	for (int i = 0; i < game->GetPartySize( false ); i++) {
		Sprite2D* portrait = core->GetGameControl()->GetPortraitPreview( i );
		if (portrait) {
			char FName[_MAX_PATH];
			snprintf( FName, sizeof(FName), "PORTRT%d", i );
			FileStream outfile;
			outfile.Create( Path, FName, IE_BMP_CLASS_ID );
			im->PutImage( &outfile, portrait );
		}
	}

	// Create area preview
	Sprite2D* preview = core->GetGameControl()->GetPreview();
	FileStream outfile;
	outfile.Create( Path, core->GameNameResRef, IE_BMP_CLASS_ID );
	im->PutImage( &outfile, preview );

	return true;
}
开发者ID:tomprince,项目名称:gemrb,代码行数:57,代码来源:SaveGameIterator.cpp

示例2: SaveStore

void GameData::SaveStore(Store* store)
{
	if (!store)
		return;
	StoreMap::iterator it = stores.find(store->Name);
	if (it == stores.end()) {
		error("GameData", "Saving a store that wasn't cached.");
	}

	PluginHolder<StoreMgr> sm(IE_STO_CLASS_ID);
	if (sm == NULL) {
		error("GameData", "Can't save store to cache.");
	}

	FileStream str;

	if (!str.Create(store->Name, IE_STO_CLASS_ID)) {
		error("GameData", "Can't create file while saving store.");
	}
	if (!sm->PutStore(&str, store)) {
		error("GameData", "Error saving store.");
	}

	stores.erase(it);
	delete store;
}
开发者ID:BehoIder,项目名称:gemrb,代码行数:26,代码来源:GameData.cpp

示例3: LoadFromFile

	bool Json::LoadFromFile(LPCWSTR fn,DWORD codepage){
		FileStream fs;
		if(!fs.Create(fn,OPEN_EXISTING)) return 0;
		String buf;
		fs.ReadString(buf,0,codepage);
		return Parse(buf);
	}
开发者ID:Jesna,项目名称:jucpp,代码行数:7,代码来源:json.cpp

示例4: SaveToFile

	bool Json::SaveToFile(LPCWSTR fn,DWORD codepage,bool readStyle){
		FileStream fs;
		if(!fs.Create(fn,OPEN_ALWAYS)) return 0;
		fs.SetLength(0);
		String buf;
		ToString(buf,readStyle);
		return 0!=fs.WriteString(buf,0,0,codepage);
	}
开发者ID:Jesna,项目名称:jucpp,代码行数:8,代码来源:json.cpp

示例5: FileStream

FileStream *ResourceManager::CreateCacheFile(const char *filename, SClass_ID ClassID)
{
	FileStream *stream = new FileStream();

	if (!stream)
		return NULL;

	if (!stream->Create(core->CachePath, filename, ClassID)) {
		delete stream;
		return NULL;
	}

	cacheMap.replace(filename, stream->originalfile);

	return stream;
}
开发者ID:,项目名称:,代码行数:16,代码来源:

示例6: GetAuxTlk

DataStream* CTlkOverride::GetAuxTlk(bool create)
{
	char nPath[_MAX_PATH];
	PathJoin( nPath, core->CachePath, "default.tot", NULL );
	FileStream* fs = new FileStream();
retry:
	if (fs->Modify(nPath)) {
		return fs;
	}
	if (create) {
		fs->Create( "default", IE_TOT_CLASS_ID);
		create = false;
		goto retry;
	}
	delete fs;
	return NULL;
}
开发者ID:BlackLotus,项目名称:gemrb,代码行数:17,代码来源:TlkOverride.cpp

示例7: DecompressBIFC

DataStream* BIFImporter::DecompressBIFC(DataStream* compressed, const char* path)
{
	print( "Decompressing\n" );
	if (!core->IsAvailable( PLUGIN_COMPRESSION_ZLIB ))
		return NULL;
	PluginHolder<Compressor> comp(PLUGIN_COMPRESSION_ZLIB);
	ieDword unCompBifSize;
	compressed->ReadDword( &unCompBifSize );
	print( "\nDecompressing file: [..........]" );
	fflush(stdout);
	FileStream out;
	if (!out.Create(path)) {
		printMessage("BIFImporter", "Cannot write %s.\n", RED, path);
		return NULL;
	}
	ieDword finalsize = 0;
	int laststep = 0;
	while (finalsize < unCompBifSize) {
		ieDword complen, declen;
		compressed->ReadDword( &declen );
		compressed->ReadDword( &complen );
		if (comp->Decompress( &out, compressed, complen ) != GEM_OK) {
			return NULL;
		}
		finalsize = out.GetPos();
		if (( int ) ( finalsize * ( 10.0 / unCompBifSize ) ) != laststep) {
			laststep++;
			print( "\b\b\b\b\b\b\b\b\b\b\b" );
			int l;

			for (l = 0; l < laststep; l++)
				print( "|" );
			for (; l < 10; l++)//l starts from laststep
				print( "." );
			print( "]" );
			fflush(stdout);
		}
	}
	print( "\n" );
	out.Close(); // This is necesary, since windows won't open the file otherwise.
	return FileStream::OpenFile(path);
}
开发者ID:scriptedfate,项目名称:gemrb,代码行数:42,代码来源:BIFImporter.cpp

示例8: GetAuxHdr

DataStream* CTlkOverride::GetAuxHdr(bool create)
{
	char nPath[_MAX_PATH];
	char Signature[TOH_HEADER_SIZE];

	PathJoin( nPath, core->CachePath, "default.toh", NULL );
	FileStream* fs = new FileStream();
retry:
	if (fs->Modify(nPath)) {
		return fs;
	}
	if (create) {
		fs->Create( "default", IE_TOH_CLASS_ID);
		memset(Signature,0,sizeof(Signature));
		memcpy(Signature,"TLK ",4);
		fs->Write(Signature, sizeof(Signature));
		create = false;
		goto retry;
	}
	delete fs;
	return NULL;
}
开发者ID:BlackLotus,项目名称:gemrb,代码行数:22,代码来源:TlkOverride.cpp


注:本文中的FileStream::Create方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。