本文整理汇总了C++中FPhysSubstepTask::RemoveBodyInstance_AssumesLocked方法的典型用法代码示例。如果您正苦于以下问题:C++ FPhysSubstepTask::RemoveBodyInstance_AssumesLocked方法的具体用法?C++ FPhysSubstepTask::RemoveBodyInstance_AssumesLocked怎么用?C++ FPhysSubstepTask::RemoveBodyInstance_AssumesLocked使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FPhysSubstepTask
的用法示例。
在下文中一共展示了FPhysSubstepTask::RemoveBodyInstance_AssumesLocked方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: TermBody_AssumesLocked
void FPhysScene::TermBody_AssumesLocked(FBodyInstance* BodyInstance)
{
if (PxRigidBody* PRigidBody = BodyInstance->GetPxRigidBody_AssumesLocked())
{
#if WITH_SUBSTEPPING
FPhysSubstepTask* PhysSubStepper = PhysSubSteppers[SceneType_AssumesLocked(BodyInstance)];
PhysSubStepper->RemoveBodyInstance_AssumesLocked(BodyInstance);
#endif
}
// Remove body from any pending deferred addition / removal
for(FDeferredSceneData& Deferred : DeferredSceneData)
{
int32 FoundIdx = INDEX_NONE;
if(Deferred.AddInstances.Find(BodyInstance, FoundIdx))
{
Deferred.AddActors.RemoveAtSwap(FoundIdx);
Deferred.AddInstances.RemoveAtSwap(FoundIdx);
}
}
#if WITH_PHYSX
RemoveActiveBody(BodyInstance, PST_Sync);
RemoveActiveBody(BodyInstance, PST_Async);
#endif
}